Mercenaries and Companies: Difference between revisions
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=== Joining a Company === | === Joining a Company === | ||
After creating a character, players are free to join any Company willing to accept them. | |||
Established Companies already operate within Tanyth and have their own reputations, cultures, goals, and histories. | |||
Joining | Joining a Company provides immediate access to a group of allies, shared objectives, and a place within the city's ongoing political and social landscape. | ||
Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character. | Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character. | ||
=== Remain a Mercenary === | |||
There is no requirement to join a Company. | |||
While Mercenaries miss out on some of the benefits available to Company members, they enjoy | Many characters spend part or all of their career operating as independent Mercenaries, building their own reputation and pursuing their own goals. | ||
Mercenaries take contracts, earn rewards, and participate in missions without being tied to a larger organisation. | |||
While Mercenaries miss out on some of the benefits available to Company members, they enjoy greater freedom and flexibility and may still become highly influential figures within Tanyth through their Personal Reputation alone. | |||
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=== Form Your Own Company === | === Form Your Own Company === | ||
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