Mercenaries and Companies: Difference between revisions
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== Mercenaries == | == Mercenaries == | ||
<div class=hatnote>Mercenaries operate independently, building their own reputation and taking contracts without being tied to a Company. While they enjoy greater freedom and flexibility, they must rely on their own achievements to earn influence, rewards, and recognition within Tanyth.</div> | |||
When you first create a character in Tanyth they begin as a '''Mercenary'''. Mercenaries take part in weekly games alongside the Companies operating within the city. | When you first create a character in Tanyth they begin as a '''Mercenary'''. Mercenaries take part in weekly games alongside the Companies operating within the city. | ||
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=== Personal Reputation === | === Personal Reputation === | ||
<div class="hatnote">In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess.</div> | |||
'''Personal Reputation''' is a measure of your character's achievements, influence, and standing within the Free City of Tanyth. | '''Personal Reputation''' is a measure of your character's achievements, influence, and standing within the Free City of Tanyth. | ||
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For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group. | For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group. | ||
{{Personal reputation scale}} | |||
{ | |||
=== Reputation Rewards === | === Reputation Rewards === | ||
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=== Reputation Loss === | === Reputation Loss === | ||
<div class=hatnote>In Tanyth, reputation is your greatest asset, but it is also your most fragile. Once lost, it may never be recovered.</div> | |||
In Tanyth, reputation is everything. It defines your value, your opportunities, and your place within the city's ever-changing web of power. | |||
'''Poor decisions, failed contracts, broken promises, betrayal,''' or other actions may result in a loss of Personal Reputation. | '''Poor decisions, failed contracts, broken promises, betrayal,''' or other actions may result in a loss of Personal Reputation. | ||
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A new character must then be created to continue playing. | A new character must then be created to continue playing. | ||
== Companies == | == Companies == | ||
<div class=hatnote>Companies compete for reputation, influence, and the attention of powerful Benefactors. Every success strengthens a Company's position within the city, while every failure risks damaging its standing. As a Company grows, it gains access to more valuable contracts, more dangerous opportunities, and greater influence over the future of Tanyth itself.</div> | |||
A Company is '''more than a team'''. It is a group of characters united by a common purpose, story, culture, belief, goal, or ambition. Some Companies are military organisations, others are religious orders, trade guilds, criminal syndicates, explorer societies, or simply groups of like-minded adventurers. | A Company is '''more than a team'''. It is a group of characters united by a common purpose, story, culture, belief, goal, or ambition. Some Companies are military organisations, others are religious orders, trade guilds, criminal syndicates, explorer societies, or simply groups of like-minded adventurers. | ||
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=== Joining a Company === | === Joining a Company === | ||
After creating a character, players are free | '''After creating a character, players are free to join any Company willing to accept them.''' | ||
Established Companies already operate within Tanyth and have their own reputations, cultures, goals, and histories. Joining a Company provides immediate access to a group of allies, shared objectives, and a place within the city's ongoing political and social landscape. | |||
Joining | |||
Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character. | Some Companies are large and influential, while others are small groups attempting to make a name for themselves. Players are encouraged to spend time meeting different Companies before deciding which one best suits their character. | ||
=== Remain a Mercenary === | |||
''' | '''There is no requirement to join a Company.''' | ||
Mercenaries | Many characters spend part or all of their career operating as independent Mercenaries, building their own reputation and pursuing their own goals. | ||
While Mercenaries miss out on some of the benefits available to Company members, they enjoy | While Mercenaries miss out on some of the benefits available to Company members, they enjoy greater freedom and flexibility and may still become highly influential figures within Tanyth through their Personal Reputation alone. | ||
{{Form your own company}} | |||
== Company Reputation == | == Company Reputation == | ||
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A strong reputation also grants '''leverage'''. Well-known Companies can negotiate better terms, attract skilled recruits, and earn the trust of powerful clients. | A strong reputation also grants '''leverage'''. Well-known Companies can negotiate better terms, attract skilled recruits, and earn the trust of powerful clients. | ||
{ | {{Company reputation scale}} | ||
=== Reputation Calculation === | === Reputation Calculation === | ||
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<div class="wizlords-indented-note">''For example: If a Company has 40 Company Reputation and five members with 10 Personal Reputation each, the Company's total Reputation is 90.''</div> | <div class="wizlords-indented-note">''For example: If a Company has 40 Company Reputation and five members with 10 Personal Reputation each, the Company's total Reputation is 90.''</div> | ||
=== Underdog Bonus === | === Underdog Bonus === | ||
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This bonus rewards bold play, determination, and successful challenges against stronger opponents, allowing newer Companies an opportunity to climb the rankings more quickly. | This bonus rewards bold play, determination, and successful challenges against stronger opponents, allowing newer Companies an opportunity to climb the rankings more quickly. | ||
== | == Contacts and Benefactors == | ||
Companies survive by taking contracts offered by mysterious figures known only as '''Benefactors'''. | Companies survive by taking contracts offered by mysterious figures known only as '''Benefactors'''. | ||
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'''Success''' brings wealth, influence, and reputation. '''Failure''' may damage a Company's standing and limit future opportunities. | '''Success''' brings wealth, influence, and reputation. '''Failure''' may damage a Company's standing and limit future opportunities. | ||
=== | === Contracts === | ||
At the beginning of each | At the beginning of each season, the leaders of all active Companies are invited to review the available contracts. | ||
Companies take turns selecting | Companies take turns selecting contracts from the current contract pool. | ||
Some contracts may require a '''minimum Reputation''' before they can be accepted. Others may carry greater risks, but offer greater rewards. | Some contracts may require a '''minimum Reputation''' before they can be accepted. Others may carry greater risks, but offer greater rewards. | ||
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Once contracts have been selected, the games for that round are scheduled and a roster is released detailing: | Once contracts have been selected, the games for that round are scheduled and a roster is released detailing: | ||
* | * Leading Companies. | ||
* Game dates. | * Game dates. | ||
* Scenario information. | * Scenario information. | ||
* Additional rules and maps. | * Additional rules and maps. | ||
=== Benefactors === | === Benefactors === | ||
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Without a Benefactor, a Company has '''no place''' within the city's contract system. | Without a Benefactor, a Company has '''no place''' within the city's contract system. | ||
==== | == Where To Next? == | ||
* [[Game Modes and Maps]] ← Next Step | |||
* [[The Free City of Tanyth]] | |||
* [[Character Creation]] | |||
<div class="wizlords-navbox-divider"></div> | |||
{{Player Guide}} | |||