Armour & Hit Points: Difference between revisions
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== Armour HP Breakdown == | == Armour HP Breakdown == | ||
=== Light | === Light Armour === | ||
* '''+1 HP''' for every 4 '''zones''' covered | * '''+1 HP''' for every 4 '''zones''' covered | ||
* '''Maximum bonus: +4 HP''' for full-body light armour | * '''Maximum bonus: +4 HP''' for full-body light armour | ||
=== Heavy | === Heavy Armour === | ||
* '''+1 HP''' for every '''2 zones''' covered | * '''+1 HP''' for every '''2 zones''' covered | ||
* '''Maximum bonus: +8 HP''' for full-body heavy armour | * '''Maximum bonus: +8 HP''' for full-body heavy armour | ||
== | ==== Additional Notes ==== | ||
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | * Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | ||
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | * You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | ||
Revision as of 23:47, 4 June 2026
Armour provides bonus HP based on the type and how much of your body it covers.
The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.
Armour Categories
Armour is divided into two categories:
Heavy Armour
- Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales).
- Metal must be at least 1 mm thick.
- Lamellar and scale must overlap to count as heavy.
Light Armour
Any armour not classified as heavy, such as:
- Leather (minimum 2mm thick)
- Quilted padding
- Costume or plastic armour made to resemble metal or fantasy materials
- Metal-boned corsets
Armour Zones and Coverage
The body is divided into 16 armour zones:
- Arms: Forearms (2), Elbows (2), Upper arms (2)
- Legs: Thighs (2), Knees (2), Lower legs (2)
- Torso: Upper chest, Belly, Upper back, Lower back (4 total)
To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
Armour HP Breakdown
Light Armour
- +1 HP for every 4 zones covered
- Maximum bonus: +4 HP for full-body light armour
Heavy Armour
- +1 HP for every 2 zones covered
- Maximum bonus: +8 HP for full-body heavy armour
Additional Notes
- Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
- You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
- Heavy armour can be counted as light, but light armour cannot be counted as heavy.
Bonus HP from Costuming and Gear
You may earn additional HP from specific costume pieces:
+1 Bonus HP
- Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
- Wearing a full-faced creature or racial mask
- Wearing a tail (Drakeling characters only)
These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling
+2 Bonus HP
- Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
- This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus
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