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Template:Claimed by Might: Difference between revisions

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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">Claimed by Might</div> <div class="wizlords-collapsed-hint">Bind your numbered relics to the central pillars.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced '''Deployment:''' Each team begins in their own deployment zone with 3 pillars and 3 numbered Relics '''Objective:''..."
 
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'''Side Balance:''' Sides are balanced
'''Side Balance:''' Sides are balanced.


'''Deployment:''' Each team begins in their own deployment zone with 3 pillars and 3 numbered Relics
'''Deployment:''' Each team begins in their own deployment zone with 3 pillars and 3 numbered Relics.


'''Objective:''' Both sides are trying to capture as many of the 3 center pillars, and Binding them with their own sides Relics.
'''Objective:''' Both sides are trying to capture as many of the 3 central pillars as possible by binding their own relics to them.


<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
* The game will run until all 3 center pillars are locked by player relics.
* The game will run until all 3 centre pillars are locked by player relics.
* It takes 1 consecutive minute to Bind each Relic.
* It takes 1 consecutive minute to bind each Relic.
* Once a Relic has been bound on a center pillar it is locked and can not be removed by either side.
* Once a Relic has been bound on a centre pillar, it is locked and cannot be removed by either side.
* Each Relic will be numbered, and each pillar will be secretly numbered (marshals will have a map)
* Each Relic will be numbered, and each pillar will be secretly numbered (marshals will have a map).
* If a team binds a Relic to a pillar, they will score 1 point.
* If a team binds a Relic to a pillar, they will score 1 point.
* If the number on the relic matches the secret number of the pillar the score is increased to 3 points for that relic.(players will not be told scores until half time)
* If the number on the relic matches the secret number of the pillar, the score is increased to 3 points for that relic. Players will not be told the scores until halftime.
* The team with the most points won at half time wins the overall game
* The team with the most points won at halftime wins the overall game.


<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
* This game uses the Relic and Relic Binding Special rules.
* This game uses the [[Game Special Rules#2.2. Relics|Relics]] and [[Game Special Rules#2.3. Relic Binding|Relic Binding]] special rules.
* Modification to the Relic Binding rule, If the player who placed a Relic is reduced to 0 HP while Binding the Relic, their spirit immediately returns the Relic to their side’s pillar before proceeding to respawn.
* Modification to the Relic Binding rule: if the player who placed a Relic is reduced to 0 HP while binding the Relic, their spirit immediately returns the Relic to their side’s pillar before proceeding to respawn.
* Relic rules can be substituted for Blessed Relic, Minor Cursed Relic or Major Cursed Relic
* The Relics rules may be replaced with the Blessed Relic, Minor Cursed Relic, or Major Cursed Relic rules.


'''Respawns:''' Yes
'''Respawns:''' Yes
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'''Recon:''' No
'''Recon:''' No


'''Game Requirements:''' 3 Numbered Relics and 9 pillars, 3 timers
'''Game Requirements:''' 3 Numbered Relics and 9 pillars, 3 timers.


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