Combat & Damage: Difference between revisions
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Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | ||
== Hit Points == | |||
Each character has a '''base number of Hit Points (HP).''' | Each character has a '''base number of Hit Points (HP).''' | ||
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* Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]]. | * Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]]. | ||
== Hit Locations == | |||
Only specific areas of the body are considered '''valid targets''' during combat. | Only specific areas of the body are considered '''valid targets''' during combat. | ||
=== Valid Target Zones === | |||
* Arms: upper arm, elbow, forearm | * Arms: upper arm, elbow, forearm | ||
* Legs: thigh, knee, lower leg | * Legs: thigh, knee, lower leg | ||
* Torso: upper chest, belly, upper back, lower back | * Torso: upper chest, belly, upper back, lower back | ||
=== Out-of-Play Zones === | |||
The following areas are prohibited targets: | The following areas are prohibited targets: | ||
* Head | * Head | ||
* Neck | * Neck | ||
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'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | ||
== A Good Hit == | |||
Placeholder text. | |||
== Damage by Location == | |||
Damage depends on where the strike lands. | Damage depends on where the strike lands. | ||
* '''1 HP Damage:''' Strikes to arms or legs | * '''1 HP Damage:''' Strikes to arms or legs, excluding prohibited zones. | ||
* '''2 HP Damage:''' Strikes to the torso | * '''2 HP Damage:''' Strikes to the torso, including upper chest, belly, upper back, or lower back. | ||
* '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location | * '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location. | ||
== Magic Bolt Rules == | |||
Magic bolts have the following rules: | Magic bolts have the following rules: | ||
* '''Bypass''' shields and count if they hit any part of a | * '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour. | ||
* May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | * May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | ||
* Deal '''4 HP of damage''' no matter where they land. | * Deal '''4 HP of damage''' no matter where they land. | ||
== Blocking Projectile Weapons and Spells == | |||
* '''Melee weapons cannot deflect or strike projectiles or spells'''. | * '''Melee weapons cannot deflect or strike projectiles or spells'''. | ||
* Projectiles cannot be intentionally blocked using a non-target area | * Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet. | ||
** If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | ** If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | ||
** '''Hits to the head and neck never count''' as valid strikes. | ** '''Hits to the head and neck never count''' as valid strikes. | ||
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** Non-target areas | ** Non-target areas | ||
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|+ CONTINUE READING | |+ CONTINUE READING | ||
! Current | |||
! Next | |||
|- | |- | ||
| [[Combat and Damage]] | |||
| [[Terrain and Hazards]] | |||
| [[Combat and Damage]] | |||
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== See Also == | |||
* [[Main Page|Home]] | |||
* [[Combat Rules|The Rules]] | |||
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