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Character Creation: Difference between revisions

From Wizards and Warlords
Created page with "<div class="toc-page"> __TOC__ Unlike many roleplaying games, Wizards and Warlords does not require you to create a character before you begin playing. New players are encouraged to attend games, try different classes, meet other players, and learn the world before committing to a character. Once you have found a race and class combination that suits your playstyle, you can create a character and begin your journey in the Free City of Tanyth. == Your First Games =..."
 
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Once completed, your character becomes an official resident of Tanyth and may begin earning rewards in their own name.
Once completed, your character becomes an official resident of Tanyth and may begin earning rewards in their own name.
== Mercenaries and Companies ==
=== Mercenaries ===
All newly created characters begin as Mercenaries of Tanyth.
Being a Mercenary is not a class or faction. It simply means your character is an independent adventurer seeking their place within the city. Characters may remain Mercenaries for as long as they wish and are not required to join a Company.
=== Companies ===
Companies are player-created groups of characters united by a common purpose, story, theme, culture, belief, or goal.
Companies can take many forms, from military bands and religious orders to explorer societies, trade organisations, and groups of like-minded adventurers.
=== Joining a Company ===
Characters may only join a Company if invited by that Company's leadership.
If you have already been invited before creating your character, you may indicate which Company you intend to join on your character creation form. Otherwise, your character begins as a Mercenary and may join a Company later if invited.


== Multiple Characters ==
== Multiple Characters ==