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Game Special Rules: Difference between revisions

From Wizards and Warlords
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Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.
Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.


== 2. Scenario Additional Rules ==
__TOC__
The following rules may be used in specific scenarios, events, or game modes.


You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.
Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords.


{{Collapsible section
The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with.
|toc=2.1. Banner Rules
|title=Banner Rules
|summary=Rules for banners carried by players, including their effects and how they influence the battlefield.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Standard of Command</div>
At the start of the round, one player on each team is designated as the Standard Bearer.


<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used.
* Must keep one hand free to carry the banner at all times.
* May not run.
* The banner may not be passed to another player.
* Cannot use Recon.
* Has 12 HP regardless of class, armour, or other bonuses.


<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
== 1. Respawns ==
* May be healed as normal.
Some games allow players to return to the battle after becoming [[Combat and Damage#Downed|Downed]]. The respawn rules used for a game will be explained during the briefing and are detailed below.
* May receive buffs and be affected by spells as normal.
* Cannot be resurrected.
* If Downed, they must immediately return to their team's respawn point.


<div class="wizlords-collapsible-section-divider"></div>
=== 1.1. Respawn ===
If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected.


<div class="wizlords-collapsible-section-subheading">Banner Bearer</div>
Each team has two respawn points located in the corners of their deployment zone.
At the start of the round, one player on each team is designated as the Banner Bearer.


<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
To respawn:
* Must keep one hand free to carry the banner at all times.
* May not run.
* The banner may be passed to another teammate at any time.
* Cannot use Recon if they begin the round carrying the banner.
* Uses their normal HP.


<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* Walk to your team's designated respawn point.
* May be healed, resurrected, buffed, and affected by spells as normal.
* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* If Downed and Respawn is active, they may take the banner with them to respawn.
* Count aloud to twice your base starting HP:
* If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them.
** '''Base 2 HP – Count to 4.'''
}}
** '''Base 4 HP – Count to 8.'''
* Once the count is complete, you may re-enter the game.


{{Relics rules}}
=== 1.2. Limited Respawn ===
Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game.


{{Collapsible section
The number listed for the scenario is the maximum number of respawns available to each player.
|toc=2.3. Relic Binding
|title=Relic Binding
|summary=Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Relic Binding</div>
Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.


Relic Binding uses the normal Relic rules with the following modifications:
For example:
* '''Limited Respawn 3''' allows each player to respawn up to '''three times''' during the game.


<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.
* Each scenario will specify the required Binding Time in the victory conditions.
* The Binding Time may be:
** '''Cumulative''' - progress is retained between attempts.
** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
* A Relic must first be placed on the pillar following the normal Relic rules.
* The Binding Timer only runs while the player who placed the Relic maintains at least one hand in contact with it.


<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
== 2. Scenario Additional Rules ==
* If the player Binding the Relic is Downed, the Binding attempt immediately ends.
The following rules may be used in specific scenarios, events, or game modes.
* The player's spirit must immediately return the Relic to the central pillar before proceeding to respawn.
* If the player has no respawns remaining, they must return the Relic to the central pillar before returning to their deployment zone.
* A player may not be resurrected while actively Binding a Relic.
* Once a Relic has been placed for Binding, it may not be removed by any player except the spirit of the player who placed it.


<div class="wizlords-collapsible-section-divider"></div>
You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.


<div class="wizlords-collapsible-section-subheading">Imprint</div>
{{Banner rules}}
Imprint requires a player to hold a designated object for a specified period of time.


Imprint uses the normal Relic rules with the following modifications:
{{Relics rules}}


<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
{{Relic binding rules}}
* Each scenario will specify the required Imprint Time in the victory conditions.
* The Imprint Time may be:
** '''Cumulative''' - progress is retained between attempts.
** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
* The Imprint Timer only runs while the object is being carried by a living player.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* If the player carrying the object is Downed, the Imprint attempt immediately ends.
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
}}


{{Collapsible section
{{Collapsible section
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{{Marauders rules}}
{{Marauders rules}}
== Where To Next? ==
* [[Character Creation]] ← Next Step
* [[How Weekly Games Work]]
* [[Safety Rules]]
{{Game_rules}}


== Where To Next? ==
== Where To Next? ==