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The spellbook organises spells by what they do, rather than only by which class can access them. This should make it easier for players to find healing, protection, offensive magic, utility spells, and other effects when building a character.
The spellbook organises spells by what they do, rather than only by which class can access them. This should make it easier for players to find healing, protection, offensive magic, utility spells, and other effects when building a character.


== Divine Magic Spellbook ==
<div class="wizlords-spellbook mw-collapsible mw-collapsed">
 
<div class="wizlords-spellbook-title">Arcane Spellbook</div>
=== Blessings & Enhancements ===
<div class="mw-collapsible-content">
 
Spells that improve allies and equipment.
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Blessing
! Field
! Details
|-
| Type
| Progressive
|-
| Cost
| Lv1 (1), Lv2 (+1), Lv3 (+1)
|-
| Casting Time
| 30 seconds
|-
| Range
| Touch
|-
| Chant
| "Blessing"
|-
| Representation
| White Headband
|-
| Effect
|
* Target gains +2 HP.
* Target is immune to Binding spells.
* Lasts until death or round end.
|-
| Level Progression
|
* Lv1: One Blessing may be active.
* Lv2: Two Blessings may be active.
* Lv3: Three Blessings may be active.
|-
| Restrictions
|
* Target must be alive.
|-
| Prerequisites
| Each level requires the previous level.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Blessed Weapon
! Field
! Details
|-
| Type
| Progressive
|-
| Cost
| Lv1 (1), Lv2 (+1), Lv3 (+1)
|-
| Casting Time
| 30 seconds
|-
| Range
| Touch
|-
| Chant
| "Blessed Weapon"
|-
| Representation
| White Weapon Sock
|-
| Effect
|
* Target weapon deals 2 HP to all locations.
* Weapon counts as magical.
|-
| Level Progression
|
* Lv1: One Blessed Weapon may be active.
* Lv2: Two Blessed Weapons may be active.
* Lv3: Three Blessed Weapons may be active.
|-
| Restrictions
|
* Target must be a one-handed weapon (under 130cm).
|-
| Prerequisites
| Each level requires the previous level.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Greater Blessed Weapon
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
=== Protection ===
 
Spells that defend allies or protect against magic.
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Holy Ward
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Sanctuary
! Field
! Details
|-
| Type
| Fixed
|-
| Cost
| 3
|-
| Casting Time
| 30 seconds
|-
| Range
| 5 metres
|-
| Chant
| "Sanctuary"
|-
| Representation
| Sanctuary Orb
|-
| Effect
|
* Magical NPCs and Arcane Servants must move 5 metres away.
* Magical NPCs and Arcane Servants cannot approach within 5 metres.
* Players cannot strike the caster with melee weapons.
* Targeted spells against the caster are nullified.
* Protection remains while the Sanctuary Orb is actively spun.
|-
| Restrictions
|
* May only be cast once per round.
* Caster cannot move from the casting location.
* Spell ends immediately if the orb stops spinning.
* Spell ends immediately if the caster moves.
|-
| Prerequisites
| Must know Banish.
|}
 
=== Healing & Restoration ===
 
Spells that restore health or return the dead to life.
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Heal
! Field
! Details
|-
| Type
| Fixed
|-
| Cost
| 1
|-
| Casting Time
| 10 seconds
|-
| Range
| Touch
|-
| Chant
| "Heal"
|-
| Effect
|
* Restore 2 HP to a living player.
|-
| Restrictions
|
* Target must be alive.
* Cannot be cast on self.
* Does not cause backlash damage.
|-
| Prerequisites
| None.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Full Heal
! Field
! Details
|-
| Type
| Fixed
|-
| Cost
| 2
|-
| Casting Time
| 20 seconds
|-
| Range
| Touch
|-
| Chant
| "Full Heal"
|-
| Effect
|
* Restore a living player to their full HP total, including armour bonuses.
|-
| Restrictions
|
* Target must be alive.
* May be self-cast.
|-
| Prerequisites
| Must know Heal.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Mass Heal
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Resurrection
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
=== Control ===
 
Spells that restrict enemy actions.
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Bind Person Lv1
! Field
! Details
|-
| Type
| Fixed
|-
| Cost
| 2
|-
| Casting Time
| 30 seconds
|-
| Range
| 5 metres
|-
| Chant
| "Bind"
|-
| Effect
|
* Target cannot move their feet for 30 seconds.
* Target may still fight.
* Ends if target reaches 0 HP.
|-
| Restrictions
|
* Caster must remain stationary while casting.
* Up to 5 steps may be taken after casting to acquire a target.
* Line of sight required.
* Target must be within 5 metres.
* Affects players and non-magical NPCs only.
* Maximum 3 casts per round.
|-
| Prerequisites
| None.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Bind Person Lv2
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Immobilise
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Taunt Lv1
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Taunt Lv2
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
=== Exorcism & Purification ===
 
Spells that counter magical creatures and magical effects.
 
{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
|+ Banish
! Field
! Details
|-
| Status
| Placeholder text.
|}
 
== Arcane Magic Spellbook ==


=== Arcane Empowerments ===
=== Arcane Empowerments ===
Line 491: Line 157:
Buffs for allies and equipment.
Buffs for allies and equipment.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-3">
|+ Arcane Weapon
<div class="wizlords-spell-card">
! Field
<div class="wizlords-spell-card-title">Arcane Weapon</div>
! Details
<div class="wizlords-spell-card-meta">
|-
<div>'''Type:''' Progressive</div>
| Type
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
| Progressive
<div>'''Casting Time:''' 20 seconds</div>
|-
<div>'''Range:''' Touch</div>
| Cost
<div>'''Chant:''' "Arcane Weapon"</div>
| Lv1 (1), Lv2 (+1), Lv3 (+1)
<div>'''Representation:''' Purple Weapon Sock</div>
|-
</div>
| Casting Time
<div class="wizlords-spell-card-divider"></div>
| 20 seconds
<div class="wizlords-spell-card-section">'''Effect:'''
|-
| Range
| Touch
|-
| Chant
| "Arcane Weapon"
|-
| Representation
| Purple Weapon Sock
|-
| Effect
|
* Target weapon deals 2 HP damage.
* Target weapon deals 2 HP damage.
* Weapon counts as magical.
* Weapon counts as magical.
|-
</div>
| Level Progression
<div class="wizlords-spell-card-section">'''Level Progression:'''
|
* Lv1: 1 active weapon.
* Lv1: 1 active weapon.
* Lv2: 2 active weapons.
* Lv2: 2 active weapons.
* Lv3: 3 active weapons.
* Lv3: 3 active weapons.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Target must be a one-handed weapon (under 130cm).
* Target must be a one-handed weapon (under 130cm).
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| Each level requires the previous level.
</div>
|}


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card">
|+ Greater Arcane Weapon
<div class="wizlords-spell-card-title">Greater Arcane Weapon</div>
! Field
<div class="wizlords-spell-card-meta">
! Details
<div>'''Type:''' Progressive</div>
|-
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
| Type
<div>'''Casting Time:''' 20 seconds</div>
| Progressive
<div>'''Range:''' Touch</div>
|-
<div>'''Chant:''' "Greater Arcane Weapon"</div>
| Cost
<div>'''Representation:''' Purple Weapon Sock</div>
| Lv1 (1), Lv2 (+1), Lv3 (+1)
</div>
|-
<div class="wizlords-spell-card-divider"></div>
| Casting Time
<div class="wizlords-spell-card-section">'''Effect:'''
| 20 seconds
|-
| Range
| Touch
|-
| Chant
| "Greater Arcane Weapon"
|-
| Representation
| Purple Weapon Sock
|-
| Effect
|
* Target weapon deals 2 HP damage.
* Target weapon deals 2 HP damage.
* Weapon counts as magical.
* Weapon counts as magical.
|-
</div>
| Level Progression
<div class="wizlords-spell-card-section">'''Level Progression:'''
|
* Lv1: 1 active weapon.
* Lv1: 1 active weapon.
* Lv2: 2 active weapons.
* Lv2: 2 active weapons.
* Lv3: 3 active weapons.
* Lv3: 3 active weapons.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Target must be a two-handed weapon (over 130cm).
* Target must be a two-handed weapon (over 130cm).
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| Each level requires the previous level.
</div>
|}


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card">
|+ Arcane Armour
<div class="wizlords-spell-card-title">Arcane Armour</div>
! Field
<div class="wizlords-spell-card-meta">
! Details
<div>'''Type:''' Progressive</div>
|-
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
| Type
<div>'''Casting Time:''' 20 seconds</div>
| Progressive
<div>'''Range:''' Touch</div>
|-
<div>'''Chant:''' "Arcane Armour"</div>
| Cost
<div>'''Representation:''' Purple Headband</div>
| Lv1 (1), Lv2 (+1), Lv3 (+1)
</div>
|-
<div class="wizlords-spell-card-divider"></div>
| Casting Time
<div class="wizlords-spell-card-section">'''Effect:'''
| 20 seconds
|-
| Range
| Touch
|-
| Chant
| "Arcane Armour"
|-
| Representation
| Purple Headband
|-
| Effect
|
* Target gains +2 HP.
* Target gains +2 HP.
* Immune to Binding spells.
* Immune to Binding spells.
* Lasts until death or round end.
* Lasts until death or round end.
|-
</div>
| Level Progression
<div class="wizlords-spell-card-section">'''Level Progression:'''
|
* Lv1: 1 active Arcane Armour.
* Lv1: 1 active Arcane Armour.
* Lv2: 2 active Arcane Armours.
* Lv2: 2 active Arcane Armours.
* Lv3: 3 active Arcane Armours.
* Lv3: 3 active Arcane Armours.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Target must be alive.
* Target must be alive.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| Each level requires the previous level.
</div>
|}
</div>


=== Arcane Protection ===
=== Arcane Protection ===
Line 622: Line 242:
Defensive magical effects.
Defensive magical effects.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-1">
|+ Arcane Ward
<div class="wizlords-spell-card">
! Field
<div class="wizlords-spell-card-title">Arcane Ward</div>
! Details
<div class="wizlords-spell-card-meta">
|-
<div>'''Type:''' Progressive</div>
| Type
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
| Progressive
<div>'''Casting Time:''' 20 seconds</div>
|-
<div>'''Range:''' Touch</div>
| Cost
<div>'''Chant:''' "Arcane Ward"</div>
| Lv1 (1), Lv2 (+1), Lv3 (+1)
<div>'''Representation:''' Purple Shield Cover</div>
|-
</div>
| Casting Time
<div class="wizlords-spell-card-divider"></div>
| 20 seconds
<div class="wizlords-spell-card-section">'''Effect:'''
|-
| Range
| Touch
|-
| Chant
| "Arcane Ward"
|-
| Representation
| Purple Shield Cover
|-
| Effect
|
* Shield blocks all magical damage.
* Shield blocks all magical damage.
* Wielder is immune to Bind effects.
* Wielder is immune to Bind effects.
* If struck by siege damage, wielder must move back 5 steps.
* If struck by siege damage, wielder must move back 5 steps.
|-
</div>
| Level Progression
<div class="wizlords-spell-card-section">'''Level Progression:'''
|
* Lv1: 1 active ward.
* Lv1: 1 active ward.
* Lv2: 2 active wards.
* Lv2: 2 active wards.
* Lv3: 3 active wards.
* Lv3: 3 active wards.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| Each level requires the previous level.
</div>
|}
</div>


=== Offensive Magic ===
=== Offensive Magic ===
Line 665: Line 272:
Directly harms or disrupts enemies.
Directly harms or disrupts enemies.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-2">
|+ Arcane Bolt
<div class="wizlords-spell-card">
! Field
<div class="wizlords-spell-card-title">Arcane Bolt</div>
! Details
<div class="wizlords-spell-card-meta">
|-
<div>'''Type:''' Progressive</div>
| Type
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
| Progressive
<div>'''Casting Time:''' 20 seconds</div>
|-
<div>'''Range:''' Thrown</div>
| Cost
<div>'''Chant:''' "Bolt"</div>
| Lv1 (1), Lv2 (+1), Lv3 (+1)
<div>'''Representation:''' Purple Throwing Bolt</div>
|-
</div>
| Casting Time
<div class="wizlords-spell-card-divider"></div>
| 20 seconds
<div class="wizlords-spell-card-section">'''Effect:'''
|-
| Range
| Thrown
|-
| Chant
| "Bolt"
|-
| Representation
| Purple Throwing Bolt
|-
| Effect
|
* Charges a magical projectile.
* Charges a magical projectile.
* Deals 4 HP damage.
* Deals 4 HP damage.
* Bypasses shields.
* Bypasses shields.
|-
</div>
| Level Progression
<div class="wizlords-spell-card-section">'''Level Progression:'''
|
* Lv1: 3 casts per round.
* Lv1: 3 casts per round.
* Lv2: 5 casts per round.
* Lv2: 5 casts per round.
* Lv3: 7 casts per round.
* Lv3: 7 casts per round.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Caster cannot move while casting.
* Caster cannot move while casting.
* Only one bolt may be charged at a time.
* Only one bolt may be charged at a time.
* Bolt dissipates if not thrown within 20 seconds.
* Bolt dissipates if not thrown within 20 seconds.
* Caster cannot cast another spell or attack while holding a charged bolt.
* Caster cannot cast another spell or attack while holding a charged bolt.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| Each level requires the previous level.
</div>
|}


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card">
|+ Arcane Force
<div class="wizlords-spell-card-title">Arcane Force</div>
! Field
<div class="wizlords-spell-card-meta">
! Details
<div>'''Type:''' Progressive</div>
|-
<div>'''Cost:''' Lv1 (2), Lv2 (+2), Lv3 (+2)</div>
| Type
<div>'''Casting Time:''' 30 seconds</div>
| Progressive
<div>'''Range:''' 5 metres</div>
|-
<div>'''Chant:''' "Arcane Force"</div>
| Cost
</div>
| Lv1 (2), Lv2 (+2), Lv3 (+2)
<div class="wizlords-spell-card-divider"></div>
|-
<div class="wizlords-spell-card-section">'''Effect:'''
| Casting Time
| 30 seconds
|-
| Range
| 5 metres
|-
| Chant
| "Arcane Force"
|-
| Effect
|
* Pushes target back 5 steps.
* Pushes target back 5 steps.
* If pushed into water, off a cliff, or into an obstacle, target is immediately dead.
* If pushed into water, off a cliff, or into an obstacle, target is immediately dead.
|-
</div>
| Level Progression
<div class="wizlords-spell-card-section">'''Level Progression:'''
|
* Lv1: 3 casts per round.
* Lv1: 3 casts per round.
* Lv2: 6 casts per round.
* Lv2: 6 casts per round.
* Lv3: 9 casts per round.
* Lv3: 9 casts per round.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Caster cannot move while casting.
* Caster cannot move while casting.
* After casting, caster may move up to 5 steps to select a target.
* After casting, caster may move up to 5 steps to select a target.
Line 749: Line 328:
* Clear line of sight required.
* Clear line of sight required.
* Target must be within 5 metres.
* Target must be within 5 metres.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| Each level requires the previous level.
</div>
|}
</div>


=== Countermagic ===
=== Countermagic ===
Line 758: Line 337:
Interferes with magical effects.
Interferes with magical effects.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-1">
|+ Nullify
<div class="wizlords-spell-card">
! Field
<div class="wizlords-spell-card-title">Nullify</div>
! Details
<div class="wizlords-spell-card-meta">
|-
<div>'''Type:''' Fixed</div>
| Type
<div>'''Cost:''' 3</div>
| Fixed
<div>'''Casting Time:''' 20 seconds</div>
|-
<div>'''Range:''' 5 metres (Area Effect)</div>
| Cost
<div>'''Chant:''' "Nullify"</div>
| 3
</div>
|-
<div class="wizlords-spell-card-divider"></div>
| Casting Time
<div class="wizlords-spell-card-section">'''Effect:'''
| 20 seconds
|-
| Range
| 5 metres (Area Effect)
|-
| Chant
| "Nullify"
|-
| Effect
|
* Ends all Arcane Servants.
* Ends all Arcane Servants.
* Ends all Blessings.
* Ends all Blessings.
* Ends all Wards.
* Ends all Wards.
* Ends all active player spell effects within range.
* Ends all active player spell effects within range.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* May only be cast once per round.
* May only be cast once per round.
* Effect passes through walls.
* Effect passes through walls.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| None.
</div>
|}
</div>


=== Utility Magic ===
=== Utility Magic ===
Line 798: Line 366:
Spells that solve problems, bypass obstacles, or alter terrain.
Spells that solve problems, bypass obstacles, or alter terrain.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-3">
|+ Mage Walk
<div class="wizlords-spell-card">
! Field
<div class="wizlords-spell-card-title">Mage Walk</div>
! Details
<div class="wizlords-spell-card-meta">
|-
<div>'''Type:''' Fixed</div>
| Type
<div>'''Cost:''' 1</div>
| Fixed
<div>'''Casting Time:''' 20 seconds</div>
|-
<div>'''Range:''' Self</div>
| Cost
<div>'''Chant:''' "Mage Walk"</div>
| 1
</div>
|-
<div class="wizlords-spell-card-divider"></div>
| Casting Time
<div class="wizlords-spell-card-section">'''Effect:'''
| 20 seconds
|-
| Range
| Self
|-
| Chant
| "Mage Walk"
|-
| Effect
|
* Allows caster to cross a water feature.
* Allows caster to cross a water feature.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Caster only.
* Caster only.
* Must be within 1 metre of the water.
* Must be within 1 metre of the water.
* Caster may not move while casting.
* Caster may not move while casting.
* Must be recast for each crossing.
* Must be recast for each crossing.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| None.
</div>
|}


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card">
|+ Arcane Bridge Lv1
<div class="wizlords-spell-card-title">Arcane Bridge Lv1</div>
! Field
<div class="wizlords-spell-card-meta">
! Details
<div>'''Type:''' Fixed</div>
|-
<div>'''Cost:''' 2</div>
| Type
<div>'''Casting Time:''' 20 seconds</div>
| Fixed
<div>'''Range:''' 1 metre</div>
|-
<div>'''Chant:''' "Arcane Bridge"</div>
| Cost
<div>'''Representation:''' Purple Cloth</div>
| 2
</div>
|-
<div class="wizlords-spell-card-divider"></div>
| Casting Time
<div class="wizlords-spell-card-section">'''Effect:'''
| 20 seconds
|-
| Range
| 1 metre
|-
| Chant
| "Arcane Bridge"
|-
| Representation
| Purple Cloth
|-
| Effect
|
* Creates a bridge across a water feature.
* Creates a bridge across a water feature.
* Remains active for the rest of the round.
* Remains active for the rest of the round.
* May be used by anyone.
* May be used by anyone.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Caster must be within 1 metre of the water.
* Caster must be within 1 metre of the water.
* Caster may not move while casting.
* Caster may not move while casting.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Mage Walk.</div>
| Must know Mage Walk.
</div>
|}


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card">
|+ Arcane Bridge Lv2
<div class="wizlords-spell-card-title">Arcane Bridge Lv2</div>
! Field
<div class="wizlords-spell-card-meta">
! Details
<div>'''Type:''' Fixed</div>
|-
<div>'''Cost:''' 3</div>
| Type
<div>'''Casting Time:''' 20 seconds</div>
| Fixed
<div>'''Range:''' 1 metre</div>
|-
<div>'''Chant:''' "Arcane Bridge"</div>
| Cost
<div>'''Representation:''' Purple Cloth</div>
| 3
</div>
|-
<div class="wizlords-spell-card-divider"></div>
| Casting Time
<div class="wizlords-spell-card-section">'''Effect:'''
| 20 seconds
|-
| Range
| 1 metre
|-
| Chant
| "Arcane Bridge"
|-
| Representation
| Purple Cloth
|-
| Effect
|
* Creates a bridge across a water feature or pit.
* Creates a bridge across a water feature or pit.
* Remains active for the rest of the round.
* Remains active for the rest of the round.
* May be used by anyone.
* May be used by anyone.
|-
</div>
| Restrictions
<div class="wizlords-spell-card-section">'''Restrictions:'''
|
* Caster must be within 1 metre of the feature.
* Caster must be within 1 metre of the feature.
* Caster may not move while casting.
* Caster may not move while casting.
|-
</div>
| Prerequisites
<div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Arcane Bridge Lv1.</div>
| Must know Arcane Bridge Lv1.
</div>
|}
</div>


=== Summoning ===
=== Summoning ===
Line 913: Line 440:
Creates servants and magical allies.
Creates servants and magical allies.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-3">
|+ Arcane Bind
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Arcane Bind</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
! Field
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Minor Arcane Servant - Defend</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
! Details
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Minor Arcane Servant - Attack</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
|-
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Arcane Servant - Defend</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
| Status
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Arcane Servant - Attack</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
| Placeholder text.
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Greater Arcane Servant</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
|}
</div>
 
</div>
</div>
 
<div class="wizlords-spellbook mw-collapsible mw-collapsed">
<div class="wizlords-spellbook-title">Divine Spellbook</div>
<div class="mw-collapsible-content">
 
=== Blessings & Enhancements ===
 
Spells that improve allies and equipment.
 
<div class="wizlords-spell-card-grid cards-3">
<div class="wizlords-spell-card">
<div class="wizlords-spell-card-title">Blessing</div>
<div class="wizlords-spell-card-meta">
<div>'''Type:''' Progressive</div>
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
<div>'''Casting Time:''' 30 seconds</div>
<div>'''Range:''' Touch</div>
<div>'''Chant:''' "Blessing"</div>
<div>'''Representation:''' White Headband</div>
</div>
<div class="wizlords-spell-card-divider"></div>
<div class="wizlords-spell-card-section">'''Effect:'''
* Target gains +2 HP.
* Target is immune to Binding spells.
* Lasts until death or round end.
</div>
<div class="wizlords-spell-card-section">'''Level Progression:'''
* Lv1: One Blessing may be active.
* Lv2: Two Blessings may be active.
* Lv3: Three Blessings may be active.
</div>
<div class="wizlords-spell-card-section">'''Restrictions:'''
* Target must be alive.
</div>
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
</div>
 
<div class="wizlords-spell-card">
<div class="wizlords-spell-card-title">Blessed Weapon</div>
<div class="wizlords-spell-card-meta">
<div>'''Type:''' Progressive</div>
<div>'''Cost:''' Lv1 (1), Lv2 (+1), Lv3 (+1)</div>
<div>'''Casting Time:''' 30 seconds</div>
<div>'''Range:''' Touch</div>
<div>'''Chant:''' "Blessed Weapon"</div>
<div>'''Representation:''' White Weapon Sock</div>
</div>
<div class="wizlords-spell-card-divider"></div>
<div class="wizlords-spell-card-section">'''Effect:'''
* Target weapon deals 2 HP to all locations.
* Weapon counts as magical.
</div>
<div class="wizlords-spell-card-section">'''Level Progression:'''
* Lv1: One Blessed Weapon may be active.
* Lv2: Two Blessed Weapons may be active.
* Lv3: Three Blessed Weapons may be active.
</div>
<div class="wizlords-spell-card-section">'''Restrictions:'''
* Target must be a one-handed weapon (under 130cm).
</div>
<div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
</div>
 
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Greater Blessed Weapon</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
</div>
 
=== Protection ===
 
Spells that defend allies or protect against magic.
 
<div class="wizlords-spell-card-grid cards-2">
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Holy Ward</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
 
<div class="wizlords-spell-card">
<div class="wizlords-spell-card-title">Sanctuary</div>
<div class="wizlords-spell-card-meta">
<div>'''Type:''' Fixed</div>
<div>'''Cost:''' 3</div>
<div>'''Casting Time:''' 30 seconds</div>
<div>'''Range:''' 5 metres</div>
<div>'''Chant:''' "Sanctuary"</div>
<div>'''Representation:''' Sanctuary Orb</div>
</div>
<div class="wizlords-spell-card-divider"></div>
<div class="wizlords-spell-card-section">'''Effect:'''
* Magical NPCs and Arcane Servants must move 5 metres away.
* Magical NPCs and Arcane Servants cannot approach within 5 metres.
* Players cannot strike the caster with melee weapons.
* Targeted spells against the caster are nullified.
* Protection remains while the Sanctuary Orb is actively spun.
</div>
<div class="wizlords-spell-card-section">'''Restrictions:'''
* May only be cast once per round.
* Caster cannot move from the casting location.
* Spell ends immediately if the orb stops spinning.
* Spell ends immediately if the caster moves.
</div>
<div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Banish.</div>
</div>
</div>
 
=== Healing & Restoration ===
 
Spells that restore health or return the dead to life.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-4">
|+ Minor Arcane Servant - Defend
<div class="wizlords-spell-card">
! Field
<div class="wizlords-spell-card-title">Heal</div>
! Details
<div class="wizlords-spell-card-meta"><div>'''Type:''' Fixed</div><div>'''Cost:''' 1</div><div>'''Casting Time:''' 10 seconds</div><div>'''Range:''' Touch</div><div>'''Chant:''' "Heal"</div></div>
|-
<div class="wizlords-spell-card-divider"></div>
| Status
<div class="wizlords-spell-card-section">'''Effect:'''
| Placeholder text.
* Restore 2 HP to a living player.
|}
</div>
<div class="wizlords-spell-card-section">'''Restrictions:'''
* Target must be alive.
* Cannot be cast on self.
* Does not cause backlash damage.
</div>
<div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
</div>


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card">
|+ Minor Arcane Servant - Attack
<div class="wizlords-spell-card-title">Full Heal</div>
! Field
<div class="wizlords-spell-card-meta"><div>'''Type:''' Fixed</div><div>'''Cost:''' 2</div><div>'''Casting Time:''' 20 seconds</div><div>'''Range:''' Touch</div><div>'''Chant:''' "Full Heal"</div></div>
! Details
<div class="wizlords-spell-card-divider"></div>
|-
<div class="wizlords-spell-card-section">'''Effect:'''
| Status
* Restore a living player to their full HP total, including armour bonuses.
| Placeholder text.
</div>
|}
<div class="wizlords-spell-card-section">'''Restrictions:'''
* Target must be alive.
* May be self-cast.
</div>
<div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Heal.</div>
</div>


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Mass Heal</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
|+ Arcane Servant - Defend
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Resurrection</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
! Field
</div>
! Details
 
|-
=== Control ===
| Status
 
| Placeholder text.
Spells that restrict enemy actions.
|}
 
<div class="wizlords-spell-card-grid cards-5">
<div class="wizlords-spell-card">
<div class="wizlords-spell-card-title">Bind Person Lv1</div>
<div class="wizlords-spell-card-meta"><div>'''Type:''' Fixed</div><div>'''Cost:''' 2</div><div>'''Casting Time:''' 30 seconds</div><div>'''Range:''' 5 metres</div><div>'''Chant:''' "Bind"</div></div>
<div class="wizlords-spell-card-divider"></div>
<div class="wizlords-spell-card-section">'''Effect:'''
* Target cannot move their feet for 30 seconds.
* Target may still fight.
* Ends if target reaches 0 HP.
</div>
<div class="wizlords-spell-card-section">'''Restrictions:'''
* Caster must remain stationary while casting.
* Up to 5 steps may be taken after casting to acquire a target.
* Line of sight required.
* Target must be within 5 metres.
* Affects players and non-magical NPCs only.
* Maximum 3 casts per round.
</div>
<div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
</div>
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Bind Person Lv2</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Immobilise</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Taunt Lv1</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Taunt Lv2</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
</div>
 
=== Exorcism & Purification ===
 
Spells that counter magical creatures and magical effects.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
<div class="wizlords-spell-card-grid cards-1">
|+ Arcane Servant - Attack
<div class="wizlords-spell-card placeholder"><div class="wizlords-spell-card-title">Banish</div><div class="wizlords-spell-card-body">Placeholder text.</div></div>
! Field
</div>
! Details
|-
| Status
| Placeholder text.
|}


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
</div>
|+ Greater Arcane Servant
</div>
! Field
! Details
|-
| Status
| Placeholder text.
|}


</div>
</div>

Revision as of 19:30, 8 June 2026

Magic is one of the most powerful forces in the world, allowing characters to heal the wounded, protect their allies, call upon divine blessings, or unleash devastating arcane power.

Characters gain access to magic through their class, with different classes drawing upon different sources of power. Some classes focus entirely on spellcasting, while others combine magic with martial combat, craftsmanship, or spiritual guidance.

This page explains the different types of magic, how spells are learned, and how Spell Points are used to build your character.

Types of Magic

There are two primary forms of magic available to players: Divine Magic and Arcane Magic.

Arcane Magic

Drawing upon the elements, the aether, and the hidden forces of creation, arcane casters wield powerful magic capable of altering the course of battle.

Arcane Magic is drawn from natural forces, magical knowledge, universal energies, or innate power. Arcane spellcasters learn to shape and manipulate these forces to achieve a wide variety of effects.

Arcane Magic is commonly used for offensive spells, battlefield control, utility effects, enchantments, and magical manipulation.

Divine Magic

Through prayer, faith, and spiritual devotion, divine casters call upon higher powers to heal, protect, and guide those around them.

Divine Magic is granted through faith, spiritual connection, ancestral powers, or the blessings of higher forces. Divine casters often focus on healing, protection, support, and guidance, though some are capable of wielding powerful offensive miracles.

Divine Magic is commonly used to restore health, protect allies from harm, remove negative effects, and strengthen companions in battle.

Learning Spells

Characters learn spells by spending Spell Points.

Spell Points represent a character's magical training, knowledge, and mastery of supernatural powers. These points are used to purchase spells from a class's spell list.

Each magical class begins with a number of Spell Points at character creation, allowing players to customise their abilities and create a spell list that suits their preferred playstyle.

Some races may also grant additional known spells or magical abilities. These spells may often be improved by investing additional Spell Points into them.

Spell Points

At character creation, players receive a number of Spell Points based on their class.

These points are spent to purchase spells from that class's spell list.

As characters gain Experience through play, they may spend that Experience to acquire additional Spell Points, allowing them to learn new spells or improve existing ones.

Spell Points are intended to represent a character's growing magical knowledge and power as they continue their journey.

Spell Point Rules:

  • Your class determines how many starting Spell Points you receive during character creation.
  • All starting Spell Points must be spent during character creation.
  • Any unused starting Spell Points are lost.
  • As characters gain Experience, they may purchase additional Spell Points to learn new spells or improve existing ones.
  • Purchased Spell Points are retained until spent.

Recording Known Spells

All selected spells must be recorded in the character's spell book.

A character may only cast spells they know, and all known spells should be clearly listed on their character sheet or spell book for reference during play.

Spell Types

Not all spells are learned in the same way. Some spells grow stronger as more Spell Points are invested into them, while others are purchased as complete abilities.

There are two categories of spells: Progressive Spells and Fixed-Cost Spells.

Progressive Spells

Progressive Spells become more powerful as additional Spell Points are invested into them.

Each level must be purchased in order, beginning at Level 1.

A caster may only use the highest level of the spell they have unlocked.

Example: Arcane Bolt
Spell Level Spell Point Cost Total Spell Points Invested
Level 1 1 Spell Point 1 total
Level 2 +1 Spell Point 2 total
Level 3 +1 Spell Point 3 total
To cast Arcane Bolt at Level 3, a player must invest a total of 3 Spell Points into the spell.

Fixed-Cost Spells

Fixed-Cost Spells do not scale in power.

Instead, they are purchased as complete abilities for a set Spell Point cost.

Some Fixed-Cost Spells require other spells to be known first before they can be selected.

Example: Full Heal
Requirement Details
Spell Point Cost Fixed Spell Point cost.
Prerequisite Requires the spell Heal to be known.
Once purchased, the spell is learned in its entirety.

Selecting Spells

When choosing spells, players are free to mix Progressive and Fixed-Cost Spells however they wish, provided all prerequisites are met.

The spells chosen during character creation and advancement determine the magical abilities available to the character during play.

Spell Selection Rules

  • Players may freely mix Progressive and Fixed-Cost Spells.
  • All prerequisites must be fulfilled before a spell may be selected.
  • The total Spell Point cost cannot exceed the available Spell Points.
  • All selected spells must be recorded in the character's spell book.
  • Unspent Spell Points are lost and cannot be carried over.

Spellbook

The spellbook organises spells by what they do, rather than only by which class can access them. This should make it easier for players to find healing, protection, offensive magic, utility spells, and other effects when building a character.

Arcane Spellbook

Arcane Empowerments

Buffs for allies and equipment.

Arcane Weapon
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 20 seconds
Range: Touch
Chant: "Arcane Weapon"
Representation: Purple Weapon Sock
Effect:
  • Target weapon deals 2 HP damage.
  • Weapon counts as magical.
Level Progression:
  • Lv1: 1 active weapon.
  • Lv2: 2 active weapons.
  • Lv3: 3 active weapons.
Restrictions:
  • Target must be a one-handed weapon (under 130cm).
Prerequisites: Each level requires the previous level.
Greater Arcane Weapon
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 20 seconds
Range: Touch
Chant: "Greater Arcane Weapon"
Representation: Purple Weapon Sock
Effect:
  • Target weapon deals 2 HP damage.
  • Weapon counts as magical.
Level Progression:
  • Lv1: 1 active weapon.
  • Lv2: 2 active weapons.
  • Lv3: 3 active weapons.
Restrictions:
  • Target must be a two-handed weapon (over 130cm).
Prerequisites: Each level requires the previous level.
Arcane Armour
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 20 seconds
Range: Touch
Chant: "Arcane Armour"
Representation: Purple Headband
Effect:
  • Target gains +2 HP.
  • Immune to Binding spells.
  • Lasts until death or round end.
Level Progression:
  • Lv1: 1 active Arcane Armour.
  • Lv2: 2 active Arcane Armours.
  • Lv3: 3 active Arcane Armours.
Restrictions:
  • Target must be alive.
Prerequisites: Each level requires the previous level.

Arcane Protection

Defensive magical effects.

Arcane Ward
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 20 seconds
Range: Touch
Chant: "Arcane Ward"
Representation: Purple Shield Cover
Effect:
  • Shield blocks all magical damage.
  • Wielder is immune to Bind effects.
  • If struck by siege damage, wielder must move back 5 steps.
Level Progression:
  • Lv1: 1 active ward.
  • Lv2: 2 active wards.
  • Lv3: 3 active wards.
Prerequisites: Each level requires the previous level.

Offensive Magic

Directly harms or disrupts enemies.

Arcane Bolt
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 20 seconds
Range: Thrown
Chant: "Bolt"
Representation: Purple Throwing Bolt
Effect:
  • Charges a magical projectile.
  • Deals 4 HP damage.
  • Bypasses shields.
Level Progression:
  • Lv1: 3 casts per round.
  • Lv2: 5 casts per round.
  • Lv3: 7 casts per round.
Restrictions:
  • Caster cannot move while casting.
  • Only one bolt may be charged at a time.
  • Bolt dissipates if not thrown within 20 seconds.
  • Caster cannot cast another spell or attack while holding a charged bolt.
Prerequisites: Each level requires the previous level.
Arcane Force
Type: Progressive
Cost: Lv1 (2), Lv2 (+2), Lv3 (+2)
Casting Time: 30 seconds
Range: 5 metres
Chant: "Arcane Force"
Effect:
  • Pushes target back 5 steps.
  • If pushed into water, off a cliff, or into an obstacle, target is immediately dead.
Level Progression:
  • Lv1: 3 casts per round.
  • Lv2: 6 casts per round.
  • Lv3: 9 casts per round.
Restrictions:
  • Caster cannot move while casting.
  • After casting, caster may move up to 5 steps to select a target.
  • Alternatively may wait up to 20 seconds for a target.
  • Clear line of sight required.
  • Target must be within 5 metres.
Prerequisites: Each level requires the previous level.

Countermagic

Interferes with magical effects.

Nullify
Type: Fixed
Cost: 3
Casting Time: 20 seconds
Range: 5 metres (Area Effect)
Chant: "Nullify"
Effect:
  • Ends all Arcane Servants.
  • Ends all Blessings.
  • Ends all Wards.
  • Ends all active player spell effects within range.
Restrictions:
  • May only be cast once per round.
  • Effect passes through walls.
Prerequisites: None.

Utility Magic

Spells that solve problems, bypass obstacles, or alter terrain.

Mage Walk
Type: Fixed
Cost: 1
Casting Time: 20 seconds
Range: Self
Chant: "Mage Walk"
Effect:
  • Allows caster to cross a water feature.
Restrictions:
  • Caster only.
  • Must be within 1 metre of the water.
  • Caster may not move while casting.
  • Must be recast for each crossing.
Prerequisites: None.
Arcane Bridge Lv1
Type: Fixed
Cost: 2
Casting Time: 20 seconds
Range: 1 metre
Chant: "Arcane Bridge"
Representation: Purple Cloth
Effect:
  • Creates a bridge across a water feature.
  • Remains active for the rest of the round.
  • May be used by anyone.
Restrictions:
  • Caster must be within 1 metre of the water.
  • Caster may not move while casting.
Prerequisites: Must know Mage Walk.
Arcane Bridge Lv2
Type: Fixed
Cost: 3
Casting Time: 20 seconds
Range: 1 metre
Chant: "Arcane Bridge"
Representation: Purple Cloth
Effect:
  • Creates a bridge across a water feature or pit.
  • Remains active for the rest of the round.
  • May be used by anyone.
Restrictions:
  • Caster must be within 1 metre of the feature.
  • Caster may not move while casting.
Prerequisites: Must know Arcane Bridge Lv1.

Summoning

Creates servants and magical allies.

Arcane Bind
Placeholder text.
Minor Arcane Servant - Defend
Placeholder text.
Minor Arcane Servant - Attack
Placeholder text.
Arcane Servant - Defend
Placeholder text.
Arcane Servant - Attack
Placeholder text.
Greater Arcane Servant
Placeholder text.
Divine Spellbook

Blessings & Enhancements

Spells that improve allies and equipment.

Blessing
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 30 seconds
Range: Touch
Chant: "Blessing"
Representation: White Headband
Effect:
  • Target gains +2 HP.
  • Target is immune to Binding spells.
  • Lasts until death or round end.
Level Progression:
  • Lv1: One Blessing may be active.
  • Lv2: Two Blessings may be active.
  • Lv3: Three Blessings may be active.
Restrictions:
  • Target must be alive.
Prerequisites: Each level requires the previous level.
Blessed Weapon
Type: Progressive
Cost: Lv1 (1), Lv2 (+1), Lv3 (+1)
Casting Time: 30 seconds
Range: Touch
Chant: "Blessed Weapon"
Representation: White Weapon Sock
Effect:
  • Target weapon deals 2 HP to all locations.
  • Weapon counts as magical.
Level Progression:
  • Lv1: One Blessed Weapon may be active.
  • Lv2: Two Blessed Weapons may be active.
  • Lv3: Three Blessed Weapons may be active.
Restrictions:
  • Target must be a one-handed weapon (under 130cm).
Prerequisites: Each level requires the previous level.
Greater Blessed Weapon
Placeholder text.

Protection

Spells that defend allies or protect against magic.

Holy Ward
Placeholder text.
Sanctuary
Type: Fixed
Cost: 3
Casting Time: 30 seconds
Range: 5 metres
Chant: "Sanctuary"
Representation: Sanctuary Orb
Effect:
  • Magical NPCs and Arcane Servants must move 5 metres away.
  • Magical NPCs and Arcane Servants cannot approach within 5 metres.
  • Players cannot strike the caster with melee weapons.
  • Targeted spells against the caster are nullified.
  • Protection remains while the Sanctuary Orb is actively spun.
Restrictions:
  • May only be cast once per round.
  • Caster cannot move from the casting location.
  • Spell ends immediately if the orb stops spinning.
  • Spell ends immediately if the caster moves.
Prerequisites: Must know Banish.

Healing & Restoration

Spells that restore health or return the dead to life.

Heal
Type: Fixed
Cost: 1
Casting Time: 10 seconds
Range: Touch
Chant: "Heal"
Effect:
  • Restore 2 HP to a living player.
Restrictions:
  • Target must be alive.
  • Cannot be cast on self.
  • Does not cause backlash damage.
Prerequisites: None.
Full Heal
Type: Fixed
Cost: 2
Casting Time: 20 seconds
Range: Touch
Chant: "Full Heal"
Effect:
  • Restore a living player to their full HP total, including armour bonuses.
Restrictions:
  • Target must be alive.
  • May be self-cast.
Prerequisites: Must know Heal.
Mass Heal
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Resurrection
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Control

Spells that restrict enemy actions.

Bind Person Lv1
Type: Fixed
Cost: 2
Casting Time: 30 seconds
Range: 5 metres
Chant: "Bind"
Effect:
  • Target cannot move their feet for 30 seconds.
  • Target may still fight.
  • Ends if target reaches 0 HP.
Restrictions:
  • Caster must remain stationary while casting.
  • Up to 5 steps may be taken after casting to acquire a target.
  • Line of sight required.
  • Target must be within 5 metres.
  • Affects players and non-magical NPCs only.
  • Maximum 3 casts per round.
Prerequisites: None.
Bind Person Lv2
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Immobilise
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Taunt Lv1
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Taunt Lv2
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Exorcism & Purification

Spells that counter magical creatures and magical effects.

Banish
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