Armour & Hit Points: Difference between revisions
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Armour provides '''bonus HP''' based on the type and how much of your body it covers. | Armour provides '''bonus HP''' based on the type and how much of your body it covers. | ||
'''The maximum HP a player can have | '''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming) is 13 HP. This number can be increased further with spells and potions.''' | ||
== Armour Categories == | == Armour Categories == | ||
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* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | * Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | ||
== Bonus HP from Costuming | == Bonus HP from Helmets and Costuming == | ||
You may earn '''Bonus HP''' from specific costume pieces: | You may earn '''Bonus HP''' from specific costume pieces: | ||