Human 2: Difference between revisions
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<div class="wizlords-culture-row-icon">[[File:SubIcon_ArcaneFederation.png| | <div class="wizlords-culture-row-icon">[[File:SubIcon_ArcaneFederation.png|200x200px|link=Arcane Federation]]</div> | ||
<div class="wizlords-culture-row-divider"></div> | <div class="wizlords-culture-row-divider"></div> | ||
<div class="wizlords-culture-row-description">The Arcane Federation is a society built around magical authority, hidden knowledge, and carefully guarded power. Its people are taught that arcane skill is both a privilege and a weapon, and many Federation humans grow up surrounded by academies, guilds, laboratories, and political schemes.</div> | <div class="wizlords-culture-row-description">The Arcane Federation is a society built around magical authority, hidden knowledge, and carefully guarded power. Its people are taught that arcane skill is both a privilege and a weapon, and many Federation humans grow up surrounded by academies, guilds, laboratories, and political schemes.</div> | ||
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<div class="wizlords-culture-row-feature"> | <div class="wizlords-culture-row-feature"> | ||
<div class="wizlords-culture-row-icon">[[File:SubIcon_KingdomofValendor.png| | <div class="wizlords-culture-row-icon">[[File:SubIcon_KingdomofValendor.png|200x200px|link=Kingdom of Valendor]]</div> | ||
<div class="wizlords-culture-row-divider"></div> | <div class="wizlords-culture-row-divider"></div> | ||
<div class="wizlords-culture-row-description">The Kingdom of Valendor is a powerful medieval realm of castles, banners, temples, and old noble houses. Valendorian humans are often shaped by duty, faith, law, and ambition, whether they serve as soldiers, court agents, wandering heroes, or learned spellcasters.</div> | <div class="wizlords-culture-row-description">The Kingdom of Valendor is a powerful medieval realm of castles, banners, temples, and old noble houses. Valendorian humans are often shaped by duty, faith, law, and ambition, whether they serve as soldiers, court agents, wandering heroes, or learned spellcasters.</div> | ||
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<div class="wizlords-culture-row-feature"> | <div class="wizlords-culture-row-feature"> | ||
<div class="wizlords-culture-row-icon">[[File:SubIcon_Thalkir.png| | <div class="wizlords-culture-row-icon">[[File:SubIcon_Thalkir.png|200x200px|link=Thalkir]]</div> | ||
<div class="wizlords-culture-row-divider"></div> | <div class="wizlords-culture-row-divider"></div> | ||
<div class="wizlords-culture-row-description">The Thalkir are fierce seafaring clans from the frozen north, hardened by bitter weather, long voyages, and clan rivalries. Their culture prizes courage, reputation, loyalty, and survival, producing raiders, shield-bearers, skalds, hunters, and storm-tested champions.</div> | <div class="wizlords-culture-row-description">The Thalkir are fierce seafaring clans from the frozen north, hardened by bitter weather, long voyages, and clan rivalries. Their culture prizes courage, reputation, loyalty, and survival, producing raiders, shield-bearers, skalds, hunters, and storm-tested champions.</div> | ||
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<div class="wizlords-culture-row-feature"> | <div class="wizlords-culture-row-feature"> | ||
<div class="wizlords-culture-row-icon">[[File:SubIcon_Tengri-Kharn.png| | <div class="wizlords-culture-row-icon">[[File:SubIcon_Tengri-Kharn.png|200x200px|link=Tengri-kharn]]</div> | ||
<div class="wizlords-culture-row-divider"></div> | <div class="wizlords-culture-row-divider"></div> | ||
<div class="wizlords-culture-row-description">The Tengri-kharn are steppe-born warriors inspired by vast grasslands, mounted traditions, and the discipline of roaming warbands. They are a people of open skies, swift movement, clan bonds, and fierce independence, equally at home in battle, travel, and negotiation.</div> | <div class="wizlords-culture-row-description">The Tengri-kharn are steppe-born warriors inspired by vast grasslands, mounted traditions, and the discipline of roaming warbands. They are a people of open skies, swift movement, clan bonds, and fierce independence, equally at home in battle, travel, and negotiation.</div> | ||
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<div class="wizlords-culture-row-feature"> | <div class="wizlords-culture-row-feature"> | ||
<div class="wizlords-culture-row-icon">[[File:SubIcon_Salhichin.png| | <div class="wizlords-culture-row-icon">[[File:SubIcon_Salhichin.png|200x200px|link=Salhichin]]</div> | ||
<div class="wizlords-culture-row-divider"></div> | <div class="wizlords-culture-row-divider"></div> | ||
<div class="wizlords-culture-row-description">The Salhichin are Grass Sea nomads, travelling in wandering tribes across open plains and wild country. Their lives are shaped by movement, oral tradition, spiritual ties, and practical survival, making them natural scouts, mystics, raiders, and keepers of old ways.</div> | <div class="wizlords-culture-row-description">The Salhichin are Grass Sea nomads, travelling in wandering tribes across open plains and wild country. Their lives are shaped by movement, oral tradition, spiritual ties, and practical survival, making them natural scouts, mystics, raiders, and keepers of old ways.</div> | ||