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| Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable. | | Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable. |
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| == 2. Scenario Additional Rules ==
| | __TOC__ |
| The following rules may be used in specific scenarios, events, or game modes.
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| You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.
| | Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords. |
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| {{Collapsible section
| | The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with. |
| |toc=2.1. Banner Rules
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| |title=Banner Rules
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| |summary=Rules for banners carried by players, including their effects and how they influence the battlefield.
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| |bottom=yes
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| |content=
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| <div class="wizlords-collapsible-section-subheading">Standard of Command</div>
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| At the start of the round, one player on each team is designated as the Standard Bearer.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
| | The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used. |
| * Must keep one hand free to carry the banner at all times.
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| * May not run.
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| * The banner may not be passed to another player.
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| * Cannot use Recon.
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| * Has 12 HP regardless of class, armour, or other bonuses.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
| | == 1. Respawns == |
| * May be healed as normal.
| | Some games allow players to return to the battle after becoming [[Combat and Damage#Downed|Downed]]. The respawn rules used for a game will be explained during the briefing and are detailed below. |
| * May receive buffs and be affected by spells as normal.
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| * Cannot be resurrected.
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| * If Downed, they must immediately return to their team's respawn point.
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| <div class="wizlords-collapsible-section-divider"></div>
| | === 1.1. Respawn === |
| | If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected. |
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| <div class="wizlords-collapsible-section-subheading">Banner Bearer</div>
| | Each team has two respawn points located in the corners of their deployment zone. |
| At the start of the round, one player on each team is designated as the Banner Bearer.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
| | To respawn: |
| * Must keep one hand free to carry the banner at all times.
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| * May not run.
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| * The banner may be passed to another teammate at any time.
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| * Cannot use Recon if they begin the round carrying the banner.
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| * Uses their normal HP.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
| | * Walk to your team's designated respawn point. |
| * May be healed, resurrected, buffed, and affected by spells as normal. | | * If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed. |
| * If Downed and Respawn is active, they may take the banner with them to respawn. | | * Count aloud to twice your base starting HP: |
| * If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them. | | ** '''Base 2 HP – Count to 4.''' |
| }}
| | ** '''Base 4 HP – Count to 8.''' |
| | * Once the count is complete, you may re-enter the game. |
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| {{Relics rules}}
| | === 1.2. Limited Respawn === |
| | Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game. |
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| {{Collapsible section
| | The number listed for the scenario is the maximum number of respawns available to each player. |
| |toc=2.3. Relic Binding
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| |title=Relic Binding
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| |summary=Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.
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| |bottom=yes
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| |content=
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| <div class="wizlords-collapsible-section-subheading">Relic Binding</div>
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| Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.
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| Relic Binding uses the normal Relic rules with the following modifications:
| | For example: |
| | * '''Limited Respawn 3''' allows each player to respawn up to '''three times''' during the game. |
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
| | Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable. |
| * Each scenario will specify the required Binding Time in the victory conditions.
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| * The Binding Time may be:
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| ** '''Cumulative''' - progress is retained between attempts.
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| ** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
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| * A Relic must first be placed on the pillar following the normal Relic rules.
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| * The Binding Timer only runs while the player who placed the Relic maintains at least one hand in contact with it.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
| | == 2. Scenario Additional Rules == |
| * If the player Binding the Relic is Downed, the Binding attempt immediately ends.
| | The following rules may be used in specific scenarios, events, or game modes. |
| * The player's spirit must immediately return the Relic to the central pillar before proceeding to respawn.
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| * If the player has no respawns remaining, they must return the Relic to the central pillar before returning to their deployment zone.
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| * A player may not be resurrected while actively Binding a Relic.
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| * Once a Relic has been placed for Binding, it may not be removed by any player except the spirit of the player who placed it.
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| <div class="wizlords-collapsible-section-divider"></div>
| | You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play. |
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| <div class="wizlords-collapsible-section-subheading">Imprint</div>
| | {{Banner rules}} |
| Imprint requires a player to hold a designated object for a specified period of time.
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| Imprint uses the normal Relic rules with the following modifications:
| | {{Relics rules}} |
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
| | {{Relic binding rules}} |
| * Each scenario will specify the required Imprint Time in the victory conditions.
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| * The Imprint Time may be:
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| ** '''Cumulative''' - progress is retained between attempts.
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| ** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
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| * The Imprint Timer only runs while the object is being carried by a living player.
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| | |
| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * If the player carrying the object is Downed, the Imprint attempt immediately ends.
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| * The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
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| }} | |
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| {{Collapsible section | | {{Collapsible section |
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| {{Marauders rules}} | | {{Marauders rules}} |
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| | == Where To Next? == |
| | * [[Character Creation]] ↠Next Step |
| | * [[How Weekly Games Work]] |
| | * [[Safety Rules]] |
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| | {{Game_rules}} |
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| == Where To Next? == | | == Where To Next? == |