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Character Creation: Difference between revisions

From Wizards and Warlords
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# Choose a Culture.
# Choose a Culture.
# Choose a [[Classes|Class]].
# Choose a [[Classes|Class]].
# Select any [[Magic|Spells]] granted by your Class or Race.
# Add any starting [[Magic|Spells]] granted by your Race or Class to your character sheet.
# Spend your starting Spell Points to purchase any additional Spells, Spell levels, or magical abilities available to your character.
# Choose a Character Name.
# Choose a Character Name.
# Write a Backstory, if desired.
# Write a Backstory, if desired.


Once completed, your character becomes an official resident of Tanyth and may begin earning rewards in their own name.
Once completed, your character becomes an official resident of Tanyth and may begin earning rewards in their own name.
== Mercenaries and Companies ==
=== Mercenaries ===
All newly created characters begin as Mercenaries of Tanyth.
Being a Mercenary is not a class or faction. It simply means your character is an independent adventurer seeking their place within the city. Characters may remain Mercenaries for as long as they wish and are not required to join a Company.
=== Companies ===
Companies are player-created groups of characters united by a common purpose, story, theme, culture, belief, or goal.
Companies can take many forms, from military bands and religious orders to explorer societies, trade organisations, and groups of like-minded adventurers.
=== Joining a Company ===
Characters may only join a Company if invited by that Company's leadership.
If you have already been invited before creating your character, you may indicate which Company you intend to join on your character creation form. Otherwise, your character begins as a Mercenary and may join a Company later if invited.
== You're Ready to Play! ==
And with that, you're ready to begin your adventures in Wizards and Warlords.
From here, you can explore the [[Races|Race]], [[Classes|Class]], and [[Magic]] pages to learn more about the world and the many character options available to you.
Good luck, and welcome to Tanyth.


== Multiple Characters ==
== Multiple Characters ==
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== Mercenaries and Companies ==
=== Mercenaries ===
All newly created characters begin as Mercenaries of Tanyth.
Being a Mercenary is not a class or faction. It simply means your character is an independent adventurer seeking their place within the city. Characters may remain Mercenaries for as long as they wish and are not required to join a Company.
=== Companies ===
Companies are player-created groups of characters united by a common purpose, story, theme, culture, belief, or goal.
Companies can take many forms, from military bands and religious orders to explorer societies, trade organisations, and groups of like-minded adventurers.
=== Joining a Company ===
Characters may only join a Company if invited by that Company's leadership.
If you have already been invited before creating your character, you may indicate which Company you intend to join on your character creation form. Otherwise, your character begins as a Mercenary and may join a Company later if invited.
== You're Ready to Play! ==
And with that, you're ready to begin your adventures in Wizards and Warlords.
From here, you can explore the [[Races|Race]], [[Classes|Class]], and [[Magic]] pages to learn more about the world and the many character options available to you.
Good luck, and welcome to Tanyth.


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