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Game Special Rules: Difference between revisions

From Wizards and Warlords
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{{Beasts rules}}
|toc=2.5. Beasts
|title=Beasts
|summary=Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Beast</div>
Beasts are powerful magical creatures that act as major objectives or threats during a scenario.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* Beasts are magical creatures and cannot be harmed by normal weapons, arrows, or bands.
* Beasts can only be harmed by:
** Arcane Bolts.
** Arcane Servants.
** Arcane Weapons and Blessed Weapons.
* All valid attacks deal 1 HP damage to the Beast.
* Arcane Blast does not push a Beast back but prevents it from moving for 5 seconds.
* The Beast's HP is determined by the Marshals and will typically range between 25 and 55 HP.
 
<div class="wizlords-collapsible-section-subsubheading">Beast Attacks</div>
* All Beast attacks deal Siege Damage (12 HP).
* If any part of the Beast touches a player or their equipment, that player takes 12 HP damage.
* Some Beasts may also throw projectiles that deal Siege Damage.
* Players killed directly by a Beast or its projectiles may not respawn and must be returned to play through Resurrection.
 
<div class="wizlords-collapsible-section-subsubheading">Wards and Beasts</div>
* A player using a shield protected by Arcane Ward or Holy Ward may block Beast attacks.
* Each blocked attack pushes the player back as though struck by Arcane Blast.
* If a player is killed due to pushback, they may respawn normally.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The Beast fights until Downed.
* Once Downed, the Beast takes no further part in the scenario unless an additional Beast rule is in effect.
 
<div class="wizlords-collapsible-section-divider"></div>
 
<div class="wizlords-collapsible-section-subheading">Wild Beast</div>
Wild Beasts use the normal Beast rules with the following modifications.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* The Beast begins the game roaming freely.
* The Beast attacks any player who approaches it.
* When Downed, the Beast may be subdued.
 
<div class="wizlords-collapsible-section-subsubheading">Subduing a Wild Beast</div>
* To subdue the Beast, a player must place a hand on it and count aloud to 5.
* Once subdued, the Beast no longer deals damage.
* The player may then lead the Beast to its destination.
* Both the player and Beast may only move at a walking pace.
* If the handler is Downed, the Beast immediately stops moving and waits to be subdued again.
* Arcane Servants may not subdue or lead a Beast.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* Only one player may subdue a Beast at a time.
* If multiple players attempt to subdue the Beast simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
 
<div class="wizlords-collapsible-section-divider"></div>
 
<div class="wizlords-collapsible-section-subheading">Captured Beast</div>
Captured Beasts use the normal Beast rules with the following modifications.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* The Beast begins the game confined within a cage.
* The Beast may not move or attack until touched by a player from the attacking side.
* The Beast may throw projectiles while caged.
* Once released, the Beast behaves as a normal Beast.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The Beast remembers who freed it and will prefer to attack defenders where possible.
 
<div class="wizlords-collapsible-section-divider"></div>
 
<div class="wizlords-collapsible-section-subheading">Beast with Egg</div>
Beasts with Eggs use the normal Beast rules with the following modifications.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* The Beast begins the game guarding its Egg.
* The Beast attacks any player who approaches either the Beast or its Egg.
* If a player takes the Egg, the Beast immediately focuses its attention on that player.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
* These rules apply to all Egg variants.
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