Human: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
<div class=" | <div class="hatnote">← Back to [[Races]] | Learn more about Humans in [[Human History]].</div> | ||
{{Race intro | |||
|icon=RaceIcon_Human.png | |||
|quote=Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands. | |||
|image=RaceExample1.png | |||
|image2=RaceExample2.png | |||
|caption=A Human Arcane Assassin from the Arcane Federation and a Prophet nomad of the Salhichin. | |||
Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands. | }} | ||
== About Humans == | == About Humans == | ||
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<div class="wizlords-culture-grid cultures-5"> | <div class="wizlords-culture-grid cultures-5"> | ||
{{Culture card | |||
|name=Arcane Federation | |||
|icon=SubIcon_ArcaneFederation.png | |||
|summary=The Arcane Federation is a society built around magical authority, hidden knowledge, and carefully guarded power. Its people are taught that arcane skill is both a privilege and a weapon, and many Federation humans grow up surrounded by academies, guilds, laboratories, and political schemes. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 36: | Line 33: | ||
* [[Classes#Sorcerer|Sorcerer]] | * [[Classes#Sorcerer|Sorcerer]] | ||
* [[Classes#Arcane Assassin|Arcane Assassin]] | * [[Classes#Arcane Assassin|Arcane Assassin]] | ||
}} | |||
{{Culture card | |||
|name=Kingdom of Valendor | |||
|icon=SubIcon_KingdomofValendor.png | |||
|summary=The Kingdom of Valendor is a powerful medieval realm of castles, banners, temples, and old noble houses. Valendorian humans are often shaped by duty, faith, law, and ambition, whether they serve as soldiers, court agents, wandering heroes, or learned spellcasters. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 55: | Line 52: | ||
* [[Classes#Druid|Druid]] | * [[Classes#Druid|Druid]] | ||
* [[Classes#Bard|Bard]] | * [[Classes#Bard|Bard]] | ||
}} | |||
{{Culture card | |||
|name=Thalkir | |||
|icon=SubIcon_Thalkir.png | |||
|summary=The Thalkir are fierce seafaring clans from the frozen north, hardened by bitter weather, long voyages, and clan rivalries. Their culture prizes courage, reputation, loyalty, and survival, producing raiders, shield-bearers, skalds, hunters, and storm-tested champions. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 74: | Line 71: | ||
* [[Classes#Cleric|Cleric]] | * [[Classes#Cleric|Cleric]] | ||
* [[Classes#Bard|Bard]] | * [[Classes#Bard|Bard]] | ||
}} | |||
{{Culture card | |||
|name=Tengri-kharn | |||
|icon=SubIcon_Tengri-Kharn.png | |||
|summary=The Tengri-kharn are steppe-born warriors inspired by vast grasslands, mounted traditions, and the discipline of roaming warbands. They are a people of open skies, swift movement, clan bonds, and fierce independence, equally at home in battle, travel, and negotiation. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 92: | Line 89: | ||
* [[Classes#Cleric|Cleric]] | * [[Classes#Cleric|Cleric]] | ||
* [[Classes#Bard|Bard]] | * [[Classes#Bard|Bard]] | ||
}} | |||
{{Culture card | |||
|name=Salhichin | |||
|icon=SubIcon_Salhichin.png | |||
|summary=The Salhichin are Grass Sea nomads, travelling in wandering tribes across open plains and wild country. Their lives are shaped by movement, oral tradition, spiritual ties, and practical survival, making them natural scouts, mystics, raiders, and keepers of old ways. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 105: | Line 102: | ||
* [[Classes#Shaman|Shaman]] | * [[Classes#Shaman|Shaman]] | ||
* [[Classes#Prophet|Prophet]] | * [[Classes#Prophet|Prophet]] | ||
}} | |||
</div> | </div> | ||
< | == Where To Next? == | ||
</div> | * [[Classes]] ← Next Step | ||
* [[Races]] | |||
* [[Magic]] | |||
<div class="wizlords-navbox-divider"></div> | |||
{{Player Guide}} | |||