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Mercenaries and Companies: Difference between revisions

From Wizards and Warlords
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For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group.
For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table wizlords-reputation-table"
{{Expandable table
|+ Personal Reputation Chart
|caption=Personal Reputation Chart
! Reputation
|class=wizlords-reputation-table
! Rank
|content=
! Description
<tr>
|-
<th>Reputation</th>
| 0-9
<th>Rank</th>
| Nobody
<th>Description</th>
| You are unknown and untested. No one remembers your face or name. You exist in the background.
</tr>
|-
<tr>
| 10-19
<td>0-9</td>
| Seen
<td>Nobody</td>
| You have made a minor impression. A few people recognise you, but you are still just another face in the crowd.
<td>You are unknown and untested. No one remembers your face or name. You exist in the background.</td>
|-
</tr>
| 20-29
<tr>
| Noticed
<td>10-19</td>
| Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name.
<td>Seen</td>
|-
<td>You have made a minor impression. A few people recognise you, but you are still just another face in the crowd.</td>
| 30-39
</tr>
| Known
<tr>
| You have earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear.
<td>20-29</td>
|-
<td>Noticed</td>
| 40-49
<td>Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name.</td>
| Recognised
</tr>
| You are starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely.
<tr>
|-
<td>30-39</td>
| 50-59
<td>Known</td>
| Respected
<td>You have earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear.</td>
| People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work.
</tr>
|-
<tr>
| 60-69
<td>40-49</td>
| Trusted or Feared
<td>Recognised</td>
| You have proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company's standing.
<td>You are starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely.</td>
|-
</tr>
| 70-79
<tr>
| Esteemed
<td>50-59</td>
| You have built a solid reputation. Doors open for you, and people listen when you speak. You are considered a serious player in the city.
<td>Respected</td>
|-
<td>People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work.</td>
| 80-89
</tr>
| Influential
<tr>
| You wield influence in more than just your own circles. Factions seek your favour. Your words and actions have lasting impact.
<td>60-69</td>
|-
<td>Trusted or Feared</td>
| 90-99
<td>You have proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company's standing.</td>
| Renowned
</tr>
| You are well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you.
<tr>
|-
<td>70-79</td>
| 100+
<td>Esteemed</td>
| Named
<td>You have built a solid reputation. Doors open for you, and people listen when you speak. You are considered a serious player in the city.</td>
| You are a figure of legend. Your name is etched into the city's memory. People follow your lead, and your reputation precedes you wherever you go.
</tr>
|}
<tr>
<td>80-89</td>
<td>Influential</td>
<td>You wield influence in more than just your own circles. Factions seek your favour. Your words and actions have lasting impact.</td>
</tr>
<tr>
<td>90-99</td>
<td>Renowned</td>
<td>You are well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you.</td>
</tr>
<tr>
<td>100+</td>
<td>Named</td>
<td>You are a figure of legend. Your name is etched into the city's memory. People follow your lead, and your reputation precedes you wherever you go.</td>
</tr>
}}


=== Reputation Rewards ===
=== Reputation Rewards ===
Line 182: Line 197:
A strong reputation also grants '''leverage'''. Well-known Companies can negotiate better terms, attract skilled recruits, and earn the trust of powerful clients.
A strong reputation also grants '''leverage'''. Well-known Companies can negotiate better terms, attract skilled recruits, and earn the trust of powerful clients.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table wizlords-reputation-table"
{{Expandable table
|+ Company Reputation Scale
|caption=Company Reputation Scale
! Reputation
|class=wizlords-reputation-table
! Rank
|content=
! Description
<tr>
|-
<th>Reputation</th>
| 0-99
<th>Rank</th>
| Unknown
<th>Description</th>
| Your Company is just another name scrawled on the registry. No one knows you, no one trusts you, and no one is watching. You will get nothing but scraps, if that.
</tr>
|-
<tr>
| 100-199
<td>0-99</td>
| Noticed
<td>Unknown</td>
| You have stirred the waters. Locals may recognise your Company's name. Minor contracts trickle in. Some start to watch, unsure whether to be impressed or concerned.
<td>Your Company is just another name scrawled on the registry. No one knows you, no one trusts you, and no one is watching. You will get nothing but scraps, if that.</td>
|-
</tr>
| 200-299
<tr>
| Recognised
<td>100-199</td>
| Your Company is starting to matter. Clients seek you out for work. Other Companies take note. You are climbing, and people are beginning to care where you step.
<td>Noticed</td>
|-
<td>You have stirred the waters. Locals may recognise your Company's name. Minor contracts trickle in. Some start to watch, unsure whether to be impressed or concerned.</td>
| 300-399
</tr>
| Respected
<tr>
| Your name carries weight in Tanyth. You are seen as dependable, skilled, and capable. Better contracts come your way, and rivals tread more carefully.
<td>200-299</td>
|-
<td>Recognised</td>
| 400-499
<td>Your Company is starting to matter. Clients seek you out for work. Other Companies take note. You are climbing, and people are beginning to care where you step.</td>
| Feared or Admired
</tr>
| Your Company is a known power. Factions either court your loyalty or plan around your movements. You may receive access to special contracts, forbidden resources, or insider knowledge.
<tr>
|-
<td>300-399</td>
| 500-599
<td>Respected</td>
| Influential
<td>Your name carries weight in Tanyth. You are seen as dependable, skilled, and capable. Better contracts come your way, and rivals tread more carefully.</td>
| You have become a serious force in the city. Your choices ripple through political, criminal, and economic circles. The powerful know your name, and some fear it.
</tr>
|-
<tr>
| 600-699
<td>400-499</td>
| Elite
<td>Feared or Admired</td>
| You are more than a Company. You are a symbol. Your banner represents control, legacy, and consequence. City leaders may consult you. Opponents may avoid you altogether.
<td>Your Company is a known power. Factions either court your loyalty or plan around your movements. You may receive access to special contracts, forbidden resources, or insider knowledge.</td>
|-
</tr>
| 700-799
<tr>
| Legendary
<td>500-599</td>
| Your Company's name is etched into the city's history. Stories of your deeds circulate in every tavern and war room. You are a dominant force in Tanyth's evolving narrative.
<td>Influential</td>
|-
<td>You have become a serious force in the city. Your choices ripple through political, criminal, and economic circles. The powerful know your name, and some fear it.</td>
| 800-899
</tr>
| Mythic
<tr>
| Your reputation surpasses truth. What matters now is belief; your name inspires hope, fear, or awe. Whether praised or cursed, you shape the dreams and nightmares of the city.
<td>600-699</td>
|-
<td>Elite</td>
| 900-999
<td>You are more than a Company. You are a symbol. Your banner represents control, legacy, and consequence. City leaders may consult you. Opponents may avoid you altogether.</td>
| Untouchable
</tr>
| You stand beyond challenge. You are protected by power, legacy, and fear. Only the most reckless dare to oppose you, and most do not live long enough to try again.
<tr>
|-
<td>700-799</td>
| 1000+
<td>Legendary</td>
| Icon
<td>Your Company's name is etched into the city's history. Stories of your deeds circulate in every tavern and war room. You are a dominant force in Tanyth's evolving narrative.</td>
| Your Company is legend. Not just a part of Tanyth, but woven into its identity. Your banner changes laws. Your enemies rewrite history to survive. You do not just play the game, you define it.
</tr>
|}
<tr>
<td>800-899</td>
<td>Mythic</td>
<td>Your reputation surpasses truth. What matters now is belief; your name inspires hope, fear, or awe. Whether praised or cursed, you shape the dreams and nightmares of the city.</td>
</tr>
<tr>
<td>900-999</td>
<td>Untouchable</td>
<td>You stand beyond challenge. You are protected by power, legacy, and fear. Only the most reckless dare to oppose you, and most do not live long enough to try again.</td>
</tr>
<tr>
<td>1000+</td>
<td>Icon</td>
<td>Your Company is legend. Not just a part of Tanyth, but woven into its identity. Your banner changes laws. Your enemies rewrite history to survive. You do not just play the game, you define it.</td>
</tr>
}}


=== Reputation Calculation ===
=== Reputation Calculation ===