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Armour & Hit Points: Difference between revisions

From Wizards and Warlords
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Players can gain further temporary HP with spells and potions.
Players can gain further temporary HP with spells and potions.


== Armour Categories ==
== 1. Armour Categories ==
Armour is divided into two categories:
Armour is divided into two categories:


=== Heavy Armour ===
=== 1.1. Heavy Armour ===
* Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales).
* Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales).
* Metal must be '''at least 1 mm thick'''.
* Metal must be '''at least 1 mm thick'''.
* Lamellar and scale must '''overlap''' to count as heavy.
* Lamellar and scale must '''overlap''' to count as heavy.


=== Light Armour ===
=== 1.2. Light Armour ===
Any armour not classified as heavy, such as:
Any armour not classified as heavy, such as:
* '''Leather''' (minimum 2mm thick)
* '''Leather''' (minimum 2mm thick)
* '''Quilted padding'''
* '''Quilted padding'''
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* '''Metal-boned corsets'''
* '''Metal-boned corsets'''


== Armour Zones and Coverage ==
== 2. Armour Zones and Coverage ==
The body is divided into '''16 armour zones''':
The body is divided into '''16 armour zones''':


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To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type.
To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type.


== Armour HP Breakdown ==
== 3. Armour HP Breakdown ==


=== Light Armour ===
=== 3.1. Light Armour ===
* '''+1 HP''' for every 4 '''zones''' covered
* '''+1 HP''' for every 4 '''zones''' covered
* '''Maximum bonus: +4 HP''' for full-body light armour
* '''Maximum bonus: +4 HP''' for full-body light armour


=== Heavy Armour ===
=== 3.2. Heavy Armour ===
* '''+1 HP''' for every '''2 zones''' covered
* '''+1 HP''' for every '''2 zones''' covered
* '''Maximum bonus: +8 HP''' for full-body heavy armour
* '''Maximum bonus: +8 HP''' for full-body heavy armour


==== Additional Notes ====
==== 3.2.1. Additional Notes ====
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately.
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately.
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value).
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value).
* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.'''
* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.'''


== Bonus HP from Helmets and Costuming ==
== 4. Bonus HP from Helmets and Costuming ==
You may earn '''Bonus HP''' from specific costume pieces:
You may earn '''Bonus HP''' from specific costume pieces:


=== +1 Bonus HP ===
=== 4.1. +1 Bonus HP ===
* Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow
* Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow
* Wearing a '''full-faced creature''' or '''racial mask'''
* Wearing a '''full-faced creature''' or '''racial mask'''
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These bonuses may '''stack''', to a maximum of '''+2 Bonus HP'''
These bonuses may '''stack''', to a maximum of '''+2 Bonus HP'''


=== +2 Bonus HP ===
=== 4.2. +2 Bonus HP ===
* Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
* Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
'''This bonus cannot stack with any of the +1 Bonus HP options.'''
'''This bonus cannot stack with any of the +1 Bonus HP options.'''


=== Drakeling Tail ===
=== 4.3. Drakeling Tail ===
*Drakeling characters wearing an approved tail gain an additional +1 Bonus HP.
* Drakeling characters wearing an approved tail gain an additional +1 Bonus HP.


This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total.
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total.


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== Where To Next? ==
* [[Weapons and Equipment]] ← Next Step
* [[Combat and Damage]]
* [[Terrain and Hazards]]
 
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{{Player Guide}}