Combat & Damage: Difference between revisions
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* HP can be restored through healing magic and potions. | * HP can be restored through healing magic and potions. | ||
=== Downed === | === Becoming Downed === | ||
* When a character reaches 0 HP, they become Downed. | * When a character reaches 0 HP, they become Downed. | ||
* During games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | * During games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | ||
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== A Good Hit == | == A Good Hit == | ||
=== Good Strikes === | |||
A good strike is a controlled hit delivered with the correct striking surface of the weapon, using a motion that represents a meaningful attack. | |||
Because LARP weapons are lightweight, players are expected to strike in a manner that simulates how the weapon would be used in combat rather than relying on speed alone. | |||
The target should be able to clearly feel the strike and recognise it as a valid hit. | |||
The following are not considered good strikes: | |||
* Repeated light tapping. | |||
* Rapid "machine-gun" strikes. | |||
* Drum rolling or dragging a weapon across a target. | |||
* Delivering multiple unrealistic strikes from a single opening. | |||
* Using a weapon in a manner that does not resemble a meaningful attack. | |||
Players should focus on controlled, deliberate strikes rather than the number of hits they can generate. | |||
== Damage by Location == | == Damage by Location == | ||