User contributions for Aurelian
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23 March 2026
- 19:3319:33, 23 March 2026 diff hist −262 MediaWiki:Common.css No edit summary
- 19:3219:32, 23 March 2026 diff hist +752 MediaWiki:Common.css No edit summary
- 19:3019:30, 23 March 2026 diff hist +26 Auravell, The Capital No edit summary current
- 19:2919:29, 23 March 2026 diff hist +202 MediaWiki:Common.css No edit summary
- 19:2919:29, 23 March 2026 diff hist +26 Main Page No edit summary
- 19:2519:25, 23 March 2026 diff hist +8,756 N Auravell, The Capital Created page with "center|frameless|1200px <div class="toc-page"> __TOC__ == Overview == '''Auravell''' is the capital of '''Valendor''' and the direct domain of the crown. Often called the radiant heart of the kingdom, it is a land where royal authority, sacred geography, and arcane innovation converge. Nestled between two vast rivers and overshadowed by the legendary '''Flames of Creation''', Auravell stands as both the political center of Valendo..."
- 19:2419:24, 23 March 2026 diff hist 0 N File:Dragonmay port placeholder.png No edit summary current
- 19:2419:24, 23 March 2026 diff hist 0 N File:Auravell kingsknight placeholder.png No edit summary current
- 19:2419:24, 23 March 2026 diff hist 0 N File:Auravell city placeholder.png No edit summary current
- 19:2419:24, 23 March 2026 diff hist 0 N File:Auravell banner placeholder.png No edit summary current
- 19:2419:24, 23 March 2026 diff hist 0 N File:Argentwood placeholder.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:09 ironkeep.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:08 shadowfell.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:07 goldspire.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:06 emberholme.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:05 verdantmere.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:04 driftmire.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:03 highwall.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:02 iceveil.png No edit summary current
- 19:2319:23, 23 March 2026 diff hist 0 N File:01 auravell.png No edit summary current
- 19:2219:22, 23 March 2026 diff hist +219 Valendor No edit summary
- 19:2219:22, 23 March 2026 diff hist +17 Valendor No edit summary
- 19:2119:21, 23 March 2026 diff hist +8,347 N Valendor Created page with "The Kingdom of Valendor is the largest human population on Tymora, a vast and prosperous realm where diversity and unity exist in a delicate balance. It is said to be the homeland of the first humans on Carcer. As one of the most advanced and thriving civilizations on the continent, Valendor owes its success to its fertile fields, abundant natural resources, and innovative spirit. These advantages have propelled the kingdom to unparalleled heights, allowing its people to..."
- 19:2119:21, 23 March 2026 diff hist +15 Main Page No edit summary
- 19:1919:19, 23 March 2026 diff hist −151 Main Page No edit summary
- 19:1819:18, 23 March 2026 diff hist −68 MediaWiki:Common.css No edit summary
- 18:1818:18, 23 March 2026 diff hist +6,073 N Spellcasting Created page with "<div class="toc-page"> __TOC__ == Stationary Casting == A caster must remain completely focused on their spell, and must chant as required. The caster may step in place, hop, or jump while casting, but they may not move away from the position where they began the spell, until the chant is complete. If the caster moves voluntarily (walking, dodging, repositioning from their beginning position) or is forced to move (to block a hit, struck by an opponent, pushed or displac..."
- 18:1818:18, 23 March 2026 diff hist +4,214 N Weapons & Equipment Created page with "<div class="toc-page"> __TOC__ == Melee Weapons == All melee weapons must be LARP-safe, constructed from approved materials, and pass a safety inspection before use. === Weapon Types === Melee weapons are classified by how they are wielded: ==== Single-Handed Weapons: ==== * Can be safely wielded with one hand. * Maximum length: 130 cm. ==== Two-Handed Weapons: ==== * Any weapon over 130 cm must be wielded with both hands. * Weapons shorter than 130 cm may also be use..."
- 18:1818:18, 23 March 2026 diff hist +2,781 N Armour & Hit Points Created page with "<div class="toc-page"> __TOC__ == Overview == Armour provides '''bonus HP''' based on the type and how much of your body it covers. '''The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.''' == Armour Categories == Armour is divided into two categories: === Heavy Armour === * Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). * Metal must be..."
- 18:1818:18, 23 March 2026 diff hist +2,353 N Terrain & Hazards Created page with "<div class="toc-page"> __TOC__ == Overview == The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness. == Terrain Pieces == === Palisades === Palisades represent sharpened defensive barricades. Simulated using pool noodles or similar foam props. * '''Function:''' Block movement..."
- 18:1818:18, 23 March 2026 diff hist +4,456 N Combat & Damage Created page with "<div class="toc-page"> __TOC__ == Overview == Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. == Combat Safety Rules == ''Wizards and Warlords'' is a '''full-contact''' combat LARP using padded foam weapons. While we strive for exciting and dynamic battles, safety always comes first. All participants mu..."
- 18:1418:14, 23 March 2026 diff hist 0 N File:Rules 06 Special.png No edit summary current
- 18:1418:14, 23 March 2026 diff hist 0 N File:Rules 05 Spellcasting.png No edit summary current
- 18:1418:14, 23 March 2026 diff hist 0 N File:Rules 04 Weapons.png No edit summary current
- 18:1418:14, 23 March 2026 diff hist 0 N File:Rules 03 Armour.png No edit summary current
- 18:1418:14, 23 March 2026 diff hist 0 N File:Rules 02 Terrain.png No edit summary current
- 18:1418:14, 23 March 2026 diff hist 0 N File:Rules 01 Combat.png No edit summary current
- 18:1218:12, 23 March 2026 diff hist 0 Main Page No edit summary
- 18:1218:12, 23 March 2026 diff hist 0 N File:Wizlords banner.png No edit summary
- 18:1218:12, 23 March 2026 diff hist 0 N File:Mainpage 08 placeholder.png No edit summary current
- 18:1218:12, 23 March 2026 diff hist 0 N File:Mainpage 07 placeholder.png No edit summary current
- 18:1118:11, 23 March 2026 diff hist 0 N File:Mainpage 06 placeholder.png No edit summary current
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- 18:1018:10, 23 March 2026 diff hist +491 N MediaWiki:Sidebar Created page with "* Quick Navigation ** MediaWiki:Common.css | CSS ** Special:Upload | Upload Image ** specialpages-url | Special Pages * The Rules ** Combat Rules | Combat Rules ** Combat and Damage | Combat and Damage ** Terrain and Hazards | Terrain and Hazzards ** Armour and Hit Points | Armour and Hit Points ** Weapons and Equipment | Weapons and Equipment ** Spellcasting Rules | Spellcasting Rules ** Game Special Rules | Game Special Rules * SEARCH * TOO..."
- 18:0518:05, 23 March 2026 diff hist 0 N File:Mainpage 01 placeholder.png No edit summary current
- 18:0018:00, 23 March 2026 diff hist +2,764 Main Page No edit summary
- 18:0018:00, 23 March 2026 diff hist +3,713 N MediaWiki:Common.css Created page with "→TOC PAGE DIV: →------------: .toc-page #toc, .toc-page .toc { float: right; width: 26%; max-width: 320px; min-width: 220px; margin: 0 0 16px 24px; clear: right; font-size: 0.95em; box-sizing: border-box; } .toc-page h2, .toc-page h3, .toc-page h4 { clear: none; } .toc-page > h2:first-of-type, .toc-page > .mw-heading2:first-of-type { width: calc(74% - 24px); } @media (max-width: 700px) { .toc-page #toc, .toc-page .toc { float: none; width: auto..."