Combat & Damage: Difference between revisions
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* HP can be restored through healing magic and potions. | * HP can be restored through healing magic and potions. | ||
=== Downed === | === Becoming Downed === | ||
* When a character reaches 0 HP, they become Downed. | * When a character reaches 0 HP, they become Downed. | ||
* During games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | * During games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | ||
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'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | ||
== | == Good Strikes == | ||
A good strike is a controlled hit delivered with the correct striking surface of the weapon, using a motion that represents a realistic and meaningful attack. | |||
Because LARP weapons are lightweight, players are expected to strike in a manner that simulates how the weapon would be used in combat rather than relying on speed alone. The target should be able to clearly feel the strike and recognise it as a valid hit. | |||
Because LARP weapons are lightweight, players are expected to strike in a manner that simulates how the weapon would be used in combat rather than relying on speed alone. | |||
The target should be able to clearly feel the strike and recognise it as a valid hit. | |||
The following are not considered good strikes: | The following are not considered good strikes: | ||
* Repeated light tapping | * Repeated light tapping, drum rolling, or machine-gun strikes. | ||
* Dragging a weapon across a target. | |||
* | * Delivering multiple unrealistic hits from a single opening. | ||
* Delivering multiple unrealistic | |||
* Using a weapon in a manner that does not resemble a meaningful attack. | * Using a weapon in a manner that does not resemble a meaningful attack. | ||
Players should focus on controlled, deliberate strikes rather than the number of hits they can | Players should focus on controlled, deliberate strikes rather than the number of hits they can throw. | ||
== Damage by Location == | == Damage by Location == | ||