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Mercenaries and Companies: Difference between revisions

From Wizards and Warlords
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Mercenaries earn the same standard rewards as all other players on their side:
Mercenaries earn the same standard rewards as all other players on their side:
* Victory: 2 Copper and 2 Personal Reputation.
* Victory: 2 Copper and 2 Personal Reputation.
* Defeat: 1 Copper and 1 Personal Reputation.
* Defeat: 1 Copper and 1 Personal Reputation.
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In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess.
In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess.


{| class="wikitable mw-collapsible mw-collapsed wizlords-magic-table wizlords-example-table"
==== Personal Reputation Chart ====
|+ Personal Reputation Chart
{| class="wikitable wizlords-magic-table"
! Level
! Reputation
! Summary
! Rank
! Description
|-
|-
| 0–9: Nobody
| 0-9
| Nobody
| You are unknown and untested. No one remembers your face or name. You exist in the background.
| You are unknown and untested. No one remembers your face or name. You exist in the background.
|-
|-
| 10–19: Seen
| 10-19
| You’ve made a minor impression. A few people recognize you, but you're still just another face in the crowd.
| Seen
| You have made a minor impression. A few people recognise you, but you are still just another face in the crowd.
|-
|-
| 20–29: Noticed
| 20-29
| Noticed
| Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name.
| Your actions are beginning to draw attention. Small-time clients may reach out, and others start to remember your name.
|-
|-
| 30–39: Known
| 30-39
| You’ve earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear.
| Known
| You have earned a modest reputation. Your reliability is spoken of in certain circles. Better jobs begin to appear.
|-
|-
| 40–49: Recognised
| 40-49
| You're starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely.
| Recognised
| You are starting to matter. Factions acknowledge your presence, and rivals may start watching you more closely.
|-
|-
| 50–59: Respected
| 50-59
| Respected
| People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work.
| People take you seriously. Your name carries some weight, and you may be sought after for more delicate or dangerous work.
|-
|-
| 60–69: Trusted or Feared
| 60-69
| You’ve proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company’s standing.
| Trusted or Feared
| You have proven yourself. Allies rely on you, and enemies keep their distance. Your choices start influencing your Company's standing.
|-
|-
| 70–79: Esteemed
| 70-79
| You’ve built a solid reputation. Doors open for you, and people listen when you speak. You’re considered a serious player in the city.
| Esteemed
| You have built a solid reputation. Doors open for you, and people listen when you speak. You are considered a serious player in the city.
|-
|-
| 80–89: Influential
| 80-89
| You wield influence in more than just your own circles. Factions seek your favor. Your words and actions have lasting impact.
| Influential
| You wield influence in more than just your own circles. Factions seek your favour. Your words and actions have lasting impact.
|-
|-
| 90–99: Renowned
| 90-99
| You’re well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you.
| Renowned
| You are well known across Tanyth. Tales of your deeds are told in taverns and council halls alike. You shape the story around you.
|-
|-
| 100+: Named
| 100+
| You are a figure of legend. Your name is etched into the city’s memory. People follow your lead, and your reputation precedes you wherever you go.
| Named
|-
| You are a figure of legend. Your name is etched into the city's memory. People follow your lead, and your reputation precedes you wherever you go.
| colspan="2" | Once purchased, the spell is learned in its entirety.
|}
|}


=== Reputation Rewards ===
While Mercenaries normally receive only the standard rewards for winning or losing a mission, those who consistently prove their worth can earn additional benefits through their Personal Reputation.
As your reputation grows, you may become eligible for bonus rewards, special opportunities, and increased recognition within Tanyth.
* '''30+ Reputation''' — May occasionally receive minor bonus rewards such as extra coin, small favours, or minor trinkets.
* '''50+ Reputation''' — Eligible to receive standard Company bonus rewards when on the winning side of a mission.
* '''70+ Reputation''' — Considered an elite operative. May receive special story opportunities, recognition, or direct approaches from Companies and Benefactors.
* '''100+ Reputation''' — Regarded as a legendary free agent. Receives full access to Company-level rewards and may be offered exclusive contracts or secret missions.
These rewards are only granted when the Mercenary is part of the winning side and are always subject to the needs of the story and the approval of game staff.
=== Reputation Loss ===
In Tanyth, reputation is everything. It defines your value, your opportunities, and your place within the city's ever-changing web of power.
Poor decisions, failed contracts, broken promises, betrayal, or other actions may result in a loss of Personal Reputation.
If a character's Personal Reputation is reduced to '''0''', they have fallen into obscurity. Their name carries little weight and they have lost the influence they once possessed.
If a character's Personal Reputation is ever reduced below '''0''', the character is considered permanently lost. Whether they fled the city in disgrace, were quietly eliminated by their enemies, or simply vanished without a trace, their story comes to an end.
This is treated as a permanent character death. The player loses:
* All XP associated with that character.
* All Copper, Treasures, and Items owned by that character.
* All Company memberships, influence, and standing.
A new character must then be created to continue playing.
In Tanyth, reputation is your greatest asset, but it is also your most fragile. Once lost, it may never be recovered.
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