Armour and Hit Points
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Armour provides bonus HP based on the type and how much of your body it covers.
The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.
Players can gain further temporary HP with spells and potions.
Armour Categories
editArmour is divided into two categories:
Heavy Armour
edit- Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales).
- Metal must be at least 1 mm thick.
- Lamellar and scale must overlap to count as heavy.
Light Armour
editAny armour not classified as heavy, such as:
- Leather (minimum 2mm thick)
- Quilted padding
- Costume or plastic armour made to resemble metal or fantasy materials
- Metal-boned corsets
Armour Zones and Coverage
editThe body is divided into 16 armour zones:
- Arms: Forearms (2), Elbows (2), Upper arms (2)
- Legs: Thighs (2), Knees (2), Lower legs (2)
- Torso: Upper chest, Belly, Upper back, Lower back (4 total)
To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
Armour HP Breakdown
editLight Armour
edit- +1 HP for every 4 zones covered
- Maximum bonus: +4 HP for full-body light armour
Heavy Armour
edit- +1 HP for every 2 zones covered
- Maximum bonus: +8 HP for full-body heavy armour
Additional Notes
edit- Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
- You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
- Heavy armour can be counted as light, but light armour cannot be counted as heavy.
Bonus HP from Helmets and Costuming
editYou may earn Bonus HP from specific costume pieces:
+1 Bonus HP
edit- Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
- Wearing a full-faced creature or racial mask
These bonuses may stack, to a maximum of +2 Bonus HP
+2 Bonus HP
edit- Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
This bonus cannot stack with any of the +1 Bonus HP options.
Drakeling Tail
edit- Drakeling characters wearing an approved tail gain an additional +1 Bonus HP.
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total.
Where To Next?
edit- Weapons & Equipment ← Next Step
- Combat & Damage
- Spellcasting