Template:The Arcane Storm: Difference between revisions

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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">The Arcane Storm</div> <div class="wizlords-collapsed-hint">Control Arcane Nodes to score points while surviving their surges.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced, '''Deployment:''' Each team begins in their own deployment zone. Three Arcane Nodes are scattered a..."
 
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'''Side Balance:''' Sides are balanced,
'''Side Balance:''' Sides are balanced.


'''Deployment:''' Each team begins in their own deployment zone. Three Arcane Nodes are scattered across the battlefield.
'''Deployment:''' Each team begins in their own deployment zone. Three Arcane Nodes are scattered across the battlefield.
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* Victory Points are scored at the 2, 4, and 5 minute marks.
* Victory Points are scored at the 2, 4, and 5 minute marks.
* At each scoring time, a team scores 1 Victory Point per Arcane Node they control.
* At each scoring time, a team scores 1 Victory Point per Arcane Node they control.
* To be in control a side needs to have one of their players touching the node uncontested
* To control a node, a team must have a player touching it uncontested.
* If both teams are touching a node at a scoring time, that node is contested and scores no points.
* If both teams are touching a node at a scoring time, that node is contested and scores no points.
* The team with the most points won at half time wins the overall game
* The team with the most points won at halftime wins the overall game.


<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
Node Control A node is only controlled while a living player is in physical contact with it. If the controlling player is reduced to 0 HP or removes their hand, the node immediately becomes neutral. If players from both teams are touching the node, it is contested.
<div class="wizlords-collapsible-section-subsubheading">Node Control</div>
Arcane SurgeEvery Minute, a random Arcane Node surges.All players within 1 meter of that node take 2 HP damage unless they have Arcane Armour or are Blessed.
A node is only controlled while a living player is in physical contact with it. If the controlling player is reduced to 0 HP or removes their hand, the node immediately becomes neutral. If players from both teams are touching the node, it is contested.
<div class="wizlords-collapsible-section-subsubheading">Arcane Surge</div>
Every minute, a random Arcane Node surges. All players within 1 metre of that node take 2 HP damage unless they have Arcane Armour or are Blessed.


'''Respawns:''' Limited respawns, 5 respawns per player.
'''Respawns:''' Limited respawns, 5 respawns per player.
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'''Recon:''' Yes
'''Recon:''' Yes


'''Game Requirements:''' 3 pillars, timer
'''Game Requirements:''' 3 pillars, timer.


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Revision as of 04:28, 6 October 2026

About this template

Contains the The Arcane Storm game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.

Uses the existing collapsible-section styling and bottom Collapse control. The card does not generate a table-of-contents heading.

Usage

{{The Arcane Storm}}