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Mercenaries and Companies

From Wizards and Warlords
Revision as of 07:30, 12 June 2026 by Aurelian (talk | contribs)

Mercenaries and Companies

Every new character in Tanyth begins their journey as a Mercenary.

Mercenaries are independent adventurers, warriors, mages, explorers, and fortune-seekers who make a living by taking contracts and building their reputation within the city. Unlike Company members, Mercenaries are not tied to any organisation and are free to choose their own path.

Many Mercenaries eventually join a Company, while others prefer the freedom of working independently throughout their entire career.

In Tanyth, reputation is everything. Whether you remain a Mercenary or join a Company, your actions, successes, and failures will shape how others perceive you and what opportunities become available to your character.

Playing as a Mercenary

Mercenaries take part in weekly games alongside the Companies operating within Tanyth.

Each week, a number of Companies are selected to undertake missions on behalf of their Benefactors. Players who are not members of those Companies, including permanent Mercenaries and members of Companies not selected for a mission, may be recruited to bolster a side's numbers for that night's game.

Mercenaries earn the same standard rewards as all other players on their side:

  • Victory: 2 Copper and 2 Personal Reputation.
  • Defeat: 1 Copper and 1 Personal Reputation.

In certain high-stakes or story-driven missions, the losing side may receive reduced rewards or no rewards at all, depending on the outcome of the scenario.

Mercenaries do not normally receive any bonus rewards that may be granted to members of a victorious Company, such as rare items, additional treasure, special favours, or other unique rewards.

However, Mercenaries who build a strong personal reputation may gain access to additional benefits and opportunities, allowing them to compete with established Company members while maintaining their independence.

Personal Reputation

Personal Reputation is a measure of your character's achievements, influence, and standing within the Free City of Tanyth.

As you participate in missions, earn victories, and make a name for yourself, your Personal Reputation will grow. A higher reputation can unlock new opportunities, attract the attention of important individuals, and influence how others react to your character.

Personal Reputation also contributes to the strength of any Company you join, helping that Company secure better contracts and opportunities.

For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group.

In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess.

Personal Reputation Chart

Reputation Rank Description
0-9 Nobody You are unknown and untested. No one remembers your face or name. You exist in the background.
10-19 Seen You have made a minor impression. A few people recognise you, but you are still just another face in the crowd.
20-29 Noticed Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name.
30-39 Known You have earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear.
40-49 Recognised You are starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely.
50-59 Respected People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work.
60-69 Trusted or Feared You have proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company's standing.
70-79 Esteemed You have built a solid reputation. Doors open for you, and people listen when you speak. You are considered a serious player in the city.
80-89 Influential You wield influence in more than just your own circles. Factions seek your favour. Your words and actions have lasting impact.
90-99 Renowned You are well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you.
100+ Named You are a figure of legend. Your name is etched into the city's memory. People follow your lead, and your reputation precedes you wherever you go.