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| __TOC__
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| Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords.
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| The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with.
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| The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used.
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| == 1. Respawns ==
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| Some games allow players to return to the battle after becoming [[Combat and Damage#Downed|Downed]]. The respawn rules used for a game will be explained during the briefing and are detailed below.
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| === 1.1. Respawn ===
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| If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected.
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| Each team has two respawn points located in the corners of their deployment zone.
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| To respawn:
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| * Walk to your team's designated respawn point.
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| * If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
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| * Count aloud to twice your base starting HP:
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| ** '''Base 2 HP – Count to 4.'''
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| ** '''Base 4 HP – Count to 8.'''
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| * Once the count is complete, you may re-enter the game.
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| === 1.2. Limited Respawn ===
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| Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game.
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| The number listed for the scenario is the maximum number of respawns available to each player.
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| For example:
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| * '''Limited Respawn 3''' allows each player to respawn up to '''three times''' during the game.
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| Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.
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| __TOC__ | | __TOC__ |
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| {{Relic binding rules}} | | {{Relic binding rules}} |
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| {{Collapsible section | | {{Burial mounds rules}} |
| |toc=2.4. Burial Mounds
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| |title=Burial Mounds
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| |summary=Special locations that continuously produce hostile creatures until they are destroyed or controlled.
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| |bottom=yes
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| |content=
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| Burial Mounds are spawning points that release hostile NPCs when players approach.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * The scenario will specify what terrain piece represents the Burial Mound.
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| * Each Burial Mound begins the game containing an NPC.
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| * The scenario will specify the type and strength of the NPC.
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| * If a player comes within 1 metre of a Burial Mound containing an unreleased NPC, that NPC is immediately released.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * Released NPCs attack all living players.
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| * NPCs continue fighting until they are Downed or no living players remain nearby.
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| * When Downed, an NPC returns to its Burial Mound.
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| * Once returned, the NPC may be released again by another player approaching the Burial Mound.
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| }} | |
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| {{Beasts rules}} | | {{Beasts rules}} |
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| {{Marauders rules}} | | {{Marauders rules}} |
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| == Where To Next? ==
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| * [[Character Creation]] ↠Next Step
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| * [[How Weekly Games Work]]
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| * [[Safety Rules]]
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| {{Game_rules}}
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| == Where To Next? == | | == Where To Next? == |