Combat & Damage: Difference between revisions
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'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | ||
== Damage by Location == | == Damage by Type and Location == | ||
Damage depends on where the strike lands. | Damage depends on the type of weapon and where the strike lands. | ||
=== Melee and Ranged Weapons === | |||
* '''1 HP Damage:''' Strikes to arms or legs, excluding prohibited zones. | * '''1 HP Damage:''' Strikes to arms or legs, excluding prohibited zones. | ||
* '''2 HP Damage:''' Strikes to the torso, including upper chest, belly, upper back, or lower back. | * '''2 HP Damage:''' Strikes to the torso, including upper chest, belly, upper back, or lower back. | ||
=== Arcane Bolts === | === Arcane Bolts === | ||
Arcane Bolts have the following rules: | Arcane Bolts have the following rules: | ||
* '''Arcane Bolts:''' Deal '''4 HP damage''' regardless of hit location. | |||
* '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour. | |||
* May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | |||
=== Siege Weapons === | |||
* '''Siege Weapons:''' Deal '''12 HP damage''' regardless of hit location. | |||
* '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour. | * '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour. | ||
* May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | * May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | ||
== Blocking Projectile Weapons and Spells == | == Blocking Projectile Weapons and Spells == | ||