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Wizards and Warlords
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The Rules
Combat Rules
Combat and Damage
Terrain and Hazzards
Armour and Hit Points
Weapons and Equipment
Spellcasting Rules
Game Special Rules
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Game Modes and Maps
From Wizards and Warlords
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Where To Next?
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Character Creation
← Create another character
Experience Points
Mercenaries and Companies
Player Guide
Rules
Core Rules
Safety
•
Combat and Damage
•
Armour and Hit Points
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Weapons and Equipment
•
Spellcasting
•
Terrain and Hazards
Special Rules
Respawns
•
Scenarios
Character Creation
Character Creation
Creating a Character
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Multiple Characters
Races
Human
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Orukar
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Dworn
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Scions
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Forsaken
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Konganese
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Kir'Ko
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Deschani
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Fey Folk
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Draken
Classes
Fighter
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Ranger
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Savage Archer
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Barbarian
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Paladin
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Artificer
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Battle Mage
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Sorcerer
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Shaman
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Arcane Assassin
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Cleric
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Druid
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Prophet
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Bard
Magic
Learning Spells
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Spell Types
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Arcane Spellbook
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Divine Spellbook
Experience Points
Professions
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Skills
Weekly Games
How Weekly Games Work
Arrival and Registration
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Team Selection
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The Briefing
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The Battle
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Victory and Rewards
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Pack Down
The Free City of Tanyth
Why Is Your Character Here?
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Tanyth and Weekly Games
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Beyond Tanyth
Mercenaries and Companies
Mercenaries
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Personal Reputation
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Companies
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Form Your Own Company
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Company Reputation
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Contracts and Benefactors
Game Modes and Maps
Last modified
16 July 2026
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Game Modes and Maps
From Wizards and Warlords