|
|
| Line 17: |
Line 17: |
|
| |
|
| Mercenaries earn the same standard rewards as all other players on their side: | | Mercenaries earn the same standard rewards as all other players on their side: |
| | |
| * Victory: 2 Copper and 2 Personal Reputation. | | * Victory: 2 Copper and 2 Personal Reputation. |
| * Defeat: 1 Copper and 1 Personal Reputation. | | * Defeat: 1 Copper and 1 Personal Reputation. |
| Line 37: |
Line 38: |
| In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess. | | In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess. |
|
| |
|
| {| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table" | | ==== Personal Reputation Chart ==== |
| |+ Personal Reputation Chart
| | {| class="wikitable wizlords-magic-table" |
| ! Level | | ! Reputation |
| ! Summary | | ! Rank |
| | ! Description |
| |- | | |- |
| | 0–9: Nobody | | | 0-9 |
| | | Nobody |
| | You are unknown and untested. No one remembers your face or name. You exist in the background. | | | You are unknown and untested. No one remembers your face or name. You exist in the background. |
| |- | | |- |
| | 10–19: Seen | | | 10-19 |
| | You’ve made a minor impression. A few people recognize you, but you're still just another face in the crowd. | | | Seen |
| | | You have made a minor impression. A few people recognise you, but you are still just another face in the crowd. |
| |- | | |- |
| | 20–29: Noticed | | | 20-29 |
| | | Noticed |
| | Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name. | | | Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name. |
| |- | | |- |
| | 30–39: Known | | | 30-39 |
| | You’ve earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear. | | | Known |
| | | You have earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear. |
| |- | | |- |
| | 40–49: Recognised | | | 40-49 |
| | You're starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely. | | | Recognised |
| | | You are starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely. |
| |- | | |- |
| | 50–59: Respected | | | 50-59 |
| | | Respected |
| | People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work. | | | People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work. |
| |- | | |- |
| | 60–69: Trusted or Feared | | | 60-69 |
| | You’ve proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company’s standing. | | | Trusted or Feared |
| | | You have proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company's standing. |
| |- | | |- |
| | 70–79: Esteemed | | | 70-79 |
| | You’ve built a solid reputation. Doors open for you, and people listen when you speak. You’re considered a serious player in the city. | | | Esteemed |
| | | You have built a solid reputation. Doors open for you, and people listen when you speak. You are considered a serious player in the city. |
| |- | | |- |
| | 80–89: Influential | | | 80-89 |
| | You wield influence in more than just your own circles. Factions seek your favor. Your words and actions have lasting impact. | | | Influential |
| | | You wield influence in more than just your own circles. Factions seek your favour. Your words and actions have lasting impact. |
| |- | | |- |
| | 90–99: Renowned | | | 90-99 |
| | You’re well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you. | | | Renowned |
| | | You are well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you. |
| |- | | |- |
| | 100+: Named | | | 100+ |
| | You are a figure of legend. Your name is etched into the city’s memory. People follow your lead, and your reputation precedes you wherever you go. | | | Named |
| |-
| | | You are a figure of legend. Your name is etched into the city's memory. People follow your lead, and your reputation precedes you wherever you go. |
| | colspan="2" | Once purchased, the spell is learned in its entirety.
| |
| |} | | |} |
|
| |
|
| === Reputation Rewards ===
| |
| While Mercenaries normally receive only the standard rewards for winning or losing a mission, those who consistently prove their worth can earn additional benefits through their Personal Reputation.
| |
|
| |
| As your reputation grows, you may become eligible for bonus rewards, special opportunities, and increased recognition within Tanyth.
| |
|
| |
| * '''30+ Reputation''' — May occasionally receive minor bonus rewards such as extra coin, small favours, or minor trinkets.
| |
| * '''50+ Reputation''' — Eligible to receive standard Company bonus rewards when on the winning side of a mission.
| |
| * '''70+ Reputation''' — Considered an elite operative. May receive special story opportunities, recognition, or direct approaches from Companies and Benefactors.
| |
| * '''100+ Reputation''' — Regarded as a legendary free agent. Receives full access to Company-level rewards and may be offered exclusive contracts or secret missions.
| |
|
| |
| These rewards are only granted when the Mercenary is part of the winning side and are always subject to the needs of the story and the approval of game staff.
| |
|
| |
| === Reputation Loss ===
| |
| In Tanyth, reputation is everything. It defines your value, your opportunities, and your place within the city's ever-changing web of power.
| |
|
| |
| Poor decisions, failed contracts, broken promises, betrayal, or other actions may result in a loss of Personal Reputation.
| |
|
| |
| If a character's Personal Reputation is reduced to '''0''', they have fallen into obscurity. Their name carries little weight and they have lost the influence they once possessed.
| |
|
| |
| If a character's Personal Reputation is ever reduced below '''0''', the character is considered permanently lost. Whether they fled the city in disgrace, were quietly eliminated by their enemies, or simply vanished without a trace, their story comes to an end.
| |
|
| |
| This is treated as a permanent character death. The player loses:
| |
| * All XP associated with that character.
| |
| * All Copper, Treasures, and Items owned by that character.
| |
| * All Company memberships, influence, and standing.
| |
|
| |
| A new character must then be created to continue playing.
| |
|
| |
| In Tanyth, reputation is your greatest asset, but it is also your most fragile. Once lost, it may never be recovered.
| |
| </div> | | </div> |