Combat & Damage: Difference between revisions
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* During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | * During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | ||
* During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until resurrected or until the round ends. | * During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until resurrected or until the round ends. | ||
* Downed players are allowed to move out of the way of combat if safe to do so. | * Downed players are allowed to move out of the way of combat if safe to do so. | ||
* At events different rules may apply when Downed. Be sure to read the event rules for more information. | * At events different rules may apply when Downed. Be sure to read the event rules for more information. | ||
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'''Melee weapons cannot deflect or strike projectiles or spells'''. | '''Melee weapons cannot deflect or strike projectiles or spells'''. | ||
Projectiles cannot be intentionally blocked using | Projectiles cannot be intentionally blocked using an invalid strike zone, such as hands or feet. | ||
* If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | * If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | ||