Weapons & Equipment: Difference between revisions

From Wizards and Warlords
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
<div class="toc-page">
<div class="toc-page">
__TOC__
__TOC__
</div>
 
== Melee Weapons ==
== Melee Weapons ==
All melee weapons must be LARP-safe, constructed from approved materials, and pass a safety inspection before use.
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.


=== Weapon Types ===
=== Weapon Categories ===
Melee weapons are classified by how they are wielded:
Melee weapons are classified by how they are wielded.


==== Single-Handed Weapons: ====
==== Single-Handed Weapons ====
* Can be safely wielded with one hand.
* Can be safely wielded with one hand.
* Maximum length: 130 cm.
* Maximum length: 130 cm.


==== Two-Handed Weapons: ====
==== Two-Handed Weapons ====
* Any weapon over 130 cm must be wielded with both hands.
* Any weapon over 130 cm must be wielded with both hands.
* Weapons shorter than 130 cm may also be used with two hands for greater control.
* Weapons shorter than 130 cm may also be used with two hands for greater control.


=== Construction Guidelines ===
=== Weapon Rules ===
All weapons (commercial or homemade) must meet the following:
* No thrusting-only weapons are permitted.
* All weapons must pass inspection before use.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.
 
== Shields ==
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
 
=== Bucklers ===
Bucklers are small round shields.
 
* Maximum diameter: 40 cm.
 
=== Shields ===
Standard shields may be round or shaped.
 
* Round shields may be up to 70 cm in diameter.
* Other shield shapes may be up to 60 cm wide and 90 cm long.


* Core: Fibreglass or carbon fibre, at least 10 mm thick
=== Shield Use ===
* Tip: Kevlar or equivalent
Shields can be used to block:
* Padding: Covered in soft polyurethane foam suitable for combat use
* Polearms: First 40 cm from the head must be padded well enough that the core cannot be felt with firm finger pressure


=== Important Weapon Rules ===
* Melee weapons
* No thrusting only weapons are permitted
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons


Players are responsible for ensuring their weapons are:
== Projectile Weapons ==
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder simulations, and magic bolts.


* Safe
=== Bows ===
* Well-maintained
Bows are physical ranged weapons that fire approved LARP arrows.
* In good repair


=== Approved Weapon Brands ===
* Maximum draw weight: 28 lbs at 28 inches (71 cm).
The following brands are generally accepted, pending safety inspection:
* Only unaltered IDV brand round-head arrows are permitted.


* Ateliers Nemesis
=== Bandguns ===
* Calimacil
Bandguns are blackpowder-style weapon simulations that fire approved band missiles.
* Epic Armoury
* FakeSteel Armoury


Homemade weapons are also allowed but must be:
These may include:


* Inspected and approved before their first use
* Pistols
* Re-checked before each game
* Band wands
* Rifles
* Crossbows
* Similar long arms


== Projectile Weapons ==
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
Projectile weapons are split into two categories:


* Black Powder Simulations (e.g. band launchers)
=== Ranged Weapon Rules ===
* Bows
* Martial thrown weapons, such as throwing daggers, are not permitted.
* Only Magic Bolts may be thrown by hand.
* Any hand-thrown projectile is considered a magic spell.
* Standard Magic Bolts deal 4 HP damage.


=== Black Powder Weapons ===
== Siege Weapons ==
These include:
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.


* Single-Handed: Pistols, band wands
=== Damage ===
* Two-Handed: Rifles, crossbows, similar long arms
* A direct hit from a siege weapon inflicts 12 HP damage regardless of the location struck.
* For most players, this is fatal.
* This damage applies even if the projectile hits a:
** Shield
** Weapon
** Costume


Band launchers must simulate historical firearms, such as:
=== Special Cases ===
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields fully block siege weapon projectiles.
* A character using a Magic Shield is pushed back as if struck by an Arcane Force spell.


* Matchlock, wheellock, or flintlock-style guns.
== Safety Construction Rules ==
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.


Band crossbows and band wands are also acceptable.
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.


=== Band Missiles Requirements ===
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
* Made from blue or green rubber exercise tubing
<div class="wizlords-collapsible-section-title">Approved Weapon Brands</div>
* Relaxed band must be at least 1/3 the length between trigger catch and front anchor
<div class="wizlords-collapsed-hint">Expand this section to view commonly approved weapon brands.</div>
* Band ties spaced no more than 4 cm apart
<div class="mw-collapsible-content">
* Cord must be used as joint material
The following brands are generally accepted, pending safety inspection:


=== Bows ===
* Ateliers Nemesis
* Maximum draw weight: 28 lbs at 28 inches (71 cm)
* Calimacil
* Only un-altered IDV brand round-head arrows are permitted
* Epic Armoury
* FakeSteel Armoury
 
All weapons, including commercial weapons, must still pass inspection before use.
</div>
</div>


== Throwing Weapons and Magic ==
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
Martial thrown weapons, such as throwing daggers, are not permitted at Wizards and Warlords. Only Magic Bolts may be thrown.
<div class="wizlords-collapsible-section-title">Melee Weapon Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view melee weapon construction requirements.</div>
<div class="mw-collapsible-content">
All melee weapons, whether commercial or homemade, must meet the following standards.


=== Magic Bolts ===
<div class="wizlords-collapsible-section-subheading">Core Requirements</div>
* Any hand-thrown projectile is considered a magic spell,
* Weapon cores must be fibreglass or carbon fibre.
* Standard magic bolts deal 4 HP damage
* Weapon cores must be at least 10 mm thick.
* Constructed from a foam ball wrapped in cloth, secured with twine, string, or similar material


== Shields ==
<div class="wizlords-collapsible-section-subheading">Tip Requirements</div>
Shields are divided into two categories:
* Weapon tips must use Kevlar or an equivalent protective material.


=== Bucklers: ===
<div class="wizlords-collapsible-section-subheading">Padding Requirements</div>
* Small, round shields.
* Weapons must be covered in soft polyurethane foam suitable for combat use.
* Maximum diameter: 40 cm.
* Padding must be sufficient to prevent unsafe contact with the core.


=== Shields: ===
<div class="wizlords-collapsible-section-subheading">Polearm Requirements</div>
* Can be round or other shapes.
* The first 40 cm from the head of a polearm must be padded.
* Round Shields: Up to 70 cm in diameter.
* This padding must be thick enough that the core cannot be felt under firm finger pressure.
* Other Shapes: Up to 60 cm wide and 90 cm long.


=== Shield Construction and Safety ===
<div class="wizlords-collapsible-section-subheading">Homemade Weapons</div>
Shields may be made from wood or foam and may include a metal boss.
Homemade weapons are allowed, but must be:


Edges must have at least 1 cm of progressive give and be padded sufficiently so that the core cannot be felt under firm finger pressure.
* Inspected and approved before their first use.
* Re-checked before each game.
</div>
</div>


No sharp edges or protrusions are allowed on the sides or face of the shield.
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">Shield Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view shield construction requirements.</div>
<div class="mw-collapsible-content">
Shields may be made from wood or foam and may include a metal boss.


=== Shield Use ===
<div class="wizlords-collapsible-section-subheading">Edge Padding</div>
Shields can be used to block:
* Shield edges must have at least 1 cm of progressive give.
* Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.


* Melee weapons
<div class="wizlords-collapsible-section-subheading">Shield Face</div>
* Projectile weapons (arrows, bolts, bands from blackpowder weapons)
* No sharp edges are allowed on the face or sides of the shield.
* No unsafe protrusions are allowed on the face or sides of the shield.
</div>
</div>


== Siege Weapons ==
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
Siege weapons fire projectiles that function as a stronger version of an arcane bolt.
<div class="wizlords-collapsible-section-title">Projectile Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view projectile construction requirements.</div>
<div class="mw-collapsible-content">
Projectile weapons and ammunition must meet the following standards.


=== Damage: ===
<div class="wizlords-collapsible-section-subheading">Band Missile Requirements</div>
* A direct hit from a siege weapon inflicts 12 HP damage regardless of the location struck.
* Band missiles must be made from blue or green rubber exercise tubing.
* For most players, this is fatal.
* A relaxed band must be at least one-third the length between the trigger catch and front anchor.
* This damage applies even if the projectile hits a:
* Band ties must be spaced no more than 4 cm apart.
** Shield
* Cord must be used as joint material.
** Weapon
** Costume


=== Special Cases ===
<div class="wizlords-collapsible-section-subheading">Arrow Requirements</div>
* Arcane Servants or Beasts: Siege weapon hits deal 1 HP damage.
* Only unaltered IDV brand round-head arrows are permitted.
* Magic Shields:
** Fully block siege weapon projectiles.
** The bearer is pushed back as if struck by an arcane force spell.


<div class="wizlords-collapsible-section-subheading">Magic Bolt Requirements</div>
* Magic Bolts must be constructed from a foam ball wrapped in cloth.
* The cloth must be secured with twine, string, or a similar material.
</div>
</div>


{| class="wikitable" style="margin:auto; text-align:center;"
{| class="wikitable wizlords-magic-table"
|+ CONTINUE READING
|+ CONTINUE READING
! Previous
! Current
! Next
|-
|-
! Previous !! Current !! Next
| [[Armour and Hit Points]]
|-
| [[Weapons and Equipment]]
| [[Armour and Hit Points]] || [[Weapons and Equipment]] || [[Spellcasting Rules]]
| [[Spellcasting Rules]]
|}
|}


Line 136: Line 185:
* [[Main_Page | Home]]
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]
* [[Combat Rules | The Rules]]
</div>

Revision as of 01:57, 12 June 2026

Melee Weapons

Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.

Weapon Categories

Melee weapons are classified by how they are wielded.

Single-Handed Weapons

  • Can be safely wielded with one hand.
  • Maximum length: 130 cm.

Two-Handed Weapons

  • Any weapon over 130 cm must be wielded with both hands.
  • Weapons shorter than 130 cm may also be used with two hands for greater control.

Weapon Rules

  • No thrusting-only weapons are permitted.
  • All weapons must pass inspection before use.
  • Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.

Shields

Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.

Bucklers

Bucklers are small round shields.

  • Maximum diameter: 40 cm.

Shields

Standard shields may be round or shaped.

  • Round shields may be up to 70 cm in diameter.
  • Other shield shapes may be up to 60 cm wide and 90 cm long.

Shield Use

Shields can be used to block:

  • Melee weapons
  • Projectile weapons, including arrows, bolts, and bands from blackpowder weapons

Projectile Weapons

Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder simulations, and magic bolts.

Bows

Bows are physical ranged weapons that fire approved LARP arrows.

  • Maximum draw weight: 28 lbs at 28 inches (71 cm).
  • Only unaltered IDV brand round-head arrows are permitted.

Bandguns

Bandguns are blackpowder-style weapon simulations that fire approved band missiles.

These may include:

  • Pistols
  • Band wands
  • Rifles
  • Crossbows
  • Similar long arms

Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.

Ranged Weapon Rules

  • Martial thrown weapons, such as throwing daggers, are not permitted.
  • Only Magic Bolts may be thrown by hand.
  • Any hand-thrown projectile is considered a magic spell.
  • Standard Magic Bolts deal 4 HP damage.

Siege Weapons

Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.

Damage

  • A direct hit from a siege weapon inflicts 12 HP damage regardless of the location struck.
  • For most players, this is fatal.
  • This damage applies even if the projectile hits a:
    • Shield
    • Weapon
    • Costume

Special Cases

  • Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
  • Magic Shields fully block siege weapon projectiles.
  • A character using a Magic Shield is pushed back as if struck by an Arcane Force spell.

Safety Construction Rules

All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.

The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.

Approved Weapon Brands
Expand this section to view commonly approved weapon brands.

The following brands are generally accepted, pending safety inspection:

  • Ateliers Nemesis
  • Calimacil
  • Epic Armoury
  • FakeSteel Armoury

All weapons, including commercial weapons, must still pass inspection before use.

Melee Weapon Construction Standards
Expand this section to view melee weapon construction requirements.

All melee weapons, whether commercial or homemade, must meet the following standards.

Core Requirements
  • Weapon cores must be fibreglass or carbon fibre.
  • Weapon cores must be at least 10 mm thick.
Tip Requirements
  • Weapon tips must use Kevlar or an equivalent protective material.
Padding Requirements
  • Weapons must be covered in soft polyurethane foam suitable for combat use.
  • Padding must be sufficient to prevent unsafe contact with the core.
Polearm Requirements
  • The first 40 cm from the head of a polearm must be padded.
  • This padding must be thick enough that the core cannot be felt under firm finger pressure.
Homemade Weapons

Homemade weapons are allowed, but must be:

  • Inspected and approved before their first use.
  • Re-checked before each game.
Shield Construction Standards
Expand this section to view shield construction requirements.

Shields may be made from wood or foam and may include a metal boss.

Edge Padding
  • Shield edges must have at least 1 cm of progressive give.
  • Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.
Shield Face
  • No sharp edges are allowed on the face or sides of the shield.
  • No unsafe protrusions are allowed on the face or sides of the shield.
Projectile Construction Standards
Expand this section to view projectile construction requirements.

Projectile weapons and ammunition must meet the following standards.

Band Missile Requirements
  • Band missiles must be made from blue or green rubber exercise tubing.
  • A relaxed band must be at least one-third the length between the trigger catch and front anchor.
  • Band ties must be spaced no more than 4 cm apart.
  • Cord must be used as joint material.
Arrow Requirements
  • Only unaltered IDV brand round-head arrows are permitted.
Magic Bolt Requirements
  • Magic Bolts must be constructed from a foam ball wrapped in cloth.
  • The cloth must be secured with twine, string, or a similar material.
CONTINUE READING
Previous Current Next
Armour and Hit Points Weapons and Equipment Spellcasting Rules

See Also