Safety Rules: Difference between revisions
From Wizards and Warlords
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* Knock them off balance. | * Knock them off balance. | ||
* Move them through physical pressure rather than normal combat. | * Move them through physical pressure rather than normal combat. | ||
=== Weapon Pinning and Entrapment === | |||
During gameplay, an opponent's weapon may occasionally become pinned against terrain, boundary netting, or tangled in clothing, armour, or equipment. | |||
If this occurs: | |||
* Players should make a reasonable effort to release the trapped weapon as soon as possible. | |||
* Deflecting, blocking, or pushing weapons away during normal combat is permitted. | |||
* Players must not intentionally trap, pin, or entangle another player's weapon against terrain, boundary netting, equipment, or another player. | |||
Accidental entanglements can happen during combat. If a weapon becomes trapped, players should prioritise safety and quickly resolve the situation before continuing to fight. | |||
=== Ducking === | === Ducking === | ||