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Template:Loot and Pillage: Difference between revisions

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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">Loot and Pillage</div> <div class="wizlords-collapsed-hint">Capture and bind numbered relics to your team's pillars.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced '''Deployment:''' Each team begins in their own deployment zone with 3 pillars. '''Objective:''' Both sides a..."
 
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'''Side Balance:''' Sides are balanced
'''Side Balance:''' Sides are balanced.


'''Deployment:''' Each team begins in their own deployment zone with 3 pillars.
'''Deployment:''' Each team begins in their own deployment zone with 3 pillars.


'''Objective:''' Both sides are trying to capture as many of the 3 Relics from the center pillars, and Bind them to their own sides pillars.
'''Objective:''' Both sides are trying to capture as many of the 3 relics from the central pillars as possible and bind them to their own pillars.


<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
* The game will run until all 3 relics are bound to players pillars.
* The game will run until all 3 relics are bound to their team's pillars.
* It takes 1 consecutive minute to Bind each Relic.
* It takes 1 consecutive minute to bind each Relic.
* Once a Relic has been bound to a side’s pillar it is locked and can not be removed by either side.
* Once a Relic has been bound to a side’s pillar, it is locked and cannot be removed by either side.
* Each Relic will be numbered, and each pillar will be secretly numbered (marshals will have a map)
* Each Relic will be numbered, and each pillar will be secretly numbered (marshals will have a map).
* If a team Binds a Relic to a pillar on their side they will score 1 point.
* If a team binds a Relic to a pillar on their side, they will score 1 point.
* If the number on the relic matches the secret number of the pillar the score is increased to 3 points for that relic.(players will not be told scores until half time)
* If the number on the relic matches the secret number of the pillar, the score is increased to 3 points for that relic. Players will not be told the scores until halftime.
* The team with the most points won at half time wins the overall game
* The team with the most points won at halftime wins the overall game.


<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
* This game uses the Relic and Relic Binding Special rules.
* This game uses the [[Game Special Rules#2.2. Relics|Relics]] and [[Game Special Rules#2.3. Relic Binding|Relic Binding]] special rules.
* Relic rules can be substituted for Blessed Relic, Minor Cursed Relic or Major Cursed Relic
* The Relics rules may be replaced with the Blessed Relic, Minor Cursed Relic, or Major Cursed Relic rules.


'''Respawns:''' Yes
'''Respawns:''' Yes
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'''Recon:''' No
'''Recon:''' No


'''Game Requirements:''' 3 Numbered Relics and 9 pillars, 3 timers
'''Game Requirements:''' 3 Numbered Relics and 9 pillars, 3 timers.


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