Armour & Hit Points: Difference between revisions
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You may earn '''Bonus HP''' from specific costume pieces: | You may earn '''Bonus HP''' from specific costume pieces: | ||
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<div class="wizlords- | <div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Placeholder for a +1 Bonus HP helmet.]]</div> | ||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Placeholder for a +2 Bonus HP helmet.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Placeholder for a Drakeling tail.]]</div> | |||
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<div class="wizlords-race-intro-caption">Left to right: +1 Bonus HP helmet, +2 Bonus HP helmet, and Drakeling tail (+1 Bonus HP).</div> | |||
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Latest revision as of 05:05, 6 October 2026
Armour provides bonus HP based on the type and how much of your body it covers.
The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.
Players can gain further temporary HP with spells and potions.
1. Armour Categories
[edit]Armour is divided into two categories:
1.1. Heavy Armour
[edit]- Includes metal plate, chainmail, brigandine with overlapping metal pieces, or lamellar and scales.
- Metal must be at least 1 mm thick.
- Lamellar and scale must overlap to count as heavy.
1.2. Light Armour
[edit]Any armour not classified as heavy, such as:
- Leather (minimum 2mm thick)
- Quilted padding
- Costume or plastic armour made to resemble metal or fantasy materials
- Metal-boned corsets
2. Armour Zones and Coverage
[edit]The body is divided into 16 armour zones:
- Arms: Forearms (2), Elbows (2), Upper arms (2)
- Legs: Thighs (2), Knees (2), Lower legs (2)
- Torso: Upper chest, Belly, Upper back, Lower back (4 total)
To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
3. Armour HP Breakdown
[edit]3.1. Light Armour
[edit]- +1 HP for every 4 zones covered
- Maximum bonus: +4 HP for full-body light armour
3.2. Heavy Armour
[edit]- +1 HP for every 2 zones covered
- Maximum bonus: +8 HP for full-body heavy armour
3.2.1. Additional Notes
[edit]- Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
- You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
- Heavy armour can be counted as light, but light armour cannot be counted as heavy.
4. Bonus HP from Helmets and Costuming
[edit]You may earn Bonus HP from specific costume pieces:



4.1. +1 Bonus HP
[edit]- Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
- Wearing a full-faced creature or racial mask
These bonuses may stack, to a maximum of +2 Bonus HP
4.2. +2 Bonus HP
[edit]- Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
This bonus cannot stack with any of the +1 Bonus HP options.
4.3. Drakeling Tail
[edit]- Drakeling characters wearing an approved tail gain an additional +1 Bonus HP.
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total.
Where To Next?
[edit]- Weapons & Equipment ← Next Step
- Combat & Damage
- Terrain & Hazards