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Template:Martial classes content

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Revision as of 07:14, 16 July 2026 by Aurelian (talk | contribs) (Created page with "{{Class category |type=martial |count=5 |content= {{Class card |id=Fighter |name=Fighter |icon=FighterIcon.png |summary=Balanced and adaptable; excels in both offense and defense, making them comfortable in nearly any combat situation. |armour=Light and Heavy |shield=Yes |melee=All |bow=No |blackpowder=Single-Handed |spell points=None |passive=None }} {{Class card |id=Ranger |name=Ranger |icon=RangerIcon.png |summary=Agile and precise; masters of ranged combat and survi...")
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Martial

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Martial
Fighter
Balanced and adaptable; excels in both offense and defense, making them comfortable in nearly any combat situation.
Armour: Light and Heavy
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: Single-Handed
Starting Spell Points: None
Passive Ability: None
Ranger
Agile and precise; masters of ranged combat and survival who use mobility, awareness, and accurate shooting to support their allies.
Armour: Light
Shield: Buckler Only
Melee Weapons: All
Bow: Yes
Blackpowder: Single-Handed and Double-Handed
Starting Spell Points: None
Passive Ability: Recon
Savage Archer
Swift and deadly; dedicated archers who focus entirely on ranged combat and battlefield mobility.
Armour: Light
Shield: No
Melee Weapons: All
Bow: Yes
Blackpowder: No
Starting Spell Points: 1
Passive Ability: Extra HP
Barbarian
Fierce and resilient; relies on raw strength and rage to dominate close-quarters combat.
Armour: Light
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 1
Passive Ability: Extra HP
Paladin
Holy warriors combining martial skill with divine magic, bringing both frontline combat and divine support to their allies.
Armour: Heavy
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 2
Passive Ability: None

About this template

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Contains the complete Martial class category used on the Classes page. It assembles the existing Template:Class category and five Template:Class card components without changing their IDs, count class, markup, or responsive behaviour.

Edit this template when adding or changing Martial classes. Do not place it more than once on the same rendered page because the nested class cards use fixed IDs.

Usage

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{{Martial classes content}}