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Combat & Damage: Difference between revisions

From Wizards and Warlords
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== Hit Points ==
== Hit Points ==
Each character has a '''base number of Hit Points (HP).'''
Hit Points (HP) represent how much damage a character can withstand. When a character reaches 0 HP, they become Downed.


* Most players begin with '''2 HP'''.
Each character has a base number of Hit Points (HP).
* Some classes may begin with '''4 HP'''.
 
* Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]].
* Most players begin with 2 HP.
* Some classes begin with 4 HP.
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour and Hit Points]].
* HP can be restored through healing magic and potions.
 
=== Becoming Downed ===
* When a character reaches 0 HP, they become Downed.
* During games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point.
* During games that do not use respawns, Downed players should kneel where they fell and remain there until healed or until the round ends.


== Hit Locations ==
== Hit Locations ==