Armour & Hit Points: Difference between revisions
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Armour provides '''bonus HP''' based on the type and how much of your body it covers. | Armour provides '''bonus HP''' based on the type and how much of your body it covers. | ||
'''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming | '''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.''' | ||
Players can gain further temporary HP with spells such as [[Magic#Blessing|Blessing]] or [[Magic#Arcane_Armour|Arcane Armour]]. | |||
== Armour Categories == | == Armour Categories == | ||