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Armour & Hit Points: Difference between revisions

From Wizards and Warlords
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== Armour HP Breakdown ==
== Armour HP Breakdown ==


=== Light Armor ===
=== Light Armour ===
* '''+1 HP''' for every 4 '''zones''' covered
* '''+1 HP''' for every 4 '''zones''' covered
* '''Maximum bonus: +4 HP''' for full-body light armour
* '''Maximum bonus: +4 HP''' for full-body light armour


=== Heavy Armor ===
=== Heavy Armour ===
* '''+1 HP''' for every '''2 zones''' covered
* '''+1 HP''' for every '''2 zones''' covered
* '''Maximum bonus: +8 HP''' for full-body heavy armour
* '''Maximum bonus: +8 HP''' for full-body heavy armour


== Important Notes ==
==== Additional Notes ====
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately.
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately.
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value).
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value).