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Mercenaries and Companies: Difference between revisions

From Wizards and Warlords
Line 121: Line 121:
'''After creating a character, players are free to join any Company willing to accept them.'''
'''After creating a character, players are free to join any Company willing to accept them.'''


Established Companies already operate within Tanyth and have their own reputations, cultures, goals, and histories.
Established Companies already operate within Tanyth and have their own reputations, cultures, goals, and histories. Joining a Company provides immediate access to a group of allies, shared objectives, and a place within the city's ongoing political and social landscape.
 
Joining a Company provides immediate access to a group of allies, shared objectives, and a place within the city's ongoing political and social landscape.


Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character.
Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character.