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| Line 158: |
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| * Spell Points purchased with Experience may be saved for later. | | * Spell Points purchased with Experience may be saved for later. |
|
| |
|
| == Spellbooks ==
| | __TOC__ |
| | |
| | Magic is one of the most powerful forces in the world, allowing characters to heal the wounded, protect their allies, call upon divine blessings, or unleash devastating arcane power. |
| | |
| | Characters gain access to magic through their class, with different classes drawing upon different sources of power. Some classes focus entirely on spellcasting, while others combine magic with martial combat, craftsmanship, or spiritual guidance. |
|
| |
|
| Below are the complete spell lists for Arcane and Divine Magic.
| | This page explains the different types of magic, how spells are learned, and how Spell Points are used to build your character. |
|
| |
|
| Each spellbook contains all available spells, including their effects, costs, prerequisites, and restrictions.
| | == Types of Magic == |
|
| |
|
| <div class="wizlords-spellbooks-desktop">
| | There are two primary forms of magic available to players: Divine Magic and Arcane Magic. |
|
| |
|
| {{Arcane spellbook content}}
| | === Arcane Magic === |
|
| |
|
| {{Spellbook
| | <div class="wizlords-magic-used-by">'''Used by:''' [[Classes#Artificer|Artificers]], [[Classes#Battle Mage|Battle Mages]], [[Classes#Sorcerer|Sorcerers]], [[Classes#Shaman|Shamans]], and [[Classes#Arcane Assassin|Arcane Assassins]].</div> |
| |type=divine | |
| |content= | |
|
| |
|
| {{Spell category
| | <div class="wizlords-magic-intro"> |
| |title=Blessings & Enhancements
| | <div class="wizlords-magic-intro-icon">[[File:ArcaneIcon.png|100x100px|link=]]</div> |
| |description=Spells that improve allies and equipment.
| | <div class="wizlords-magic-quote">Drawing upon the elements, the aether, and the hidden forces of creation, arcane casters wield powerful magic capable of altering the course of battle.</div> |
| |count=3
| |
| |content=
| |
| {{Spell card
| |
| |title=Blessing | |
| |id=Blessing | |
| |meta=
| |
| <div>'''Type:''' Progressive</div> | |
| <div>'''Cost:''' | |
| * Lv1: 1 Spell Point
| |
| * Lv2: +1 Spell Point
| |
| * Lv3: +1 Spell Point
| |
| </div> | | </div> |
| <div>'''Casting Time:''' 30 seconds</div> | | |
| <div>'''Range:''' Touch</div> | | Arcane Magic is drawn from natural forces, magical knowledge, universal energies, or innate power. Arcane spellcasters learn to shape and manipulate these forces to achieve a wide variety of effects. |
| <div>'''Chant Word:''' "Blessing"</div> | | |
| <div>'''Representation:''' White Headband</div> | | Arcane Magic is commonly used for offensive spells, battlefield control, utility effects, enchantments, and magical manipulation. |
| |content=
| | |
| <div class="wizlords-spell-card-section">'''Effect:''' | | <div class="wizlords-section-divider"></div> |
| * Target gains +2 HP.
| | |
| * Target is immune to Binding spells.
| | === Divine Magic === |
| * Lasts until death or round end.
| | |
| | <div class="wizlords-magic-used-by">'''Used by:''' [[Classes#Cleric|Clerics]], [[Classes#Druid|Druids]], [[Classes#Prophet|Prophets]], [[Classes#Bard|Bards]], [[Classes#Paladin|Paladins]], [[Classes#Barbarian|Barbarians]], [[Classes#Savage Archer|Savage Archers]], [[Classes#Fighter|Fighters]], and [[Classes#Ranger|Rangers]].</div> |
| | |
| | <div class="wizlords-magic-intro"> |
| | <div class="wizlords-magic-intro-icon">[[File:DivineIcon.png|100x100px|link=]]</div> |
| | <div class="wizlords-magic-quote">Through prayer, faith, and spiritual devotion, divine casters call upon higher powers to heal, protect, and guide those around them.</div> |
| </div> | | </div> |
| <div class="wizlords-spell-card-section">'''Level Effects:'''
| |
| * Lv1: 1 active Blessing at a time.
| |
| * Lv2: 2 active Blessings at a time.
| |
| * Lv3: 3 active Blessings at a time.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Target must be alive.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | Divine Magic is granted through faith, spiritual connection, ancestral powers, or the blessings of higher forces. Divine casters often focus on healing, protection, support, and guidance, though some are capable of wielding powerful offensive miracles. |
| |title=Blessed Weapon
| | |
| |id=Blessed_Weapon
| | Divine Magic is commonly used to restore health, protect allies from harm, remove negative effects, and strengthen companions in battle. |
| |meta=
| | |
| <div>'''Type:''' Progressive</div>
| | == Learning Spells == |
| <div>'''Cost:'''
| | |
| * Lv1: 1 Spell Point | | Characters learn spells by spending Spell Points. |
| * Lv2: +1 Spell Point | | |
| * Lv3: +1 Spell Point | | Spell Points represent a character's magical training, knowledge, and mastery of supernatural powers. These points are used to purchase spells from a class's spell list. |
| </div>
| | |
| <div>'''Casting Time:''' 30 seconds</div>
| | Each magical class begins with a number of Spell Points at character creation, allowing players to customise their abilities and create a spell list that suits their preferred playstyle. |
| <div>'''Range:''' Touch</div>
| | |
| <div>'''Chant Words:''' "Blessed Weapon"</div>
| | Some races may also grant additional known spells or magical abilities. These spells may often be improved by investing additional Spell Points into them. |
| <div>'''Representation:''' White Weapon Sock</div>
| | |
| | === Spell Points === |
| | |
| | At character creation, players receive a number of Spell Points based on their class. |
| | |
| | These points are spent to purchase spells from that class's spell list. |
| | |
| | As characters gain Experience through play, they may spend that Experience to acquire additional Spell Points, allowing them to learn new spells or improve existing ones. |
| | |
| | Spell Points are intended to represent a character's growing magical knowledge and power as they continue their journey. |
| | |
| | '''Spell Point Rules:''' |
| | |
| | * Your class determines how many starting Spell Points you receive during character creation. |
| | * All starting Spell Points must be spent during character creation. |
| | * Any unused starting Spell Points are lost. |
| | * As characters gain Experience, they may purchase additional Spell Points to learn new spells or improve existing ones. |
| | * Purchased Spell Points are retained until spent. |
| | |
| | === Recording Known Spells === |
| | |
| | All selected spells must be recorded in the character's spell book. |
| | |
| | A character may only cast spells they know, and all known spells should be clearly listed on their character sheet or spell book for reference during play. |
| | |
| | == Spell Types == |
| | |
| | Not all spells are learned in the same way. Some spells grow stronger as more Spell Points are invested into them, while others are purchased as complete abilities. |
| | |
| | There are two categories of spells: '''Progressive Spells''' and '''Fixed-Cost Spells'''. |
| | |
| | === Progressive Spells === |
| | |
| | Progressive Spells become more powerful as additional Spell Points are invested into them. |
| | |
| | Each level must be purchased in order, beginning at Level 1. |
| | |
| | A caster may only use the highest level of the spell they have unlocked. |
| | |
| | {{Expandable table |
| | |caption=Example: Arcane Bolt |
| |content= | | |content= |
| <div class="wizlords-spell-card-section">'''Effect:''' | | <tr> |
| * Target weapon deals 2 HP to all locations.
| | <th>Spell Level</th> |
| * Weapon counts as magical.
| | <th>Spell Point Cost</th> |
| </div> | | <th>Total Spell Points Invested</th> |
| <div class="wizlords-spell-card-section">'''Level Effects:''' | | </tr> |
| * Lv1: 1 active Blessed Weapon at a time.
| | <tr> |
| * Lv2: 2 active Blessed Weapons at a time.
| | <td>Level 1</td> |
| * Lv3: 3 active Blessed Weapons at a time.
| | <td>1 Spell Point</td> |
| </div> | | <td>1 total</td> |
| <div class="wizlords-spell-card-section">'''Restrictions:''' | | </tr> |
| * Target must be a one-handed weapon (under 130cm).
| | <tr> |
| </div> | | <td>Level 2</td> |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div> | | <td>+1 Spell Point</td> |
| | <td>2 total</td> |
| | </tr> |
| | <tr> |
| | <td>Level 3</td> |
| | <td>+1 Spell Point</td> |
| | <td>3 total</td> |
| | </tr> |
| | <tr> |
| | <td colspan="3">To cast Arcane Bolt at Level 3, a player must invest a total of 3 Spell Points into the spell.</td> |
| | </tr> |
| }} | | }} |
|
| |
|
| {{Spell card
| | === Fixed-Cost Spells === |
| |title=Greater Blessed Weapon
| | |
| |id=Greater_Blessed_Weapon
| | Fixed-Cost Spells do not scale in power. |
| |meta=
| | |
| <div>'''Type:''' Progressive</div>
| | Instead, they are purchased as complete abilities for a set Spell Point cost. |
| <div>'''Cost:'''
| | |
| * Lv1: 1 Spell Point
| | Some Fixed-Cost Spells require other spells to be known first before they can be selected. |
| * Lv2: +1 Spell Point
| |
| * Lv3: +1 Spell Point
| |
| </div>
| |
| <div>'''Casting Time:''' 30 seconds</div>
| |
| <div>'''Range:''' Touch</div>
| |
| <div>'''Chant Words:''' "Greater Blessed Weapon"</div>
| |
| <div>'''Representation:''' White Weapon Sock</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Target two-handed weapon (over 130cm) deals 2 HP damage to all locations.
| |
| * Weapon counts as magical.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Level Effects:'''
| |
| * Lv1: 1 active Greater Blessed Weapon at a time.
| |
| * Lv2: 2 active Greater Blessed Weapons at a time.
| |
| * Lv3: 3 active Greater Blessed Weapons at a time.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| |
| }}
| |
| }}
| |
|
| |
|
| {{Spell category | | {{Expandable table |
| |title=Protection | | |caption=Example: Full Heal |
| |description=Spells that defend allies or protect against magic. | | |class=wizlords-example-table-full-heal |
| |count=2
| |
| |content= | | |content= |
| {{Spell card
| | <tr> |
| |title=Holy Ward
| | <th>Requirement</th> |
| |id=Holy_Ward
| | <th>Details</th> |
| |meta=
| | </tr> |
| <div>'''Type:''' Progressive</div> | | <tr> |
| <div>'''Cost:''' | | <td>Spell Point Cost</td> |
| * Lv1: 1 Spell Point
| | <td>Fixed Spell Point cost.</td> |
| * Lv2: +1 Spell Point
| | </tr> |
| * Lv3: +1 Spell Point
| | <tr> |
| </div> | | <td>Prerequisite</td> |
| <div>'''Casting Time:''' 30 seconds</div> | | <td>Requires the spell Heal to be known.</td> |
| <div>'''Range:''' Touch</div>
| | </tr> |
| <div>'''Chant Words:''' "Holy Ward"</div> | | <tr> |
| <div>'''Representation:''' White Shield Cover</div> | | <td colspan="2">Once purchased, the spell is learned in its entirety.</td> |
| |content=
| | </tr> |
| <div class="wizlords-spell-card-section">'''Effect:''' | |
| * Target shield blocks all magical damage.
| |
| * Wielder is immune to Bind effects.
| |
| </div> | |
| <div class="wizlords-spell-card-section">'''Level Effects:''' | |
| * Lv1: 1 active Holy Ward at a time.
| |
| * Lv2: 2 active Holy Wards at a time.
| |
| * Lv3: 3 active Holy Wards at a time.
| |
| </div> | |
| <div class="wizlords-spell-card-section">'''Restrictions:''' | |
| * If struck by siege damage, the wielder must move back 5 steps.
| |
| </div> | |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Each level requires the previous level.</div>
| |
| }} | | }} |
|
| |
|
| {{Spell card
| | == Selecting Spells == |
| |title=Sanctuary
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 3 Spell Points</div>
| |
| <div>'''Casting Time:''' 30 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Sanctuary"</div>
| |
| <div>'''Representation:''' Sanctuary Orb</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Magical NPCs and Arcane Servants must move 5 metres away.
| |
| * Magical NPCs and Arcane Servants cannot approach within 5 metres.
| |
| * Players cannot strike the caster with melee weapons.
| |
| * Targeted spells against the caster are nullified.
| |
| * Protection remains while the Sanctuary Orb is actively spun.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * May only be cast once per round.
| |
| * Caster cannot move from the casting location.
| |
| * Spell ends immediately if the orb stops spinning.
| |
| * Spell ends immediately if the caster moves.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Banish.</div>
| |
| }}
| |
| }}
| |
|
| |
|
| {{Spell category
| | When choosing spells, players are free to mix Progressive and Fixed-Cost Spells however they wish, provided all prerequisites are met. |
| |title=Healing & Restoration
| |
| |description=Spells that restore health or return the dead to life.
| |
| |count=4
| |
| |content=
| |
| {{Spell card
| |
| |title=Heal
| |
| |id=Heal
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 1 Spell Point</div>
| |
| <div>'''Casting Time:''' 10 seconds</div>
| |
| <div>'''Range:''' Touch</div>
| |
| <div>'''Chant Word:''' "Heal"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Restore 2 HP to a living player.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Target must be alive.
| |
| * Cannot be cast on self.
| |
| * Does not cause backlash damage.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | The spells chosen during character creation and advancement determine the magical abilities available to the character during play. |
| |title=Full Heal
| |
| |id=Full_Heal
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 2 Spell Points</div>
| |
| <div>'''Casting Time:''' 20 seconds</div>
| |
| <div>'''Range:''' Touch</div>
| |
| <div>'''Chant Words:''' "Full Heal"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Restore a living player to their full HP total, including armour bonuses.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Target must be alive.
| |
| * May be self-cast.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Heal.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | === Spell Selection Rules === |
| |title=Mass Heal
| |
| |id=Mass_Heal
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 3 Spell Points</div>
| |
| <div>'''Casting Time:''' 40 seconds</div>
| |
| <div>'''Range:''' Touch</div>
| |
| <div>'''Chant Words:''' "Mass Heal"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Restore up to 5 living players to their full HP total.
| |
| * Includes HP granted by armour and other bonuses.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Targets must be touching each other or a shared item.
| |
| * The caster may be included as one of the targets.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Full Heal.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | * All spell prerequisites must be met. |
| |title=Resurrection
| | * You must have enough Spell Points to purchase a spell. |
| |id=Resurrection
| | * All known spells must be recorded in your spell book. |
| |meta=
| | * Unused starting Spell Points are lost. |
| <div>'''Type:''' Fixed-Cost</div>
| | * Spell Points purchased with Experience may be saved for later. |
| <div>'''Cost:''' 1 Spell Point</div>
| |
| <div>'''Casting Time:''' 10 seconds</div>
| |
| <div>'''Range:''' Touch</div>
| |
| <div>'''Chant Word:''' "Resurrection"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Restore a dead player to their full starting HP. | |
| * Restores either 2 HP or 4 HP depending on the target's class.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Target must be at 0 HP. | |
| * Cannot be self-cast. | |
| * Does not cause backlash damage. | |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| |
| }}
| |
| }}
| |
|
| |
|
| {{Spell category
| | == Spellbooks == |
| |title=Control
| |
| |description=Spells that restrict enemy actions.
| |
| |count=6
| |
| |content=
| |
| {{Spell card
| |
| |title=Bind Person Lv1
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 2 Spell Points</div>
| |
| <div>'''Casting Time:''' 30 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Bind"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Target cannot move their feet for 30 seconds.
| |
| * Target may still fight.
| |
| * Ends if the target reaches 0 HP.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Caster must remain stationary while casting.
| |
| * After casting, caster may move up to 5 steps to select a target.
| |
| * Alternatively, caster may remain stationary for up to 20 seconds waiting for a target.
| |
| * Clear line of sight required.
| |
| * May be cast over water and low walls.
| |
| * Target must be within 5 metres.
| |
| * Affects players and non-magical NPCs only.
| |
| * Maximum 3 casts per round.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| |
| }}
| |
| {{Spell card
| |
| |title=Bind Person Lv2
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 3 Spell Points</div>
| |
| <div>'''Casting Time:''' 10-30 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Bind"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Target cannot move their feet while the caster continues chanting.
| |
| * Target may still fight.
| |
| * Spell lasts for up to 30 seconds.
| |
| * Ends if the caster stops chanting, is interrupted, or the target reaches 0 HP.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Caster must chant for at least 10 seconds.
| |
| * If interrupted before 10 seconds, the caster remains bound for the remainder of that minimum time.
| |
| * Clear line of sight required.
| |
| * Affects players and non-magical NPCs only.
| |
| * Maximum 6 casts per round.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Bind Person Lv1.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | Below are the complete spell lists for Arcane and Divine Magic. |
| |title=Immobilise
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 4 Spell Points</div>
| |
| <div>'''Casting Time:''' 30 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Immobilise"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Target cannot move.
| |
| * Target cannot fight.
| |
| * Lasts for 30 seconds or until the target reaches 0 HP.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Caster must remain stationary while casting.
| |
| * After casting, caster may move up to 5 steps to select a target.
| |
| * Alternatively, caster may remain stationary for up to 20 seconds waiting for a target.
| |
| * Clear line of sight required.
| |
| * May be cast over water and low walls.
| |
| * Target must be within 5 metres.
| |
| * Affects players and non-magical NPCs only.
| |
| * No casting limit per round.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Bind Person Lv2.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | Each spellbook contains all available spells, including their effects, costs, prerequisites, and restrictions. |
| |title=Taunt Lv1
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 1 Spell Point</div>
| |
| <div>'''Casting Time:''' 30 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Taunt"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Target cannot move for 30 seconds.
| |
| * Target may defend themselves.
| |
| * Ends if the target reaches 0 HP.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * Caster must remain stationary while casting.
| |
| * After casting, caster may move up to 5 steps to select a target.
| |
| * Alternatively, caster may remain stationary for up to 20 seconds waiting for a target.
| |
| * Clear line of sight required.
| |
| * May be cast over water and low walls.
| |
| * Target must be within 5 metres.
| |
| * Affects human-sized magical creatures and magical NPCs only.
| |
| * Maximum 3 casts per round.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| |
| }}
| |
|
| |
|
| {{Spell card
| | <div class="wizlords-spellbooks-desktop"> |
| |title=Taunt Lv2
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 1 Spell Point</div>
| |
| <div>'''Casting Time:''' 10-30 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Taunt"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * Target cannot move their feet while the caster continues chanting.
| |
| * Target may still fight.
| |
| * Spell lasts for up to 30 seconds.
| |
| * Ends if the caster stops chanting, is interrupted, or the target reaches 0 HP.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:''' | |
| * Caster must chant for at least 10 seconds.
| |
| * If interrupted before 10 seconds, the caster remains bound for the remainder of that minimum time.
| |
| * Clear line of sight required.
| |
| * Affects all magical creatures and magical NPCs.
| |
| * Maximum 6 casts per round.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' Must know Taunt Lv1.</div>
| |
| }}
| |
|
| |
|
| {{Spell card | | {{Arcane spellbook content}} |
| |title=Banish
| |
| |meta=
| |
| <div>'''Type:''' Fixed-Cost</div>
| |
| <div>'''Cost:''' 2 Spell Points</div>
| |
| <div>'''Casting Time:''' 20 seconds</div>
| |
| <div>'''Range:''' 5 metres</div>
| |
| <div>'''Chant Word:''' "Banish"</div>
| |
| <div>'''Representation:''' -</div>
| |
| |content=
| |
| <div class="wizlords-spell-card-section">'''Effect:'''
| |
| * All magical NPCs and Arcane Servants within 5 metres must immediately disengage.
| |
| * Affected targets must move at least 5 metres away from the caster.
| |
| * Affected targets may not re-engage the caster for 10 seconds.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Restrictions:'''
| |
| * May only be cast once per round.
| |
| </div>
| |
| <div class="wizlords-spell-card-section">'''Prerequisites:''' None.</div>
| |
| }}
| |
| }} | |
|
| |
|
| }} | | {{Divine spellbook content}} |
|
| |
|
| </div> | | </div> |
|
| |
|
| <div class="wizlords-spellbooks-mobile" aria-hidden="true"></div> | | <div class="wizlords-spellbooks-mobile" aria-hidden="true"></div> |
| | |
| | == Where To Next? == |
| | * [[Experience Points]] ← Next Step |
| | * [[Classes]] |
| | * [[Spellcasting]] |
| | {{Game_rules}} |
|
| |
|
| == Where To Next? == | | == Where To Next? == |