Combat & Damage: Difference between revisions
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== Hit Points == | == Hit Points == | ||
Hit Points (HP) represent how much damage a character can withstand. When a character reaches 0 HP, they become Downed. | |||
* Most players begin with | Each character has a base number of Hit Points (HP). | ||
* Some classes | |||
* Additional HP can be gained through | * Most players begin with 2 HP. | ||
* Some classes begin with 4 HP. | |||
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour and Hit Points]]. | |||
* HP can be restored through healing magic and potions. | |||
=== Becoming Downed === | |||
* When a character reaches 0 HP, they become Downed. | |||
* During games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | |||
* During games that do not use respawns, Downed players should kneel where they fell and remain there until healed or until the round ends. | |||
== Hit Locations == | == Hit Locations == | ||