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Game Special Rules: Difference between revisions

From Wizards and Warlords
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{{Collapsible section
=== 2.2. Relics ===
|toc=2.2. Relics
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|title=Relics
 
|summary=Powerful objects that must be captured, defended, transported, or controlled to achieve objectives.
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
|bottom=yes
<div class="wizlords-collapsible-section-title">Relics</div>
|content=
<div class="wizlords-collapsed-hint">Powerful objects that must be captured, defended, transported, or controlled to achieve objectives.</div>
<div class="mw-collapsible-content">
<div class="wizlords-collapsible-section-subheading">Relic</div>
<div class="wizlords-collapsible-section-subheading">Relic</div>
Relics are valuable objectives that begin the game on a pillar and are typically captured, defended, or returned to a team's deployment area.
Relics are valuable objectives that begin the game on a pillar and are typically captured, defended, or returned to a team's deployment area.
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<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The player carrying the relic gains any positive or negative effects associated with that relic as normal.
* The player carrying the relic gains any positive or negative effects associated with that relic as normal.
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{{Collapsible section
=== 2.3. Relic Binding ===
|toc=2.3. Relic Binding
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|title=Relic Binding
 
|summary=Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
|bottom=yes
<div class="wizlords-collapsible-section-title">Relic Binding</div>
|content=
<div class="wizlords-collapsed-hint">Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.</div>
<div class="mw-collapsible-content">
<div class="wizlords-collapsible-section-subheading">Relic Binding</div>
<div class="wizlords-collapsible-section-subheading">Relic Binding</div>
Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.
Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.
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* If the player carrying the object is Downed, the Imprint attempt immediately ends.
* If the player carrying the object is Downed, the Imprint attempt immediately ends.
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
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<div class="wizlords-toc-only-heading">
=== 2.4. Burial Mounds ===
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{{Collapsible section
<div class="wizlords-collapsible-section-title">Burial Mounds</div>
|toc=2.4. Burial Mounds
<div class="wizlords-collapsed-hint">Special locations that continuously produce hostile creatures until they are destroyed or controlled.</div>
|title=Burial Mounds
<div class="mw-collapsible-content">
|summary=Special locations that continuously produce hostile creatures until they are destroyed or controlled.
|bottom=yes
|content=
Burial Mounds are spawning points that release hostile NPCs when players approach.
Burial Mounds are spawning points that release hostile NPCs when players approach.


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* When Downed, an NPC returns to its Burial Mound.
* When Downed, an NPC returns to its Burial Mound.
* Once returned, the NPC may be released again by another player approaching the Burial Mound.
* Once returned, the NPC may be released again by another player approaching the Burial Mound.
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<div class="wizlords-toc-only-heading">
=== 2.5. Beasts ===
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{{Collapsible section
<div class="wizlords-collapsible-section-title">Beasts</div>
|toc=2.5. Beasts
<div class="wizlords-collapsed-hint">Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.</div>
|title=Beasts
<div class="mw-collapsible-content">
|summary=Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Beast</div>
<div class="wizlords-collapsible-section-subheading">Beast</div>
Beasts are powerful magical creatures that act as major objectives or threats during a scenario.
Beasts are powerful magical creatures that act as major objectives or threats during a scenario.
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* The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
* The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
* These rules apply to all Egg variants.
* These rules apply to all Egg variants.
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=== 2.6. Eggs ===
|toc=2.6. Eggs
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|title=Eggs
 
|summary=Valuable objectives that must be protected, recovered, transported, or destroyed depending on the scenario.
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
|bottom=yes
<div class="wizlords-collapsible-section-title">Eggs</div>
|content=
<div class="wizlords-collapsed-hint">Valuable objectives that must be protected, recovered, transported, or destroyed depending on the scenario.</div>
<div class="mw-collapsible-content">
<div class="wizlords-collapsible-section-subheading">Egg</div>
<div class="wizlords-collapsible-section-subheading">Egg</div>
Eggs are valuable objectives that begin the game on a pillar and are typically captured, defended, or returned to a team's deployment area.
Eggs are valuable objectives that begin the game on a pillar and are typically captured, defended, or returned to a team's deployment area.
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<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The player carrying the Egg gains any positive or negative effects associated with that Egg as normal.
* The player carrying the Egg gains any positive or negative effects associated with that Egg as normal.
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<div class="wizlords-toc-only-heading">
=== 2.7. Marauders ===
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{{Collapsible section
<div class="wizlords-collapsible-section-title">Marauders</div>
|toc=2.7. Marauders
<div class="wizlords-collapsed-hint">Non-player characters that can be recruited, escorted, controlled, or fought over by competing sides.</div>
|title=Marauders
<div class="mw-collapsible-content">
|summary=Non-player characters that can be recruited, escorted, controlled, or fought over by competing sides.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Marauder</div>
<div class="wizlords-collapsible-section-subheading">Marauder</div>
Marauders are powerful NPC warriors that can be fought, captured, or escorted as part of a scenario objective.
Marauders are powerful NPC warriors that can be fought, captured, or escorted as part of a scenario objective.
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* If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
* If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
* Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round.
* Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round.
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== Where To Next? ==
== Where To Next? ==