Template:Loot and Pillage: Difference between revisions
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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">Loot and Pillage</div> <div class="wizlords-collapsed-hint">Capture and bind numbered relics to your team's pillars.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced '''Deployment:''' Each team begins in their own deployment zone with 3 pillars. '''Objective:''' Both sides a..." |
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'''Side Balance:''' Sides are balanced | '''Side Balance:''' Sides are balanced. | ||
'''Deployment:''' Each team begins in their own deployment zone with 3 pillars. | '''Deployment:''' Each team begins in their own deployment zone with 3 pillars. | ||
'''Objective:''' Both sides are trying to capture as many of the 3 | '''Objective:''' Both sides are trying to capture as many of the 3 relics from the central pillars as possible and bind them to their own pillars. | ||
<div class="wizlords-collapsible-section-subheading">Victory Conditions</div> | <div class="wizlords-collapsible-section-subheading">Victory Conditions</div> | ||
* The game will run until all 3 relics are bound to | * The game will run until all 3 relics are bound to their team's pillars. | ||
* It takes 1 consecutive minute to | * It takes 1 consecutive minute to bind each Relic. | ||
* Once a Relic has been bound to a side’s pillar it is locked and | * Once a Relic has been bound to a side’s pillar, it is locked and cannot be removed by either side. | ||
* Each Relic will be numbered, and each pillar will be secretly numbered (marshals will have a map) | * Each Relic will be numbered, and each pillar will be secretly numbered (marshals will have a map). | ||
* If a team | * If a team binds a Relic to a pillar on their side, they will score 1 point. | ||
* If the number on the relic matches the secret number of the pillar the score is increased to 3 points for that relic. | * If the number on the relic matches the secret number of the pillar, the score is increased to 3 points for that relic. Players will not be told the scores until halftime. | ||
* The team with the most points won at | * The team with the most points won at halftime wins the overall game. | ||
<div class="wizlords-collapsible-section-subheading">Additional Rules</div> | <div class="wizlords-collapsible-section-subheading">Additional Rules</div> | ||
* This game uses the Relic | * This game uses the [[Game Special Rules#2.2. Relics|Relics]] and [[Game Special Rules#2.3. Relic Binding|Relic Binding]] special rules. | ||
* | * The Relics rules may be replaced with the Blessed Relic, Minor Cursed Relic, or Major Cursed Relic rules. | ||
'''Respawns:''' Yes | '''Respawns:''' Yes | ||
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'''Recon:''' No | '''Recon:''' No | ||
'''Game Requirements:''' 3 Numbered Relics and 9 pillars, 3 timers | '''Game Requirements:''' 3 Numbered Relics and 9 pillars, 3 timers. | ||
<div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div> | <div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div> | ||