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Armour & Hit Points: Difference between revisions

From Wizards and Warlords
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'''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.'''  
'''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.'''  


Players can gain further temporary HP with spells such as [[Magic#Blessing|Blessing]] or [[Magic#Arcane_Armour|Arcane Armour]].
Players can gain further temporary HP with spells and potions.


== Armour Categories ==
== Armour Categories ==