Mercenaries and Companies: Difference between revisions
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Each week, '''two Companies''' are selected to undertake missions on behalf of their '''Benefactors'''. Players who are not members of those Companies, including permanent Mercenaries and members of Companies not selected for a mission, are recruited and divided equally to bolster a side's numbers for that night's game. | |||
== Mercenaries == | == Mercenaries == | ||
When you first create a character in Tanyth they begin as a Mercenary. Mercenaries take part in weekly games alongside the Companies operating within the city. | When you first create a character in Tanyth they begin as a '''Mercenary'''. Mercenaries take part in weekly games alongside the Companies operating within the city. | ||
Mercenaries earn the same '''standard rewards''' as all other players on their side: | |||
* '''Victory:''' 2 Copper and 2 Personal Reputation. | |||
* '''Defeat:''' 1 Copper and 1 Personal Reputation. | |||
In certain '''high-stakes''' or '''story-driven''' missions, the losing side may receive reduced rewards or no rewards at all, depending on the outcome of the scenario. | |||
Mercenaries do not normally receive any '''bonus rewards''' that may be granted to members of a victorious Company, such as rare items, additional treasure, special favours, or other unique rewards. | |||
However, Mercenaries who build a '''strong personal reputation''' may gain access to additional benefits and opportunities, allowing them to compete with established Company members while maintaining their independence. | |||
However, Mercenaries who build a strong personal reputation may gain access to additional benefits and opportunities, allowing them to compete with established Company members while maintaining their independence. | |||
=== Personal Reputation === | === Personal Reputation === | ||
Personal Reputation is a measure of your character's achievements, influence, and standing within the Free City of Tanyth. | '''Personal Reputation''' is a measure of your character's achievements, influence, and standing within the Free City of Tanyth. | ||
As you participate in missions, earn victories, and make a name for yourself, your Personal Reputation will grow. A higher reputation can unlock new opportunities, attract the attention of important individuals, and influence how others react to your character. | As you participate in missions, earn victories, and make a name for yourself, your Personal Reputation will grow. A higher reputation can unlock '''new opportunities''', attract the attention of important individuals, and influence how others react to your character. | ||
Personal Reputation also contributes to the strength of any Company you join, helping that Company secure better contracts and opportunities. | Personal Reputation also contributes to the strength of any Company you join, helping that Company secure '''better contracts''' and opportunities. | ||
For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group. | For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group. | ||
In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess. | ''In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess.'' | ||
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table wizlords-reputation-table" | {| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table wizlords-reputation-table" | ||
|+ Personal Reputation Chart | |+ Personal Reputation Chart | ||
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* '''100+ Reputation''' - Regarded as a legendary free agent. Receives full access to Company-level rewards and may be offered exclusive contracts or secret missions. | * '''100+ Reputation''' - Regarded as a legendary free agent. Receives full access to Company-level rewards and may be offered exclusive contracts or secret missions. | ||
These rewards are only granted when the Mercenary is part of the winning side and are always subject to the needs of the story and the approval of game staff. | These rewards are only granted when the Mercenary is part of the '''winning side''' and are always subject to the needs of the story and the approval of game staff. | ||
=== Reputation Loss === | === Reputation Loss === | ||
In Tanyth, reputation is everything. It defines your value, your opportunities, and your place within the city's ever-changing web of power. | ''In Tanyth, reputation is everything.'' It defines your value, your opportunities, and your place within the city's ever-changing web of power. | ||
Poor decisions, failed contracts, broken promises, betrayal, or other actions may result in a loss of Personal Reputation. | '''Poor decisions, failed contracts, broken promises, betrayal,''' or other actions may result in a loss of Personal Reputation. | ||
If a character's Personal Reputation is reduced to '''0''', they have fallen into obscurity. Their name carries little weight and they have lost the influence they once possessed. | If a character's Personal Reputation is reduced to '''0''', they have fallen into obscurity. Their name carries little weight and they have lost the influence they once possessed. | ||
If a character's Personal Reputation is ever reduced below '''0''', the character is considered permanently lost. Whether they fled the city in disgrace, were quietly eliminated by their enemies, or simply vanished without a trace, their story comes to an end. | If a character's Personal Reputation is ever reduced below '''0''', the character is considered '''permanently lost'''. Whether they fled the city in disgrace, were quietly eliminated by their enemies, or simply vanished without a trace, their story comes to an end. | ||
This is treated as a permanent character death. The player loses: | This is treated as a '''permanent character death'''. The player loses: | ||
* All XP associated with that character. | * All XP associated with that character. | ||
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A new character must then be created to continue playing. | A new character must then be created to continue playing. | ||
In Tanyth, reputation is your greatest asset, but it is also your most fragile. Once lost, it may never be recovered. | ''In Tanyth, reputation is your greatest asset, but it is also your most fragile. Once lost, it may never be recovered.'' | ||
== Companies == | == Companies == | ||
Companies are the beating heart of life in Tanyth. | '''Companies''' are the beating heart of life in Tanyth. | ||
A Company is more than a team. It is a group of characters united by a common purpose, story, culture, belief, goal, or ambition. Some Companies are military organisations, others are religious orders, trade guilds, criminal syndicates, explorer societies, or simply groups of like-minded adventurers. | A Company is '''more than a team'''. It is a group of characters united by a common purpose, story, culture, belief, goal, or ambition. Some Companies are military organisations, others are religious orders, trade guilds, criminal syndicates, explorer societies, or simply groups of like-minded adventurers. | ||
Companies take contracts, build influence, earn reputation, and compete with one another for power within the city. As a Company grows in reputation, it gains access to better opportunities, more dangerous jobs, and greater rewards. | Companies take contracts, build influence, earn reputation, and compete with one another for power within the city. As a Company grows in reputation, it gains access to '''better opportunities''', '''more dangerous jobs''', and '''greater rewards'''. | ||
Many players choose to join a Company because it provides a shared story, long-term goals, and a group of allies to adventure alongside. Others remain Mercenaries and build their own reputation independently. | Many players choose to join a Company because it provides a '''shared story''', '''long-term goals''', and a group of allies to adventure alongside. Others remain Mercenaries and build their own reputation independently. | ||
=== Joining a Company === | === Joining a Company === | ||
After creating a character, players are free to decide whether they wish to join a Company or continue operating as an independent Mercenary. | After creating a character, players are free to decide whether they wish to join a Company or continue operating as an independent Mercenary. | ||
There is no requirement to join a Company, and many characters spend part or all of their career working independently before committing to a group. | There is '''no requirement''' to join a Company, and many characters spend part or all of their career working independently before committing to a group. | ||
==== | ==== Join an Established Company ==== | ||
Established Companies already operate within Tanyth and have their own reputations, cultures, goals, and histories. | '''Established Companies''' already operate within Tanyth and have their own reputations, cultures, goals, and histories. | ||
Joining an existing Company provides immediate access to a group of allies, shared objectives, and a place within the city's ongoing political and social landscape. | Joining an existing Company provides immediate access to a group of allies, shared objectives, and a place within the city's ongoing political and social landscape. | ||
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Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character. | Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character. | ||
==== | ==== Remain a Mercenary ==== | ||
Not every character chooses to join a Company. Mercenaries operate independently, taking contracts and building their own reputation without being tied to a larger organisation. | '''Not every character chooses to join a Company.''' | ||
Mercenaries operate independently, taking contracts and building their own reputation without being tied to a larger organisation. | |||
While Mercenaries miss out on some of the benefits available to Company members, they enjoy greater freedom and flexibility and may still become highly influential figures within Tanyth through their Personal Reputation alone. | While Mercenaries miss out on some of the benefits available to Company members, they enjoy '''greater freedom and flexibility''' and may still become highly influential figures within Tanyth through their Personal Reputation alone. | ||
=== Form Your Own Company === | === Form Your Own Company === | ||
For those who wish to carve their own path, it is possible to establish a new Company within Tanyth. | For those who wish to carve their own path, it is possible to establish a new Company within Tanyth. | ||
Creating a Company allows a group of players to build their own identity, traditions, goals, and reputation from the ground up. | Creating a Company allows a group of players to build their own '''identity, traditions, goals, and reputation''' from the ground up. | ||
==== Requirements ==== | ==== Requirements ==== | ||
To create a new Company: | To create a new Company: | ||
* At least 5 players must | * At least '''5 unique players''' must sign the Company Charter. | ||
* The combined Personal Reputation of the founding members must total at least 40 Reputation. | * The combined Personal Reputation of the founding members must total at least '''40 Reputation'''. | ||
* The Company must secure sponsorship from a Benefactor. | * The Company must secure sponsorship from a '''Benefactor'''. | ||
Without a Benefactor, a Company cannot accept contracts, earn Company Reputation, or participate in the city's power structure. | Without a Benefactor, a Company '''cannot accept contracts''', '''earn Company Reputation''', or participate in the city's power structure. | ||
==== Company Application ==== | ==== Company Application ==== | ||
New Companies must submit the following information: | New Companies must submit the following information: | ||
* Company Name | * '''Company Name''' | ||
* Motto | * '''Motto''' - A short phrase that captures your Company's identity, values, or attitude. | ||
* Focus / Playstyle | * '''Focus / Playstyle''' - The type of missions, activities, or gameplay your Company intends to pursue. | ||
* Background | * '''Background''' - A brief history of how the Company was formed and why it exists. | ||
* Perceived or Ideal Reputation | * '''Perceived or Ideal Reputation''' - How your Company wants to be viewed by allies, rivals, and the people of Tanyth. | ||
* Company Culture | * '''Company Culture''' - Your Company's internal values, leadership style, expectations, and approach to teamwork. | ||
* Traditions | * '''Traditions''' - Any unique customs, symbols, uniforms, rituals, initiation rites, or practices that define your Company. | ||
* Signed Company Charter | * '''Signed Company Charter''' - A list of the founding 5 unique players of the Company. | ||
* Ideal Recruits | * '''Ideal Recruits''' - The types of characters or players who would be a good fit for your Company's goals and culture. | ||
Applications should be submitted to: [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] | Applications should be submitted to: [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] | ||
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== Company Reputation == | == Company Reputation == | ||
Company Reputation represents the influence, reliability, and standing of a Company within Tanyth. | '''Company Reputation''' represents the influence, reliability, and standing of a Company within Tanyth. | ||
As Companies complete contracts, achieve objectives, and build a name for themselves, their reputation grows. Higher reputation unlocks access to more prestigious contracts, greater rewards, and opportunities that would otherwise remain unavailable. | As Companies complete contracts, achieve objectives, and build a name for themselves, their reputation grows. Higher reputation unlocks access to '''more prestigious contracts''', '''greater rewards''', and opportunities that would otherwise remain unavailable. | ||
A strong reputation also grants leverage. Well-known Companies can negotiate better terms, attract skilled recruits, and earn the trust of powerful clients. | A strong reputation also grants '''leverage'''. Well-known Companies can negotiate better terms, attract skilled recruits, and earn the trust of powerful clients. | ||
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table wizlords-reputation-table" | {| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table wizlords-reputation-table" | ||
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A Company's total reputation is determined by combining: | A Company's total reputation is determined by combining: | ||
* The Company's earned Company Reputation. | * The Company's earned '''Company Reputation'''. | ||
* The Personal Reputation of all current Company members. | * The '''Personal Reputation''' of all current Company members. | ||
<div class="wizlords-indented-note">''For example: If a Company has 40 Company Reputation and five members with 10 Personal Reputation each, the Company's total Reputation is 90.''</div> | <div class="wizlords-indented-note">''For example: If a Company has 40 Company Reputation and five members with 10 Personal Reputation each, the Company's total Reputation is 90.''</div> | ||
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=== Underdog Bonus === | === Underdog Bonus === | ||
If a Company defeats another Company whose total Reputation is more than 100 points higher than their own, they receive an additional +10 Company Reputation. | If a Company defeats another Company whose total Reputation is more than '''100 points higher''' than their own, they receive an additional '''+10 Company Reputation'''. | ||
This bonus rewards bold play, determination, and successful challenges against stronger opponents, allowing newer Companies an opportunity to climb the rankings more quickly. | This bonus rewards bold play, determination, and successful challenges against stronger opponents, allowing newer Companies an opportunity to climb the rankings more quickly. | ||
=== Jobs and Benefactors === | === Jobs and Benefactors === | ||
Companies survive by taking contracts offered by mysterious figures known only as Benefactors. | Companies survive by taking contracts offered by mysterious figures known only as '''Benefactors'''. | ||
These jobs vary greatly in nature and may involve recovering relics, escorting important individuals, protecting valuable assets, uncovering secrets, eliminating threats, or pursuing other objectives important to the Benefactor. | These jobs vary greatly in nature and may involve recovering relics, escorting important individuals, protecting valuable assets, uncovering secrets, eliminating threats, or pursuing other objectives important to the Benefactor. | ||
Success brings wealth, influence, and reputation. Failure may damage a Company's standing and limit future opportunities. | '''Success''' brings wealth, influence, and reputation. '''Failure''' may damage a Company's standing and limit future opportunities. | ||
=== Company Jobs === | === Company Jobs === | ||
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Companies take turns selecting jobs from the current contract pool. | Companies take turns selecting jobs from the current contract pool. | ||
Some contracts may require a minimum Reputation before they can be accepted. Others may carry greater risks, but offer greater rewards. | Some contracts may require a '''minimum Reputation''' before they can be accepted. Others may carry greater risks, but offer greater rewards. | ||
Once contracts have been selected, the games for that round are scheduled and a roster is released detailing: | Once contracts have been selected, the games for that round are scheduled and a roster is released detailing: | ||
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=== Benefactors === | === Benefactors === | ||
Benefactors are the mysterious figures who fund, direct, and influence the Companies operating within Tanyth. | '''Benefactors''' are the mysterious figures who fund, direct, and influence the Companies operating within Tanyth. | ||
Few know their true identities. Some are believed to be merchant princes, criminal masterminds, disgraced nobles, foreign powers, secret societies, or influential political factions. | Few know their true identities. Some are believed to be merchant princes, criminal masterminds, disgraced nobles, foreign powers, secret societies, or influential political factions. | ||
What matters is simple: Benefactors provide work, resources, and opportunities in exchange for results. | What matters is simple: Benefactors provide '''work, resources, and opportunities''' in exchange for results. | ||
Without a Benefactor, a Company has no place within the city's contract system. | Without a Benefactor, a Company has '''no place''' within the city's contract system. | ||
==== The Game Behind the Game ==== | ==== The Game Behind the Game ==== | ||
While battles are fought on the field, a larger struggle takes place behind the scenes. | While battles are fought on the field, '''a larger struggle takes place behind the scenes'''. | ||
Companies compete for reputation, influence, and the attention of powerful Benefactors. Every success strengthens a Company's position within the city, while every failure risks damaging its standing. | Companies compete for reputation, influence, and the attention of powerful Benefactors. Every success strengthens a Company's position within the city, while every failure risks damaging its standing. | ||
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As a Company grows, it gains access to more valuable contracts, more dangerous opportunities, and greater influence over the future of Tanyth itself. | As a Company grows, it gains access to more valuable contracts, more dangerous opportunities, and greater influence over the future of Tanyth itself. | ||
For many Companies, the true goal is not simply to win battles, but to build a legacy that will be remembered throughout the city's history. | For many Companies, the true goal is not simply to win battles, but to '''build a legacy''' that will be remembered throughout the city's history. | ||
</div> | </div> | ||