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Terrain & Hazards: Difference between revisions

From Wizards and Warlords
Created page with "<div class="toc-page"> __TOC__ == Overview == The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness. == Terrain Pieces == === Palisades === Palisades represent sharpened defensive barricades. Simulated using pool noodles or similar foam props. * '''Function:''' Block movement..."
 
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__TOC__
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== Overview ==
 
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.


== Terrain Pieces ==
== 1. Terrain Pieces ==
=== Palisades ===
=== 1.1. Walls ===
Palisades represent sharpened defensive barricades.
<div class="wizlords-page-image right">
 
[[File:inflatableterrain.png|450x225px|link=File:Inflatableterrain.png]]
Simulated using pool noodles or similar foam props.
<div class="wizlords-page-image-caption">Inflatable terrain walls.</div>
 
</div>
* '''Function:''' Block movement and line of sight
* '''Damage Rule:''' Touching the pointed part of a palisade results in 2 HP of damage
 
Players should avoid leaning, pushing, or attempting to climb over palisades.


=== Walls ===
Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.
Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.


* Do not run into, climb, or move walls during play
* Do not run into, climb, or move walls during play.
* Do not strike blindly around or through walls, this can be unsafe
* Do not strike blindly around or through walls, this can be unsafe.


Some walls include windows and doorways:
Some walls include windows and doorways:
* Doorways may be used normally.
* Windows may not be used to pass through or strike through.


* Doorways may be used normally
Low Walls:
* Windows may not be used to pass through or strike through
* Can be fought over.
 
* Do not block line of sight of spells.
==== Low Walls ====
* Cannot be climbed over.
* Can be fought over
* '''For safety you cannot crouch behind low walls.'''
* Do not block line of sight of spells
* Cannot be climbed over
* For safety you cannot crouch behind low walls


Treat all wall structures with caution and respect.
Treat all wall structures with caution and respect.


== Hazards ==
=== 1.2. Palisades ===
Certain marked areas on the battlefield represent dangerous environmental hazards. These zones are clearly defined using coloured material and are lethal upon contact.
Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.


=== Water Hazards ===
Palisades function to block movement and line of sight. They can be fought over as normal but touching the pointed part of a palisade results in 2 HP of damage.
Marked with blue material


Represents deep water
Players should avoid leaning, pushing, or attempting to climb over palisades.
 
If a player steps on a water hazard, they are considered to have fallen in and are instantly eliminated
 
There is no escape, it is treated as an instant watery death


After elimination:
== 2. Hazards ==


* The player may respawn if the game mode allows
Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.
* If not, they may stand aside and wait for resurrection


=== Pit Hazards ===
Any player who steps onto a hazard is immediately considered [[Combat and Damage#Downed|Downed]].
Marked with brown material


Represents a deep pit or chasm
=== 2.1. Water Hazards ===
Water hazards are marked with blue material and represent deep water.


If a player steps on a pit hazard, they are considered to have fallen to their death
=== 2.2. Pit Hazards ===
Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.


After elimination:
== Where To Next? ==
* [[Game Special Rules]] ← Next Step
* [[Combat and Damage]]
* [[Game Modes and Maps]]


* The player may respawn if the game mode allows
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* If not, they may stand aside and wait for resurrection


 
{{Player Guide}}
{| class="wikitable" style="margin:auto; text-align:center;"
|+ CONTINUE READING
|-
! Previous !! Current !! Next
|-
| [[Combat and Damage]] || [[Terrain and Hazards]] || [[Armour and Hit Points]]
|}
</div>
== See Also ==
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]