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Game Special Rules: Difference between revisions

From Wizards and Warlords
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* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* Count aloud to twice your base starting HP:
* Count aloud to twice your base starting HP:
** '''Base 2 HP Count to 4.'''
** '''Base 2 HP – Count to 4.'''
** '''Base 4 HP Count to 8.'''
** '''Base 4 HP – Count to 8.'''
* Once the count is complete, you may re-enter the game.
* Once the count is complete, you may re-enter the game.


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* If Downed and Respawn is active, they may take the banner with them to respawn.
* If Downed and Respawn is active, they may take the banner with them to respawn.
* If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them.
* If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them.
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<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The player carrying the relic gains any positive or negative effects associated with that relic as normal.
* The player carrying the relic gains any positive or negative effects associated with that relic as normal.
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* If the player carrying the object is Downed, the Imprint attempt immediately ends.
* If the player carrying the object is Downed, the Imprint attempt immediately ends.
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
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* When Downed, an NPC returns to its Burial Mound.
* When Downed, an NPC returns to its Burial Mound.
* Once returned, the NPC may be released again by another player approaching the Burial Mound.
* Once returned, the NPC may be released again by another player approaching the Burial Mound.
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* The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
* The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
* These rules apply to all Egg variants.
* These rules apply to all Egg variants.
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<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* The player carrying the Egg gains any positive or negative effects associated with that Egg as normal.
* The player carrying the Egg gains any positive or negative effects associated with that Egg as normal.
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* If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
* If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
* Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round.
* Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round.
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== Where To Next? ==
== Where To Next? ==
* [[Character Creation]] Next Step
* [[Character Creation]] ← Next Step
* [[How Weekly Games Work]]
* [[How Weekly Games Work]]
* [[Safety Rules]]
* [[Safety Rules]]


{{Game_rules}}
{{Game_rules}}