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Magic: Difference between revisions

From Wizards and Warlords
Created page with "<div class="toc-page"> __TOC__ Magic is one of the most powerful forces in the world, allowing characters to heal the wounded, protect their allies, call upon divine blessings, or unleash devastating arcane power. Characters gain access to magic through their class, with different classes drawing upon different sources of power. Some classes focus entirely on spellcasting, while others combine magic with martial combat, craftsmanship, or spiritual guidance. This page..."
 
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There are two primary forms of magic available to players: Divine Magic and Arcane Magic.
There are two primary forms of magic available to players: Divine Magic and Arcane Magic.


=== Divine Magic ===
=== Arcane Magic ===
 
<div class="wizlords-magic-used-by">'''Used by:''' [[Classes#Artificer|Artificers]], [[Classes#Battle Mage|Battle Mages]], [[Classes#Sorcerer|Sorcerers]], [[Classes#Shaman|Shamans]], and [[Classes#Arcane Assassin|Arcane Assassins]].</div>
 
<div class="wizlords-magic-intro">
<div class="wizlords-magic-intro-icon">[[File:ArcaneIcon.png|100x100px|link=]]</div>
<div class="wizlords-magic-quote">Drawing upon the elements, the aether, and the hidden forces of creation, arcane casters wield powerful magic capable of altering the course of battle.</div>
</div>


'''Used by:''' [[Classes#Cleric|Clerics]], [[Classes#Druid|Druids]], [[Classes#Prophet|Prophets]], [[Classes#Bard|Bards]], [[Classes#Paladin|Paladins]], [[Classes#Barbarian|Barbarians]], [[Classes#Savage Archer|Savage Archers]], [[Classes#Fighter|Fighters]], and [[Classes#Ranger|Rangers]].
Arcane Magic is drawn from natural forces, magical knowledge, universal energies, or innate power. Arcane spellcasters learn to shape and manipulate these forces to achieve a wide variety of effects.


Divine Magic is granted through faith, spiritual connection, ancestral powers, or the blessings of higher forces. Divine casters often focus on healing, protection, support, and guidance, though some are capable of wielding powerful offensive miracles.
Arcane Magic is commonly used for offensive spells, battlefield control, utility effects, enchantments, and magical manipulation.


Divine Magic is commonly used to restore health, protect allies from harm, remove negative effects, and strengthen companions in battle.
=== Divine Magic ===


=== Arcane Magic ===
<div class="wizlords-magic-used-by">'''Used by:''' [[Classes#Cleric|Clerics]], [[Classes#Druid|Druids]], [[Classes#Prophet|Prophets]], [[Classes#Bard|Bards]], [[Classes#Paladin|Paladins]], [[Classes#Barbarian|Barbarians]], [[Classes#Savage Archer|Savage Archers]], [[Classes#Fighter|Fighters]], and [[Classes#Ranger|Rangers]].</div>


'''Used by:''' [[Classes#Artificer|Artificers]], [[Classes#Battle Mage|Battle Mages]], [[Classes#Sorcerer|Sorcerers]], [[Classes#Shaman|Shamans]], and [[Classes#Arcane Assassin|Arcane Assassins]].
<div class="wizlords-magic-intro">
<div class="wizlords-magic-intro-icon">[[File:DivineIcon.png|100x100px|link=]]</div>
<div class="wizlords-magic-quote">Through prayer, faith, and spiritual devotion, divine casters call upon higher powers to heal, protect, and guide those around them.</div>
</div>


Arcane Magic is drawn from natural forces, magical knowledge, universal energies, or innate power. Arcane spellcasters learn to shape and manipulate these forces to achieve a wide variety of effects.
Divine Magic is granted through faith, spiritual connection, ancestral powers, or the blessings of higher forces. Divine casters often focus on healing, protection, support, and guidance, though some are capable of wielding powerful offensive miracles.


Arcane Magic is commonly used for offensive spells, battlefield control, utility effects, enchantments, and magical manipulation.
Divine Magic is commonly used to restore health, protect allies from harm, remove negative effects, and strengthen companions in battle.


== Learning Spells ==
== Learning Spells ==
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Not all spells are learned in the same way. Some spells grow stronger as more Spell Points are invested into them, while others are purchased as complete abilities.
Not all spells are learned in the same way. Some spells grow stronger as more Spell Points are invested into them, while others are purchased as complete abilities.


There are two categories of spells: Progressive Spells and Fixed-Cost Spells.
There are two categories of spells: '''Progressive Spells''' and '''Fixed-Cost Spells'''.
 
{| class="wikitable"
! Spell Type
! How it Works
! Example
|-
| '''Progressive Spells'''
| Purchased level by level. Each additional level improves the spell and must be purchased in order.
| Arcane Bolt
|-
| '''Fixed-Cost Spells'''
| Purchased as a complete ability for a set Spell Point cost. Some may require another spell to be known first.
| Full Heal
|}


=== Progressive Spells ===
=== Progressive Spells ===
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'''Example: Arcane Bolt'''
'''Example: Arcane Bolt'''


{| class="wikitable"
{| class="wikitable wizlords-magic-table"
! Spell Level
! Spell Level
! Spell Point Cost
! Spell Point Cost