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Template:Take no Prisoners: Difference between revisions

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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">Take no Prisoners</div> <div class="wizlords-collapsed-hint">Outlast the opposing team and the Marauders.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced, plus a third side of marauders. '''Deployment:''' Each team begins in their own deployment zone. Marauders are in the ce..."
 
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<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<includeonly><div class="wizlords-toc-only-heading">
=== Take no Prisoners ===
</div>
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">Take no Prisoners</div>
<div class="wizlords-collapsible-section-title">Take no Prisoners</div>
<div class="wizlords-collapsed-hint">Outlast the opposing team and the Marauders.</div>
<div class="wizlords-collapsed-hint">Outlast the opposing team and the Marauders.</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


'''Side Balance:''' Sides are balanced, plus a third side of marauders.
'''Side Balance:''' Sides are balanced, with a third side of Marauders.


'''Deployment:''' Each team begins in their own deployment zone. Marauders are in the center of the battlefield.
'''Deployment:''' Each team begins in their own deployment zone. Marauders are in the centre of the battlefield.


'''Objective:''' Both sides and the Marauders are trying to kill all their enemies and be the last to survive
'''Objective:''' Both sides and the Marauders are trying to kill all their enemies and be the last to survive.


<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
* The round lasts until only one team, or the Marauders are left alive. .
* The round lasts until only one team or the Marauders remain alive.
* A team scores 1 Victory Point per round they win including the NPCS
* A team scores 1 Victory Point for each round won. The NPCs may also score points.
* The team with the most points won at half time wins the overall game including the NPCS
* The team with the most points won at halftime wins the overall game including the NPCs.


<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
This game uses the Marauder and Special rules.
* This game uses the [[Game Special Rules#2.7. Marauders|Marauders]] special rules.


'''Respawns:''' No
'''Respawns:''' No
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'''Recon:''' Yes
'''Recon:''' Yes


'''Game Requirements:''' Marauders
'''Game Requirements:''' Marauders.


<div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div>
<div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div>
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Contains the Take no Prisoners game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.
Contains the Take no Prisoners game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.


Uses the existing collapsible-section styling and bottom Collapse control. The card does not generate a table-of-contents heading.
Uses the existing collapsible-section styling and bottom Collapse control. The card includes a hidden level-three heading so its game name can appear in the table of contents.


== Usage ==
== Usage ==
<pre>{{Take no Prisoners}}</pre>
<pre>{{Take no Prisoners}}</pre>
</noinclude>
</noinclude>