Armour & Hit Points: Difference between revisions
From Wizards and Warlords
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== Armour HP Breakdown == | == Armour HP Breakdown == | ||
=== Light | === Light Armour === | ||
* '''+1 HP''' for every 4 '''zones''' covered | * '''+1 HP''' for every 4 '''zones''' covered | ||
* '''Maximum bonus: +4 HP''' for full-body light armour | * '''Maximum bonus: +4 HP''' for full-body light armour | ||
=== Heavy | === Heavy Armour === | ||
* '''+1 HP''' for every '''2 zones''' covered | * '''+1 HP''' for every '''2 zones''' covered | ||
* '''Maximum bonus: +8 HP''' for full-body heavy armour | * '''Maximum bonus: +8 HP''' for full-body heavy armour | ||
== | ==== Additional Notes ==== | ||
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | * Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | ||
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | * You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | ||