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Combat & Damage: Difference between revisions

From Wizards and Warlords
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Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful.
Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful.


== Combat Safety Rules ==
<h2>Combat Safety Rules</h2>


''Wizards and Warlords'' is a '''full-contact''' combat LARP using padded foam weapons. While we strive for exciting and dynamic battles, safety always comes first.
''Wizards and Warlords'' is a '''full-contact''' combat LARP using padded foam weapons. While we strive for exciting and dynamic battles, safety always comes first.
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Minor injuries may occur during physical play. '''First aid equipment is available on-site.'''
Minor injuries may occur during physical play. '''First aid equipment is available on-site.'''


== CODE RED: Emergency Protocol ==
<h2> CODE RED: Emergency Protocol </h2>
In the event of a serious injury or emergency on the field, any player may call out '''"CODE RED."'''
In the event of a serious injury or emergency on the field, any player may call out '''"CODE RED."'''


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The player who initiated the call may remain standing to help organisers locate the injured individual.
The player who initiated the call may remain standing to help organisers locate the injured individual.


=== Resuming the Game ===
<h3> Resuming the Game </h3>
Once the situation has been resolved, the GM will call '''"GAME ON"''' or sound the horn to resume play.
Once the situation has been resolved, the GM will call '''"GAME ON"''' or sound the horn to resume play.


== Hit Points ==
<h2> Hit Points </h2>
Each character has a '''base number of Hit Points (HP).'''
Each character has a '''base number of Hit Points (HP).'''


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* Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]].
* Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]].


== Hit Locations ==
<h2> Hit Locations </h2>
Only specific areas of the body are considered '''valid targets''' during combat.
Only specific areas of the body are considered '''valid targets''' during combat.


=== Valid Target Zones ===
<h3> Valid Target Zones </h3>
* Arms: upper arm, elbow, forearm
* Arms: upper arm, elbow, forearm
* Legs: thigh, knee, lower leg
* Legs: thigh, knee, lower leg
* Torso: upper chest, belly, upper back, lower back
* Torso: upper chest, belly, upper back, lower back


=== Out-of-Play Zones ===
<h3> Out-of-Play Zones </h3>
The following areas are prohibited targets:
The following areas are prohibited targets:
* Head
* Head
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'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.
'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.


== Damage by Location ==
<h2> Damage by Location </h2>
Damage depends on where the strike lands.
Damage depends on where the strike lands.


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* '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location
* '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location


== Magic Bolt Rules ==
<h2> Magic Bolt Rules </h2>
Magic bolts have the following rules:
Magic bolts have the following rules:


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* Deal '''4 HP of damage''' no matter where they land.
* Deal '''4 HP of damage''' no matter where they land.


== Weapon Pinning and Entrapment ==
<h2> Weapon Pinning and Entrapment </h2>
During gameplay, an opponent’s weapon may become pinned against boundary netting or tangled in your equipment or armour.
During gameplay, an opponent’s weapon may become pinned against boundary netting or tangled in your equipment or armour.


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* '''Purposely pinning''' an opponent’s weapon against terrain, the boundary net, or another player is '''not allowed'''.
* '''Purposely pinning''' an opponent’s weapon against terrain, the boundary net, or another player is '''not allowed'''.


== Blocking Projectile Weapons and Spells ==
<h2> Blocking Projectile Weapons and Spells </h2>
* '''Melee weapons cannot deflect or strike projectiles or spells'''.
* '''Melee weapons cannot deflect or strike projectiles or spells'''.
* Projectiles cannot be intentionally blocked using a non-target area (e.g. hands or feet).
* Projectiles cannot be intentionally blocked using a non-target area (e.g. hands or feet).