Weapons & Equipment: Difference between revisions
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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | ||
== Melee Weapons == | == 1. Melee Weapons == | ||
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use. | Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use. | ||
=== Weapon Categories === | === 1.1. Weapon Categories === | ||
Melee weapons are classified by how they are wielded. | Melee weapons are classified by how they are wielded. | ||
==== Single-Handed Weapons ==== | ==== 1.1.1. Single-Handed Weapons ==== | ||
* Can be safely wielded with one hand. | * Can be safely wielded with one hand. | ||
* Maximum length: 130 cm. | * Maximum length: 130 cm. | ||
==== Two-Handed Weapons ==== | ==== 1.1.2. Two-Handed Weapons ==== | ||
* Any weapon over 130 cm must be wielded with both hands. | * Any weapon over 130 cm must be wielded with both hands. | ||
* Weapons shorter than 130 cm may also be used with two hands. | * Weapons shorter than 130 cm may also be used with two hands. | ||
=== Weapon Rules === | === 1.2. Weapon Rules === | ||
* No thrusting-only weapons are permitted. | * No thrusting-only weapons are permitted. | ||
* All weapons must pass inspection before use. | * All weapons must pass inspection before use. | ||
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair. | * Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair. | ||
== Shields == | == 2. Shields == | ||
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | ||
=== Bucklers === | === 2.1. Bucklers === | ||
Bucklers are small round shields. | Bucklers are small round shields. | ||
* Maximum diameter: 40 cm. | * Maximum diameter: 40 cm. | ||
=== Shields === | === 2.2. Shields === | ||
Standard shields may be round or shaped. | Standard shields may be round or shaped. | ||
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* Other shield shapes may be up to 60 cm wide and 90 cm long. | * Other shield shapes may be up to 60 cm wide and 90 cm long. | ||
=== Shield Use === | === 2.3. Shield Use === | ||
Shields can be used to block: | Shields can be used to block: | ||
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* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | * Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | ||
== Projectile Weapons == | == 3. Projectile Weapons == | ||
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts. | Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts. | ||
=== Bows === | === 3.1. Bows === | ||
Bows are physical ranged weapons that fire approved LARP arrows. | Bows are physical ranged weapons that fire approved LARP arrows. | ||
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* Only unaltered IDV brand round-head arrows are permitted. | * Only unaltered IDV brand round-head arrows are permitted. | ||
=== Bandguns === | === 3.2. Bandguns === | ||
Bandguns are blackpowder-style weapon simulators that fire approved band rounds. | Bandguns are blackpowder-style weapon simulators that fire approved band rounds. | ||
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Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons. | Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons. | ||
=== Arcane Bolts and Thrown Weapon Rules === | === 3.3. Arcane Bolts and Thrown Weapon Rules === | ||
* Only Arcane Bolts may be thrown by hand. | * Only Arcane Bolts may be thrown by hand. | ||
* Martial thrown weapons, such as throwing daggers, are not permitted. | * Martial thrown weapons, such as throwing daggers, are not permitted. | ||
* Any hand-thrown projectile is considered a magic spell. | * Any hand-thrown projectile is considered a magic spell. | ||
== Siege Weapons == | == 4. Siege Weapons == | ||
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt. | Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt. | ||
=== Damage === | === 4.1. Damage === | ||
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage. | See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage. | ||
=== Special Cases === | === 4.2. Special Cases === | ||
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | * Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | ||
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | * Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | ||
* A character using a Magic Shield is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell. | * A character using a Magic Shield is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell. | ||
== Safety Construction Rules == | == 5. Safety Construction Rules == | ||
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play. | All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play. | ||
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment. | The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment. | ||
{{Approved weapon brands}} | |||
{{Melee weapon construction standards}} | |||
{{Shield construction standards}} | |||
{{Projectile construction standards}} | |||
== Where To Next? == | |||
* [[Spellcasting]] ← Next Step | |||
* [[Armour and Hit Points]] | |||
* [[Terrain and Hazards]] | |||
The Rules]] | |||
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{{Player Guide}} | |||