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Spellcasting: Difference between revisions

From Wizards and Warlords
m Aurelian moved page Spellcasting Rules to Spellcasting over a redirect without leaving a redirect: Misspelled title
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Arcane magic is riskier and more volatile than Divine magic, but is faster and often more powerful.
Arcane magic is riskier and more volatile than Divine magic, but is faster and often more powerful.


== Spell Types ==
=== Progressive Spells (Scaling Power) ===
These spells grow more powerful as additional points are invested.
Each level must be unlocked in order, starting from Level 1.
A caster may only use the highest level of the spell they have unlocked.
Example – Arcane Bolt
* Level 1: Costs 1 Spell Point
* Level 2: Costs +1 Point (Total 2 Points)
* Level 3: Costs +1 Point (Total 3 Points)
To cast Arcane Bolt at Level 3, the player must spend 3 Spell Points on it.
=== Fixed-Cost Spells (Prerequisite Required) ===
These spells have a fixed cost and do not scale.
Some require a lower powered spell to be learned first.
Example – Full Heal
* Prerequisite: Must know "Heal"
== Spell Selection Rules ==
Players may mix and match Progressive and Fixed-Cost spells freely.
All prerequisites must be met.
The total cost of selected spells must not exceed the character’s available Spell Points.
Chosen spells must be recorded in a player’s spell book.