Safety Rules: Difference between revisions
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Created page with "<div class="toc-page"> __TOC__ == Safety Rules == Player safety is the highest priority at all Wizards and Warlords events. While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone. Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and players should immediately report any injury..." |
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Player safety is the highest priority at all Wizards and Warlords events. | Player safety is the highest priority at all Wizards and Warlords events. | ||
While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone. | While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone. | ||
Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and | Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals and Game Wardens are available to assist if required. | ||
== | == Follow All Marshal Directions == | ||
Marshals and Game Wardens are responsible for maintaining player safety and ensuring the game runs smoothly. | Marshals and Game Wardens are responsible for maintaining player safety and ensuring the game runs smoothly. | ||
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* Knock them off balance. | * Knock them off balance. | ||
* Move them through physical pressure rather than normal combat. | * Move them through physical pressure rather than normal combat. | ||
=== Ducking === | === Ducking === | ||
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However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks. | However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks. | ||
== Terrain Safety == | == Terrain Safety == | ||
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Combat around terrain is permitted where allowed by the game rules, however players should never place themselves or others at unnecessary risk. | Combat around terrain is permitted where allowed by the game rules, however players should never place themselves or others at unnecessary risk. | ||
Specific terrain interactions are covered in the Terrain Rules section. | Specific terrain interactions are covered in the [[Terrain and Hazards|Terrain Rules]] section. | ||
== Injuries and Accidents == | == Injuries and Accidents == | ||
Player safety always takes priority over the game. | |||
=== If You Are Injured === | === If You Are Injured === | ||
* Immediately stop participating in combat. | * Immediately stop participating in combat. | ||
* Inform nearby players. | * Inform nearby players. | ||
* Seek assistance from a Marshal or Game Warden. | * Seek assistance from a Marshal or Game Warden, if required. | ||
* Move to a safe location if able to do so. | * Move to a safe location if able to do so. | ||
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* Check that the player is okay. | * Check that the player is okay. | ||
* Assist them if required. | * Assist them if required. | ||
* Notify a Marshal or Game Warden | * Notify a Marshal or Game Warden, if required. | ||
== CODE RED: Emergency | == CODE RED: Emergency Call == | ||
In the event of a serious injury or emergency, any player may call: | In the event of a serious injury or emergency, any player may call: | ||
'''"CODE RED"''' | '''"CODE RED!"''' | ||
This call should only be used for genuine emergencies. | This call should only be used for genuine emergencies. | ||
=== If You Hear CODE RED === | === If You Hear CODE RED! === | ||
* Immediately stop fighting. | * Immediately stop fighting. | ||
* Check your surroundings. | * Check your surroundings. | ||
* If safe to do so, sit or kneel where you are. | * If safe to do so, sit or kneel where you are. | ||
* Raise your weapon above your head. | * Raise your weapon above your head. | ||
* Repeat '''"CODE RED"''' until combat around you has stopped. | * Repeat '''"CODE RED!"''' until combat around you has stopped. | ||
The player who initiated the call may remain standing to help organisers locate the injured person. | The player who initiated the call may remain standing to help organisers locate the injured person. | ||