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| Arcane magic is riskier and more volatile than Divine magic, but is faster and often more powerful. | | Arcane magic is riskier and more volatile than Divine magic, but is faster and often more powerful. |
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| == Spell Types ==
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| === Progressive Spells (Scaling Power) ===
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| These spells grow more powerful as additional points are invested.
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| Each level must be unlocked in order, starting from Level 1.
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| A caster may only use the highest level of the spell they have unlocked.
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| Example – Arcane Bolt
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| * Level 1: Costs 1 Spell Point
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| * Level 2: Costs +1 Point (Total 2 Points)
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| * Level 3: Costs +1 Point (Total 3 Points)
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| To cast Arcane Bolt at Level 3, the player must spend 3 Spell Points on it.
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| === Fixed-Cost Spells (Prerequisite Required) ===
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| These spells have a fixed cost and do not scale.
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| Some require a lower powered spell to be learned first.
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| Example – Full Heal
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| * Prerequisite: Must know "Heal"
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| == Spell Selection Rules ==
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| Players may mix and match Progressive and Fixed-Cost spells freely.
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| All prerequisites must be met.
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| The total cost of selected spells must not exceed the character’s available Spell Points.
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| Chosen spells must be recorded in a player’s spell book.
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