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Terrain & Hazards: Difference between revisions

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The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.


== Terrain Pieces ==
== 1. Terrain Pieces ==
=== Palisades ===
=== 1.1. Walls ===
Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.
<div class="wizlords-page-image right">
[[File:inflatableterrain.png|450x225px|link=File:Inflatableterrain.png]]
<div class="wizlords-page-image-caption">Inflatable terrain walls.</div>
</div>


* '''Function:''' Block movement and line of sight
* '''Damage Rule:''' Touching the pointed part of a palisade results in 2 HP of damage
Players should avoid leaning, pushing, or attempting to climb over palisades.
=== Walls ===
Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.
Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.


* Do not run into, climb, or move walls during play
* Do not run into, climb, or move walls during play.
* Do not strike blindly around or through walls, this can be unsafe
* Do not strike blindly around or through walls, this can be unsafe.


Some walls include windows and doorways:
Some walls include windows and doorways:
* Doorways may be used normally
* Doorways may be used normally.
* Windows may not be used to pass through or strike through
* Windows may not be used to pass through or strike through.


Low Walls:
Low Walls:
* Can be fought over
* Can be fought over.
* Do not block line of sight of spells
* Do not block line of sight of spells.
* Cannot be climbed over
* Cannot be climbed over.
* '''For safety you cannot crouch behind low walls'''
* '''For safety you cannot crouch behind low walls.'''


Treat all wall structures with caution and respect.
Treat all wall structures with caution and respect.


== Hazards ==
=== 1.2. Palisades ===
Certain marked areas on the battlefield represent dangerous environmental hazards. These zones are clearly defined using coloured material and are lethal upon contact.
Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.


=== Water Hazards ===
Palisades function to block movement and line of sight. They can be fought over as normal but touching the pointed part of a palisade results in 2 HP of damage.
Marked with blue material


Represents deep water
Players should avoid leaning, pushing, or attempting to climb over palisades.
 
If a player steps on a water hazard, they are considered to have fallen in and are instantly eliminated
 
There is no escape, it is treated as an instant watery death
 
After elimination:
 
* The player may respawn if the game mode allows
* If not, they may stand aside and wait for resurrection


=== Pit Hazards ===
== 2. Hazards ==
Marked with brown material


Represents a deep pit or chasm
Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.


If a player steps on a pit hazard, they are considered to have fallen to their death
Any player who steps onto a hazard is immediately considered [[Combat and Damage#Downed|Downed]].


After elimination:
=== 2.1. Water Hazards ===
Water hazards are marked with blue material and represent deep water.


* The player may respawn if the game mode allows
=== 2.2. Pit Hazards ===
* If not, they may stand aside and wait for resurrection
Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.


== Where To Next? ==
* [[Game Special Rules]] ← Next Step
* [[Combat and Damage]]
* [[Game Modes and Maps]]


{| class="wikitable" style="margin:auto; text-align:center;"
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|+ CONTINUE READING
|-
! Previous !! Current !! Next
|-
| [[Combat and Damage]] || [[Terrain and Hazards]] || [[Armour and Hit Points]]
|}


== See Also ==
{{Player Guide}}
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]