Character Creation: Difference between revisions
From Wizards and Warlords
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If you have already been invited before creating your character, you may indicate which Company you intend to join on your character creation form. Otherwise, your character begins as a Mercenary and may join a Company later if invited. | If you have already been invited before creating your character, you may indicate which Company you intend to join on your character creation form. Otherwise, your character begins as a Mercenary and may join a Company later if invited. | ||
== Multiple Characters = | <div class="wizlords-collapsible-section mw-collapsible mw-collapsed"> | ||
<div class="wizlords-collapsible-section-title">Multiple Characters</div> | |||
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Players may have up to three active characters at any one time. | Players may have up to three active characters at any one time. | ||
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Your existing characters retain all of their own progression separately. | Your existing characters retain all of their own progression separately. | ||
== Choosing a Character to Play = | </div> | ||
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<div class="wizlords-collapsible-section-title">Choosing a Character to Play</div> | |||
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Before each game session, players must nominate which of their characters they will be playing. | Before each game session, players must nominate which of their characters they will be playing. | ||
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For full-day events, weekend events, campaigns, and other long-form adventures, players must select a single character for the entire duration of the event. | For full-day events, weekend events, campaigns, and other long-form adventures, players must select a single character for the entire duration of the event. | ||
== Character Retirement and Consolidation = | </div> | ||
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<div class="wizlords-collapsible-section-title">Character Retirement and Consolidation</div> | |||
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Players may retire or delete characters that they no longer wish to play. | Players may retire or delete characters that they no longer wish to play. | ||
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This system allows players to experiment with different character concepts while ensuring progression remains meaningful and manageable. | This system allows players to experiment with different character concepts while ensuring progression remains meaningful and manageable. | ||
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