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| {{Collapsible section | | {{Beasts rules}} |
| |toc=2.5. Beasts
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| |title=Beasts
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| |summary=Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.
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| |bottom=yes
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| |content=
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| <div class="wizlords-collapsible-section-subheading">Beast</div>
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| Beasts are powerful magical creatures that act as major objectives or threats during a scenario.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * Beasts are magical creatures and cannot be harmed by normal weapons, arrows, or bands.
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| * Beasts can only be harmed by:
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| ** Arcane Bolts.
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| ** Arcane Servants.
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| ** Arcane Weapons and Blessed Weapons.
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| * All valid attacks deal 1 HP damage to the Beast.
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| * Arcane Blast does not push a Beast back but prevents it from moving for 5 seconds.
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| * The Beast's HP is determined by the Marshals and will typically range between 25 and 55 HP.
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| <div class="wizlords-collapsible-section-subsubheading">Beast Attacks</div>
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| * All Beast attacks deal Siege Damage (12 HP).
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| * If any part of the Beast touches a player or their equipment, that player takes 12 HP damage.
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| * Some Beasts may also throw projectiles that deal Siege Damage.
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| * Players killed directly by a Beast or its projectiles may not respawn and must be returned to play through Resurrection.
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| <div class="wizlords-collapsible-section-subsubheading">Wards and Beasts</div>
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| * A player using a shield protected by Arcane Ward or Holy Ward may block Beast attacks.
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| * Each blocked attack pushes the player back as though struck by Arcane Blast.
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| * If a player is killed due to pushback, they may respawn normally.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * The Beast fights until Downed.
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| * Once Downed, the Beast takes no further part in the scenario unless an additional Beast rule is in effect.
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| <div class="wizlords-collapsible-section-divider"></div>
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| <div class="wizlords-collapsible-section-subheading">Wild Beast</div>
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| Wild Beasts use the normal Beast rules with the following modifications.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * The Beast begins the game roaming freely.
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| * The Beast attacks any player who approaches it.
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| * When Downed, the Beast may be subdued.
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| <div class="wizlords-collapsible-section-subsubheading">Subduing a Wild Beast</div>
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| * To subdue the Beast, a player must place a hand on it and count aloud to 5.
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| * Once subdued, the Beast no longer deals damage.
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| * The player may then lead the Beast to its destination.
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| * Both the player and Beast may only move at a walking pace.
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| * If the handler is Downed, the Beast immediately stops moving and waits to be subdued again.
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| * Arcane Servants may not subdue or lead a Beast.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * Only one player may subdue a Beast at a time.
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| * If multiple players attempt to subdue the Beast simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
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| <div class="wizlords-collapsible-section-divider"></div>
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| <div class="wizlords-collapsible-section-subheading">Captured Beast</div>
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| Captured Beasts use the normal Beast rules with the following modifications.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * The Beast begins the game confined within a cage.
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| * The Beast may not move or attack until touched by a player from the attacking side.
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| * The Beast may throw projectiles while caged.
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| * Once released, the Beast behaves as a normal Beast.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * The Beast remembers who freed it and will prefer to attack defenders where possible.
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| <div class="wizlords-collapsible-section-divider"></div>
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| <div class="wizlords-collapsible-section-subheading">Beast with Egg</div>
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| Beasts with Eggs use the normal Beast rules with the following modifications.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * The Beast begins the game guarding its Egg.
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| * The Beast attacks any player who approaches either the Beast or its Egg.
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| * If a player takes the Egg, the Beast immediately focuses its attention on that player.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
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| * These rules apply to all Egg variants.
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| }} | |
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| {{Collapsible section | | {{Collapsible section |