Combat & Damage: Difference between revisions
From Wizards and Warlords
More actions
No edit summary |
|||
| Line 3: | Line 3: | ||
Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | ||
== Good Strikes == | |||
A good strike is a controlled hit delivered with the correct striking surface of the weapon, using a motion that represents a realistic and meaningful attack. | |||
Because LARP weapons are lightweight, players are expected to strike in a manner that simulates how the weapon would be used in combat rather than relying on speed alone. The target should be able to clearly feel the strike and recognise it as a valid hit. | |||
The following are not considered good strikes: | |||
* Repeated light tapping, drum rolling, or machine-gun strikes. | |||
* Dragging a weapon across a target. | |||
* Delivering multiple unrealistic hits from a single opening. | |||
* Using a weapon in a manner that does not resemble a meaningful attack. | |||
Players should focus on controlled, deliberate strikes rather than the number of hits they can throw. | |||
== Hit Points == | == Hit Points == | ||
| Line 37: | Line 51: | ||
'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | ||
== Damage by Location == | == Damage by Location == | ||