Game Special Rules: Difference between revisions
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* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed. | * If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed. | ||
* Count aloud to twice your base starting HP: | * Count aloud to twice your base starting HP: | ||
** '''Base 2 HP | ** '''Base 2 HP – Count to 4.''' | ||
** '''Base 4 HP | ** '''Base 4 HP – Count to 8.''' | ||
* Once the count is complete, you may re-enter the game. | * Once the count is complete, you may re-enter the game. | ||
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* If Downed and Respawn is active, they may take the banner with them to respawn. | * If Downed and Respawn is active, they may take the banner with them to respawn. | ||
* If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them. | * If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them. | ||
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<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div> | <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div> | ||
* The player carrying the relic gains any positive or negative effects associated with that relic as normal. | * The player carrying the relic gains any positive or negative effects associated with that relic as normal. | ||
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* If the player carrying the object is Downed, the Imprint attempt immediately ends. | * If the player carrying the object is Downed, the Imprint attempt immediately ends. | ||
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing. | * The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing. | ||
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* When Downed, an NPC returns to its Burial Mound. | * When Downed, an NPC returns to its Burial Mound. | ||
* Once returned, the NPC may be released again by another player approaching the Burial Mound. | * Once returned, the NPC may be released again by another player approaching the Burial Mound. | ||
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* The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed. | * The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed. | ||
* These rules apply to all Egg variants. | * These rules apply to all Egg variants. | ||
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<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div> | <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div> | ||
* The player carrying the Egg gains any positive or negative effects associated with that Egg as normal. | * The player carrying the Egg gains any positive or negative effects associated with that Egg as normal. | ||
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* If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player. | * If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player. | ||
* Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round. | * Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round. | ||
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== Where To Next? == | == Where To Next? == | ||
* [[Character Creation]] | * [[Character Creation]] ↠Next Step | ||
* [[How Weekly Games Work]] | * [[How Weekly Games Work]] | ||
* [[Safety Rules]] | * [[Safety Rules]] | ||
{{Game_rules}} | {{Game_rules}} | ||