Combat & Damage: Difference between revisions
From Wizards and Warlords
More actions
No edit summary |
No edit summary |
||
| Line 5: | Line 5: | ||
Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | ||
<h2>Combat Safety Rules</h2> | |||
''Wizards and Warlords'' is a '''full-contact''' combat LARP using padded foam weapons. While we strive for exciting and dynamic battles, safety always comes first. | ''Wizards and Warlords'' is a '''full-contact''' combat LARP using padded foam weapons. While we strive for exciting and dynamic battles, safety always comes first. | ||
| Line 17: | Line 17: | ||
Minor injuries may occur during physical play. '''First aid equipment is available on-site.''' | Minor injuries may occur during physical play. '''First aid equipment is available on-site.''' | ||
<h2> CODE RED: Emergency Protocol </h2> | |||
In the event of a serious injury or emergency on the field, any player may call out '''"CODE RED."''' | In the event of a serious injury or emergency on the field, any player may call out '''"CODE RED."''' | ||
| Line 27: | Line 27: | ||
The player who initiated the call may remain standing to help organisers locate the injured individual. | The player who initiated the call may remain standing to help organisers locate the injured individual. | ||
<h3> Resuming the Game </h3> | |||
Once the situation has been resolved, the GM will call '''"GAME ON"''' or sound the horn to resume play. | Once the situation has been resolved, the GM will call '''"GAME ON"''' or sound the horn to resume play. | ||
<h2> Hit Points </h2> | |||
Each character has a '''base number of Hit Points (HP).''' | Each character has a '''base number of Hit Points (HP).''' | ||
| Line 37: | Line 37: | ||
* Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]]. | * Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]]. | ||
<h2> Hit Locations </h2> | |||
Only specific areas of the body are considered '''valid targets''' during combat. | Only specific areas of the body are considered '''valid targets''' during combat. | ||
<h3> Valid Target Zones </h3> | |||
* Arms: upper arm, elbow, forearm | * Arms: upper arm, elbow, forearm | ||
* Legs: thigh, knee, lower leg | * Legs: thigh, knee, lower leg | ||
* Torso: upper chest, belly, upper back, lower back | * Torso: upper chest, belly, upper back, lower back | ||
<h3> Out-of-Play Zones </h3> | |||
The following areas are prohibited targets: | The following areas are prohibited targets: | ||
* Head | * Head | ||
| Line 55: | Line 55: | ||
'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | ||
<h2> Damage by Location </h2> | |||
Damage depends on where the strike lands. | Damage depends on where the strike lands. | ||
| Line 62: | Line 62: | ||
* '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location | * '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location | ||
<h2> Magic Bolt Rules </h2> | |||
Magic bolts have the following rules: | Magic bolts have the following rules: | ||
| Line 69: | Line 69: | ||
* Deal '''4 HP of damage''' no matter where they land. | * Deal '''4 HP of damage''' no matter where they land. | ||
<h2> Weapon Pinning and Entrapment </h2> | |||
During gameplay, an opponent’s weapon may become pinned against boundary netting or tangled in your equipment or armour. | During gameplay, an opponent’s weapon may become pinned against boundary netting or tangled in your equipment or armour. | ||
| Line 77: | Line 77: | ||
* '''Purposely pinning''' an opponent’s weapon against terrain, the boundary net, or another player is '''not allowed'''. | * '''Purposely pinning''' an opponent’s weapon against terrain, the boundary net, or another player is '''not allowed'''. | ||
<h2> Blocking Projectile Weapons and Spells </h2> | |||
* '''Melee weapons cannot deflect or strike projectiles or spells'''. | * '''Melee weapons cannot deflect or strike projectiles or spells'''. | ||
* Projectiles cannot be intentionally blocked using a non-target area (e.g. hands or feet). | * Projectiles cannot be intentionally blocked using a non-target area (e.g. hands or feet). | ||